Skyrim Special Edition

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Suinier

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Suinier

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About this mod

Adds a few varieties of the FishingPoleCollection static item, and distributes them throughout the world using Base Object Swapper.

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Part 1 in a series of mini-mods I have planned to add a little variety to the world and hopefully help it feel more alive. "Small changes to make a big difference" is my goal with little subtle details.


In the vanilla game, there is only 1 model for the FishingPoleCollection, so if it gets used a few times in an area, you quickly notice just how repetitive it can be. To combat this, I made 3 additional models for the base game, and 1 for use with the Fishing Creation Club content. Now, we can have a little variety in those decorations!


Using the fantastic Base Object Swapper, this mod adds in a few more varieties of the FishingPoleCollection static item. The provided  _SWAP.ini file swaps the existing model with my new models. The models I made are also available standalone as a Modders Resource, here.

This also includes an adjusted mesh for the vanilla FishingPoleCollection to tone down the collision mesh. The original collision was, in my opinion, just terrible. My version trims it right down to only apply collision to the base itself.  If you don't like my change, you can always just delete or disable the mesh I've included in "meshes\clutter\common\fishingpolecollection01.nif"



Below is some information on how you can adjust settings yourself if desired.
Spoiler:  
Show


In the _SWAP.ini file, you'll notice:
"chanceR(70)" which is is the percentage chance of a swap occurring. It can be set to any percentage you want and is currently set to 70%, leaving a 30% chance that no swap will occur.

The "chanceR" sections have an "R" at the end which causes the swaps to happen anytime the game is loaded. Alternatively, you can change the "R" to an "S" to make the swaps be persistent throughout an entire save. I prefer the "chanceR" myself as it somewhat simulates that people are actually using the fishing poles and things get moved around when you aren't there. Thus, the world feels a little more alive.

Any lines can be completely disabled by either deleting it, or just setting a ";" before it. I would say to just set the ";" so you can always enable it later if you so choose. You'll notice that the optional line about the Creation Club swap is off by default. Simply delete the ";" at the beginning to enable it.
**NOTE** This requires the Fishing content from the Creation Club in order to function. If you enable this line and do not have the Fishing content, the fishing poles with be purple because it requires the textures provided by the Fishing content.

The Creation Club swap is also using "chanceR(10)", making it much more rare to show up amongst the regular swaps. Just makes it feel a little more special when you do actually come across them.


Compatibility:
Should be compatible with just about any BOS mod as long as they aren't swapping the FishingPoleCollection, though so far I don't know that anyone does this.
Tested with the Cities and Towns mods by RubberSpaghetti, but should work just fine with any overhaul style mods.


For even more world variety, check out some of my other mods:
Static Swaps Variety - AIO
Plant Size Variety
Meats, Meals, and More - Food Additions


ESL flagged ESP,  and as always with my own work, permissions are wide open.