Skyrim Special Edition

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venjhammet

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venjhammet

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  1. venjhammet
    venjhammet
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    Hello everyone. Thank you for the support you all have given me. I know some of you lately heard the news on Reddit my friend Lysander posted regarding my wife's condition. I am very grateful for all the overwhelming support you have given me. So as a gratitude of my appreciation, I have released this new pack. I will add more to it, making it into a total of twenty (20) more dungeons in the future. While the rest of the other dungeons which were not included here, I have plans for them too. Again thank you and I do hope you will continue to support me in the future. Hit me at Ko-fi if you wish to support me.

    Additional Notes:

    This dungeon pack is not compatible with the following dungeons listed below:
    Anchazgar (Unlikely Spell)
    Blood Iron Veil
    Spire of Chaos
    Hilleye Cabin
    Narzak's Vault
    Silent Vale
    Silver Yol
    Twin Sonaak
    Nirnmire Grotto

    However if you were already using these individually and wish to switch to this pack you may require to do a new gameplay. Port to console for all of my dungeons will be coming soon.
  2. venjhammet
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    If you wish to check out my mods, these are the things you need to get if you find it confusing which to include in the mod list:

    1. Hammet Dungeon Pack 1
    2. Hammet Dungeon Pack 2
    3. New Vominheim
    4. Realm of Merentif (requires New Vominheim)
    5. Isle of Valefrost
    6. Standalone Dungeons:
    -Hammet's Folly (Requires AE atleast v1.6.353 and Creation Club Addon)
    -Helm of Btharznd
    -Bane of Yngemar
    -New Pinehelm Grotto
    -Tomb of Vasik
    -Grey Bane Hollow
    -Heart of Aknznd
    -Vault of Maraf
    -Ruins of Mharzurk
    -Temple of Agmer

    Hope this helps, thank you and have a nice day.
  3. Xtudo
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    Hello my friends! What better than a wonderful unique reward after finishing a difficult dungeon full of dangers.
    Replaces the adventure reward with a lovely unique one. 9 amazing new weapons and 2 robes so far. And more to come! Adventure awaits!
    
  4. chosti
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    Hi venjhammet - Hope you and your wife are ok. I've made a Lux patch for this dungeon pack here. Looking forward  to your next dungeons!
    1. venjhammet
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      Thanks bro, many were asking about this cool mod patch. Glad you did.
  5. venjhammet
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    This is the new 11th dungeon I added for this pack. It's a spoiler free gameplay and features what the dungeon looks like. It's a standard difficulty with atleast level 10 requirements and is radiant quest enabled.

  6. venjhammet
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    How to start the Quest "An Unlikely Spell"

  7. Midnightrunner101
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    Hello venjhammet,

    are your mods Dungeon Pack 1 and Dungeon Pack 2 compatible with Majestic Mountains? Im asking because you've added some entrances to caves in mountainous regions.

    Best regards from Germany
    1. venjhammet
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      Hi there, I'm sorry but I never tried using that mod so I have no idea what changes were made. 
    2. Midnightrunner101
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      Hello,

      thank you for the quick answer. So the only solution to find out if Majestic Mountains is compatible would be to install that mod and then try to travel to your added dungeons with all enabled map markers to see if i can access the entrances of the caves. Correct?

      Best regards from Germany
  8. nilithhhh
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    Hi, sorry to bother you with a stupid question but when you say in the mod description that it can be used for AE v1.6.353, it also means it can be used for AE 1.6.1170 ? Or am i totally wrong ? 
  9. gb75
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    Good morning. I hope I do not disturb. I understood it had been ported to Xbox but I can't find it
  10. venjhammet
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    Hello everyone. For info, the current new dungeon for v1.12. Darkfrost End is a radiant quest enabled dungeon but it's a very dark dungeon and very hard. It requires atleast level 25. As usual bring a dead squad. Have fun on this new frozen type dungeon.
    1. Xtudo
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      Amazing, thanks! Adventure awaits!
  11. Forlorn369
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    Hey, quick question. I'm organizing my game-plan, and your post about difficulty on the first pack helped a lot to separate them. How do these dungeons relate to the first pack? Are they generally more difficult, or just all around the place? 
    Thanks! :)
    1. venjhammet
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      They are roughly the same as the pack 1. Plus new design dungeons that are unique and more highly detailed.
  12. aragonit
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    The dungeons are marvellous. They are beautiful, well thought out and interesting. Not like vanilla, where wandering through a dwarven ruin looks just the same everywhere.

