Skyrim Special Edition

About this mod

With this small mod rabbits drop rabbit fur, which can be used to create and improve fur items. For now that's the vanilla fur armor set. Rabbit fur is also added to the merchant lists and can be bought and sold.

Requirements
Permissions and credits
Translations
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Changelogs
Rabbits Drop Rabbit Fur

Here comes another small immersion mod.
Did you ever wonder why (almost) all mammals of the Skyrim wilds drop their pelts, except the one with the most fluffy and probably most warming pelt: the rabbits? This mod finally changes this. Now rabbits drop rabbit fur, which can be used to create and improve fur items. For now that's the fur armor set. Rabbit fur is also added to the merchant lists and can be bought and sold.
The model and HD textures are mostly created from scratch using original rabbit leather and fur textures.

Since I fiddled around with the fur armor set anyway, I also fixed its vanilla armor/weight/price values. They are completely messed up in the vanilla game. For instance, the simple fur shoes were more valuable and had a higher armor rating than the fur boots. Also the fur kilts had the same armor rating as the full fur cuirass. These inconsistencies are fixed now (see also compatibility section). Also the recipes are made to reflect the vanilla look of the fur armor set; and the prices of the required items are lower than the price of the final product in most cases. So, some money could be made from producing them. Fur boots and shoes are the only exceptions here, their prices are too low to make profit. By producing the fur gauntlets and bracers you now get two pairs of each. This is to compensate the low price of these items... The full fur armor set (with cuirass) has a slightly better armor rating than the hide set, but is also little more expensive. That's nothing new; it was like this also in vanilla Skyrim.

The fur can also be used as a modder's resource (e.g. as room decoration or whatever). I give permission for that but please cite my original mod.

FrankBlack kindly made a fluffy version of the fur. You can download it here:
Fluffy Rabbit Fur

Update V1.2: Last week I learned here how textures should be formatted and saved, and I'll successively update all my mods with better textures in the next weeks. Therefore, also a little update on the rabbit fur textures. They now have mip maps, which saves video memory and I have found a new tool to make better normal maps. So, the normal map is completely new. I think the fur has more depth now. Maybe I will soon also provide higher resolution textures if requested. At least the original texture has a better resolution, so it could well be done...


Issues?
I'm no 3D artist, so the fur mesh is not perfect. If you want to improve it, go ahead.
Apart from that there should be no issues. However, if you find some just contact me here. I'll see what I can do.


Installation

Copy all files to the data folder, overwriting existing files.
Or better use a mod manager to do this.
Place the mod close to the end of the load order since it edits the merchant lists, but it also works without. It should be placed after Weapons Armor Clothing and Clutter Fixes, Complete Alchemy and Cooking Overhaul and Scarcity (these are the conflicting mods that I use).


Compatibility

The mod should be compatible with most mods. Mods that also edit the merchant lists can cause the rabbit fur not to appear in the shops. However, you can still sell them.
Hunterborn is (sort of) compatible. If you use the "Manual Loot" option you will get the rabbit fur and raw rabbit legs as usual. By using the "Harvest Ingredients" option you will get the Hunterborn ingredients (without fur).
I also added a version for use with Complete Alchemy and Cooking Overhaul (CACO). It carries over all CACO changes. All versions are stand-alone. So only use one version of my mod.

Patches:
I added a patch for Simple Hunting Overhaul (SHO). There are two versions of the patch: A normal one and one for the CACO version of the mod.The patch carries over all changes from SHO (and CACO).
And another small patch for Complete Crafting Overhaul Remastered (CCOR) added. It just adds a recipe for the Fur Plate. Luckily it doesn't interfere with the other patches and files. It also works for the CACO version of the mod. :)
Patch for Weapons Armor Clothing and Clutter Fixes (WACCF) added. It just adds the WACCF keywords to the fur armor items. It also works for the CACO version of the mod.
All patches are ESL flagged.


Rabbit drop Rabbit Fur should be placed after Weapons Armor Clothing and Clutter Fixes, Complete Alchemy and Cooking Overhaul and Scarcity in your loadorder.
If you want to add recipes for creation of other fur items (from other mods), just load my mod in Creation Kit and look for "RabbitFur" to add it to the recipes or contact me here. If its not too many mods that should be patched, I can do it. Basically, I used two rabbit furs instead of one leather in the recipes.
One issue that could arise: I noticed, there are mods that completely change the look of the fur armor set and replace the two fur kilts, e.g. Simply Realistic Armor (NordwarUA Edition). My reduced kilt armor values then may not fit to the new fur armor items. Same for the fur shoes which are often replaced by a different set of fur boots. I recommend to use close to vanilla fur armor texture sets, e.g. Leather Armors Retexture SE , RUSTIC CLOTHING or aMidianBorn Fur Armor.
You can also use SSEEdit to create your own patch for a conflicting mod. There is a nice tutorial video how to do that here: How to Make a Patch with TES5edit. If the kilts are replaced by better armor items in your setup you can just copy the armor/weight/price values of the fur armor cuirass.

Quick fix for Simply Realistic Armor (NordwarUA Edition):
In the folder where you stored the mod (or where Vortex stores it) go to \meshes\armor\. There rename the folder \bandit\ to e.g. \bandit_backup\. Then let Vortex redeploy the mods and accept the changes. This will make Skyrim use the vanilla meshes. To revert the change, rename the folder back to \bandit\ and redeploy.


Thanks

Thanks go to Bethesda for creating Skyrim and all modders who keep Skyrim alive and to the guys who created NIF Skope and SSEEdit.


My Mods

Skeevers Drop Skeever Hide
Harvest Ivy
Simple Leather Tanning Fix
Rabbits drop Rabbit Fur SE
The New Belrand SE
Skyrim's got Balls
Glass Bottle Recycling SE
Glass Bottle Recycling SE for Beyond Skyrim - Bruma
Even More Vanilla Rings
Even More Vanilla Rings for Beyond Skyrim - Bruma