About this mod
This mods turns two Dawnstar Houses into farms by adding animals, coops and crops. It also adds a new NPC to take care of one of the farms. A few other subtle changes should make Dawnstar a bit more unique, immersive and enjoyable.
- Requirements
- Permissions and credits
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Translations
- Mandarin
- German
- Changelogs
Update to V1.3: Hopefully the final version. :) More navmesh tweaks. Some animals at the Windpeak Inn Farm relocated. Full CACO integration of the Snowberry wine. The patches will be updated in the following days. Spaghetti's Cities patch doesn't need an update.
Update to V1.2: Tweaked several things: Elinir, her farm and house and Garmri. Navmesh updated. The CACO version offers a bit more crop variety now.
Another Small Update:I added two more versions for those who don't have the Anniversary Version of Skyrim (with CACO/without CACO).
New Update: I uploaded V1.1. Elinir got a companion, a husky dog named Garmri. I also added a few more herbs to her farm. ...and many smaller tweaks.
Next Update: Patches for The Great City of Dawnstar and Spaghetti's Cities are online.
Update: Sorry, I forgot to remove the unused masters from the patch for JK's Skyrim. Thanks to Lexa0100 for telling me! I fixed the mistake and uploaded a new version of the patch (1.0b).
This small immersion mod adds something that was really missing from Dawnstar in the vanilla game: Some farms. This is achieved just by adding some farm animals, coops and crops to the yards of two houses without changing the city layout. I think, this was actually planned for the original game, since the Windpeak Inn has at least some chickens. However, now the Dawnstar inhabitants can at least produce some food (besides fishing). :) The Windpeak Inn Farm is now extended with more chickens, some goats and two cows. On the other farm at Irgnir's House a new NPC, Elinir, tries to grow some cabbage, wheat and lots of snowberries of course. :)
Together with Thoring, innkeeper of Windpeak Inn, she had the idea to produce a unique wine from all the snowberries that can be found in and around Dawnstar. The Snowberry Wine can be bought exclusively at Windpeak Inn. The mod also changes the food that is sold at the inn. It is now restricted to mostly local items: fish and horker meat, cabbage, some cheese and all kinds of snowberry pastries. The CACO version offers some more variation in that regard.
Windpeak Inn farm is managed by Abelone, btw. I didn't touch any of her packages.
Version 1.1 also adds some plants to Rustleif's Backyard, but he and his wife are probably not so keen on taking care for their garden... :)
I hope you enjoy my changes. Don't hesitate to report any issues you find or any ideas you have to improve the mod.
New NPC Elinir
Elinir is the new Dawnstar NPC. She is a nord farmer and herbalist and provides food and snowberries (for the wine and pastries) to the inn and some alchemy ingredients to Frida, the local alchemist. She lives together with her older(?) sister, Irgnir. Their parents are probably long dead... They also have a few chickens in their backyard. Elinir takes care for the chickens in the morning, goes for a visit to Frida or Thoring during noon and takes care for her crops in the afternoon. In the evening she joins her sister for a beer (or snowberry wine) at Windpeak Inn. On weekends she harvests some crops, relaxes at their porch or enjoys a walk through town.
The interior of Irgnir's house also got some small additions, but I don't think there is any other mod touching it.
Version 1.1 adds a pet husky dog named Garmri to Elinir's and Irgnir's house. It accompanies Elinir most of the day. Now Elinir is probably the only Skyrim NPC who has a husky dog. :)
Lexa0100 made a very nice replacer for the two sisters Elinir and Irgnir if you don't like their vanilla appearance. :)
Compatibility
The mod uses the Creation Club Fishing Mod of the Anniversary Edition (AE). However, I added two files for those who don't have AE (CACO & non-CACO version).
I know there are some Dawnstar city mods out there. As long as they don't touch the yards of the two houses they should be fully compatible. From the screenshots I'd say "Minor Cities Dawnstar" is not compatible. Just try the mods you use and report your findings. I think, patches can be easily made. I'll also try some mods myself and let you know if they work together and provide patches if necessary.
Fortified Dawnstar is compatible. Load Dawnstar Farms after Fortified Dawnstar.
Cities of the North is 99% compatible. There are only two very minor clipping issues of snowberry bushes and the COTN houses.
I made a patch for JK's Skyrim. Obviously, JK had the same idea and turned Windpeak Inn into a small farm. The patch removes most of my additions to teh Windpeak Inn Farm and moves some others around to fit better to his vision. Elinir's farm and other features are unchanged.
A patch for Spaghetti's Cities AIO is online. The small patch removes most of the (very few) objects added to the two backyards. All other additions of Spaghetti's Cities are not affected.
I also made a patch for The Great City of Dawnstar. Additionally, it also solves some clipping issues with the original mod in the farm areas.
Expanded Towns and Cities also adds two farms at the same places, and also changes the backyards. Therfore, it is not compatible.
The patches work for all versions of the main file (vanilla/CACO/ESL/non-ESL).
Issues
Please report any issues you find. This is my first "landscape"/town mod and I really hope I didn't touch things accidentally. :)
The activation objects in Elinir's harvest packages are no error, even if SSEEdit tells you so. I tested her packages a lot and she really 'activates'/harvests her crops twice per week. I think, this makes her farm even more immersive.
Installation
Copy all files to the data folder. Activate the mod.
Or better use a mod manager to do this.
Thanks
Thanks go to to all modders who keep Skyrim alive, to Bethesda for creating Skyrim, and to the guys who created SSEEdit.
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