    I'm right now in the Vault of Narzak, and I noticed a typo in the quest: "I've reached the vault but the door in locked tight"
    1. venjhammet
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      Hello there, I appreciate your kind words. Thank you for bringing that to my attention. I'll rectify it as soon as I can. With someone helping me improve my writing, I'm committed to consistently revising all journals and books to enhance their grammar, including every dungeon in the pack.
    2. aragonit
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      You could try to employ the help of ChatGPT.
      write: Help me improve the style of this text.
      paste text
      enjoy output
  13. WalkerInShadows
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    Just did Twin Sonaak. Man, that dungeon is insane!

    Did find a small bug, though: lever 06DD72 in Sonaak Chamber is floating.
  14. venjhammet
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    Hi everyone, apology for the archived file name. I mistakenly type Hammet Dungeon Pack 1. Fortunately, the file inside was correct, and for Hammet dungeon pack 2. So I have decided to reupload the file again to avoid confusion to those who have not updated yet or will be trying to get this for the first time. No need to update those who already did. It's still the same v1.04. Again my deepest apology on this matter.
  15. tonycubed2
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    Download file says Dungeon pack 1, even though inside the files say Dungeon pack 2.   Is this intentional?
    1. venjhammet
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      I made a mistake on the folder when I archived it. But the inside file is correct. I may try to upload again so to avoid confusion, sorry about this.
  16. apophys86
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    Good evening Venjhammet,
    I have almost finished the Hammet II dungeons, I only have one left to do, but for this last one I have a problem. It's Anchazgar, I headed north of the earth stone as mentioned, but I can't find the adventurer or I have to read his journal, so very annoying for the rest. Just before the two bandits near a boat, there is a big bloodstain, so by deduction I think my character should be there! So maybe a problem with the mod or a bug, do you have an idea please. THANKS
    1. Vrani
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      Please do share if you manage to continue this, as I'm having the exact same issue - as I mentioned above, my best guess is that the body simply despawned :(
    2. apophys86
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      Good evening Vrani,
      Like you, I also tried Setstage Qanchazgar, but without success. If sometimes I find a solution, but I doubt it, I will come back and post a message. Unless Venjhammet has a solution? I made this standalone mod at a certain time which worked very well. I think it was (the lost spell). Sorry for my English. Good evening.
    3. Vrani
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      I managed to find a solution in a sense, but I don't really like it - I simply unticked the mod, loaded my save, saved the game, then re-enabled the mod, which made the body spawn like normal.
    4. apophys86
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      Good evening vrani, thank you for the info but if I apply your solution, deactivate the mod, save and reactivate the mod, the problem is that I lose all the dungeons completed and I only have this one left to do to pack two. Thanks anyway.
    5. venjhammet
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      I will release a new update and remove the journal from the body and put a knapsack, so that the journal will be in the knapsack not in the corpse in case if it disappears. I don't really understand why would the corpse disappear on your gameplay. Nonetheless, I will change the Quest looting. But the Quest trigger will remain the same as illustrated on the New Video above I have uploaded. Hope this will work on your end.
    6. apophys86
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      Hello venjhammet,
      Thank you in advance for the correction you are going to make.
      I did as vrani did, I uninstalled the mod, then I made a backup and reinstalled the mod. And there Renhard is very present with his newspaper. But the rock is still present and blocks the entrance to Anchazgar but without the rock I could return. I did pack1 without any problem, and I just had to do pack2. So I'm going to resume my backup and wait for the correction. Many thanks for your work on this dungeon, because it must take some personal time. Well done
    7. Vrani
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      I don't know much about this stuff, but I believe there's a flag that can be put on items and dead npc's to make them persitant so that they do not get cleaned up when the cell is reset - I don't know if that is what happened, but that's the only guess I have.
    8. apophys86
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      Hello venjhammet,
      Unless I'm mistaken, I installed version 1.04, it does have the bag but inside there is no note or journal to start the quest? So an error on my part or a small oversight in the mod!
      Good day.
    9. venjhammet
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      The Quest must start first the moment you go near the corpse as what the video showed I posted above. If that doesn't trigger then something is wrong on your end and the journal will never appear inside the bag.