About this mod

Finally, Dovahkiin can produce glass (the construction material). This can be done by collecting and melting empty wine and ale bottles or by combining the correct raw materials (sand, bonemeal, salt). From the glass rods some items can be created at a forge. The mod also adds a dozen new clutter and garbage items to the trash barrels...

Requirements
Permissions and credits
Changelogs
Glass Making & Recycling

Update V3.3: Fixed the confusion with charcoal and charcoal sticks. Both can now be used to make white glass. Sticks can now be made from charcoal, and the sticks are added to the toy lists for children. Some other small tweaks. Patches for CCOR and "Skyrim's got Balls" updated accordingly. I also added some hints on the included alchemy books in the screenshots section. :)

Update V3.2: I had to update the mod again. You couldn't give the glass items to your children. This is fixed now. I also added a patch for my other mod "Skyrim's got Balls", which also adds some toys.

Update V3.1: I uploaded a new version of the mod. It contains a few tweaks, mainly to increase the chance of actually finding the newly added books.

Finally, Dovahkiin can produce glass (the construction material, not malachite which is used for armor and weapons). This can be done by collecting and melting empty wine and mead bottles or by combining the correct raw materials (sand, bonemeal, salt). From the glass rods some items can be created at a forge. For now that's the vanilla bugs in jars, a hourglass, glass dice and a retort (CACO version). I had few more items in mind but complex translucent items just look crappy in game (see issues). From three wine bottles or four ale bottles one glass rod can be created at a smelter. The dice and jars can be given to your children as toys.
The new sand raw material can be bought from the Khajiit traders. To overcome the vanilla shortage of salt and bonemeal, salt is also added to the Khajiit traders and bonemeal can be produced by grinding all kinds of bones at a mill (CACO doesn't have these problems).
Since empty glass bottles are not very common in game I also added a dozen new clutter and garbage items to the trash barrels in the cities, including empty and broken wine & mead bottles, broken pottery, spoiled food, animal bones (to make bonemeal) and much more... Empty wine bottles can occasionally also be found in taverns, guard barracks and the beggar's places (I didn't change anything here).
The mod also includes four new loading screens, new books, and many new recipes to 'recycle' vanilla clutter items and give them at least some use. Ruined books and paper can be used to create playing cards, charcoal is needed to decolor the brown ale bottle glass, wood is used to create the hourglass, woodcutter's axes and pickaxes, small bundles of straw can be combined to the vanilla bales of straw and some more ...
The mod is completely script free and should be save installing on a current playthrough. :)

The CACO version includes even more stuff, including some interesting new alchemy ingredients you can produce from some items of the mod using the retort. Look out for the added books, they give hints on how to do it. However, alchemy level 35 is needed for the first one and the "pure mixture" perk for the other one. You can consider this the included mini quest. A small hint: The two books are of course alchemy related.


Why all this?
I think, the mod adds some immersion to the game and helps a bit to get along at early stages of the game, especially if you are playing Skyrim in a very 'realistic' way with slow leveling and expert difficulty (as I do). In that case the mod adds new ways to earn some additional money. The newly added clutter items also make the trash looting more realistic and interesting, but try yourself...

How it works:
Contrary to other glass melting mods, here you have to 'crush' the bottles first at the forge. The broken bottles can then be melted to glass rods. This way any empty glass bottles can be combined for glass melting since all bottles give the same broken bottle. However, I differentiate between brown and green glass (see my notes on chemistry below).
This method also makes resolving compatibility issues easy, since bottles from other mods can be easily included just by adding the recipes for creating the crushed bottle. I'll try to make patches in the coming weeks.

A list of the new recipes:
empty wine bottles -> broken wine bottles -> glass,
empty mead bottle -> broken mead bottle (+charcoal) -> glass,
empty skooma bottles -> broken mead bottle (+charcoal) -> glass,
sand + bonemeal + salt -> glass,
glass + firewood + sand -> hourglass,
glass -> glass dice,
glass + iron fittings -> retort (CACO version),
glass + bugs -> bugs in jars,
firewood + iron ingot -> woodcutter's axe,
firewood + iron ingots -> pickaxe,
broken iron weapons -> iron ingots,
broken steel weapons + charcoal -> iron ingots,
paper -> playing cards,
paper + ruined books -> playing cards,
animal bones -> bonemeal,
skull, troll skull, dragon bones, bone hawk skull, horker tusk -> bonemeal,
bonemeal + alcohol -> refined bonemeal (CACO version),
straw -> bale of straw,
iron ingot + corundum ingot -> 2 steel ingots (this one was really missing in vanilla),
charcoal -> charcoal sticks (V3.3)
and two secret alchemy recipes, you have to find out or find the books (CACO version at Alchemy level > 35),

all wheat fields additionally give straw,
all barley fields additionally give straw (CACO version).


