Skyrim Special Edition

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Inscenique

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inscenique

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About this mod

With this mod, you can harvest ivy leaves. This works for ivy on buildings, on stone walls and on tree stumps. Consequently, the mod also introduces ivy leaves as a new alchemy ingredient.

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  • French
Changelogs
Harvest Ivy

Update: created a patch for the HR Nordic Stonewall mod. Get it here:
Harvest Ivy - Nordic Stonewalls Patch


Here comes another small immersion mod.
Actually, it is part of an upcoming alchemy tweaks project with many more new features, but I decided to upload it as standalone mod before finishing the bigger mod.

With this mod, you can -as the name suggests- harvest ivy leaves. This works for ivy on buildings, on stone walls and on tree stumps. Consequently, the mod also introduces ivy leaves as a new alchemy ingredient. It's rather a very common ingredient and not very strong, however, it will provide some additional opportunities for the aspiring alchemist. The first effect is -of course- damage health. With the CACO version you can also create the more powerful ivy extract. The ivy on big fallen trees is not included yet (see issues).
I also added a 20% chance to replace one hanging moss mesh by a newly created fitting ivy mesh. This way ivy should be availabe in almost all Skyrim. If you don't like this feature delete the last line in the HarvestIvy_SWAP.ini.
I approached the harvesting in a vanilla way. So some ivy is left after harvesting. IMO it makes no sense to completely remove all ivy and within 10 days everything regrows.
The mod includes two versions, one with the vanilla functionality, and one for 'Complete Alchemy and Cooking Overhaul' (CACO), including all its advantages.
Thankfully, Mari gave permission to modify her beautiful ivy textures to match to this mod. You can find these textures in a separate download here: Mari's Ivy Texture Patch. Of course Mari's original texture is also needed.

Base Object Swapper is also needed for the mod to work. It swaps the original (not harvestavble) ivy objects for the new ones.
If you have some issues with the mod, just let me know here. I'll see what I can do to resolve them.


Issues?
I had to edit the stonewall and tree stump meshes to make the mod more immersive. The problem is, the whole collision mesh is used as activator for harvesting on these objects. That means without edits you could harvest ivy even if you didn't see any (e.g. if it's on the opposite side of the mesh). Therefore, I added more ivy to the meshes. This way, there should mostly be some ivy in sight when you get close to the wall or stump and the 'harvest' marker doesn't appear seemingly for no reason. If somebody knows how to change the activator mesh, please contact me here. I would love to make the mod perfect and add separate activator meshes. I couldn't find any information on this.


Installation

Copy all files to the data folder, overwriting existing files. Activate the mod.
Or better use a mod manager to do this.
Mari's textures need to overwrite the original textures. So load my patch for Mari's textures afterwards.


Compatibility

The mod should be compatible with most mods.
Since I had to edit the ivy containig meshes, the mod is not compatible with mesh replacers for ivy itself, the ivy covered stone walls, and the ivy covered tree stumps. Load the mod after those (if you have any). But the mod should be compatible with texture replacers as long as they don't touch the ivy texture.


Thanks

Thanks go to Bethesda for creating Skyrim and all modders who keep Skyrim alive, to the guys who created NIF Skope and SSEEdit.


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