Some (small) Issues

The vanilla mesh for the glass rods is really strange. I wanted to change it to a more realistic looking, medieval, greenish kind of glass. But no matter what I do, the texture is not rendered. If someone could check this or create a new mesh for the glass material, please contact me. I'm unfortunately no 3D artist.
In V2.0 I removed most trash items from the food barrels. I just kept rotten food and the bottels. I didn't like the trash appearing together with the food in these barrels. Unfortunatey most barrels in Skyrim are actually food barrels, although I think many were supposed to be trash cans. However, this was never implemented to the game. So, most of the new trash items will only show up in the few barrels, that are no food containers. I think, that's only 2 or 3 in every city. Adding real trash bins would be a task for the creators of the city overhaul mods... 

For other wishes and ideas just contact me here.
I "beta-tested" the mod only on two similar Skyrim installations, so hopefully there are no issues. If so, please report. I'll see what I can do.


Installation

Copy all files to the data folder, overwriting existing files.
Or better use a mod manager to do this.
Place the mod close to the end of the load order since it edits the barrel containers, but it also works without the container edits.


Compatibility

The mod should be compatible with most mods. I carried over the changes to some clutter items made by Weapon Armor Clothing and Clutter Fixes. I also changed some prices and weights to be more 'realistic' or to make producing these items profitable. Possibly there are other slight incompatibilities with mods that edit the containers or item prices. Put Glass Bottle Recycling after these mods in the load order. But even if the barrel containers are overwritten the mod should work without problems.

Complete Crafting Overhaul Remastered: I created a patch which completely integrates all recipes into the CCOR menues. I even added some missing recipes. Some recipes are changed to fit to the CCOR standards. Please report any issues. Find the patch under 'Optional files'.

Beyond Skyrim - Bruma: All Bruma Barrels got the same treatment and have the chance to contain garbage. Bruma bottles can also be crushed and recycled. Please report any issues. Find the patch under 'Optional files'.

Don't Eat Glass 2: The patch adds the crushing recipes to the added empty bottles. Please report any issues. Find the patch under 'Optional files'.

more patches coming soon...

You can also use SSEEdit to create your own patch for a conflicting mod. There is a nice tutorial video how to do that here: How to Make a Patch with TES5edit.


Thanks

Big thanks go to JS aka Johnskyrim for allowing me to use his coin purse mesh and texture (JS Purses and Septims SE). I modified it to create the sand bags.
Thanks also go to RavenKZP. The spoiled food textures are based on his Stale Spoiled Rotten Food for RND mod.
I would like to thank Oaristys for offering his modders resource packs. I used some of the included items of Modder's Resource Pack - The Witcher Extension.
Further thanks to lamer1000 for his Destructible bottles Extended (I used one mesh as a basis).
The dice are created from the mesh that came with the Beyond Skyrim - Bruma mod. However, both meshes and textures are heavily edited. Finally, I managed to make a nice semi translucent glass dice. Thanks to the Beyond Skyrim - Bruma team.
Further thanks go to Bethesda for creating Skyrim and all modders who keep Skyrim alive and to the guys who created NIF Skope and SSEEdit.


Some notes on chemistry (and lore)

I'm a glassmaker myself (in materials research). I wanted to make things simple, so only one single item is added to vanilla Skyrim to make glass obtainable with raw materials. That's the new sand bags. Actually, you can use Sahara sand for real life glassmaking, however, the sand must be quite pure to get clear colorless glass. So, in Skyrim you need the pure sand from the Anequina desert in northern Elsweyr to make it. In addition to sand (=quartz), you need sodium carbonate and calcium carbonate to make normal bottle or window glass. A good source for calcium could be the many bones you can find all over Skyrim, although bones are actually calcium phosphate. However, most of the phosphate evaporates in the melting process, so this should work. The only source of sodium in Skyrim is the sea salt (=sodium chloride). In small doses the chloride would not disturb the glass melting, however, I never tried to use it in larger scales. That's probably not the best idea, but as I said, I wanted to keep things simple. And in the end, that's a fantasy game. :) I also edited the weights of the ingredients to get the correct overall weight ratios for glass making. But no big changes were needed. If I had to bet, I would say, you actually could obtain a glass using these raw materials at these weight ratios in real life. If anyone wants to try tell me the result... :)
Concerning the coloring: In medival times glass mostly had some greenish or brownish coloration. This coloration is mostly caused by iron, which you have in most natural materials in small concentrations. To get the less anoying, slightly greenish color you have to use reducing melting conditions, that's why I added the coal to the glass recipe when using the brown glass bottles. The coal is not added as fuel, but it is mixed to the batch as powder to remove the oxygen from the melt (creating carbon dioxide). This method actually works.
The coal is also added to the downcycling recipes of the broken steel weapons. So, you create iron from the broken steel weapons to avoid melting/smithing exploit cycles. By the way: chemically, steel is iron with a low carbon concentration and some additives (there are thousands of differnt steel types). So, adding carbon to steel will give you a low quality steel (or 'iron').
Have fun and enjoy the mod!



My Mods

Dawnstar Farms
Elva Pure-Spring (Apprentice priestess NPC and follower)
Medresi Dran Follower
Glass Making & Recycling
Complete Belrand Overhaul
A Deck Of Playing Cards
Skeevers Drop Skeever Hide
Fluffy Skeever Tail
Rabbits Drop Rabbit Fur
Harvest Ivy
Skyrim's got Balls
Simple Leather Tanning Fix
Even More Vanilla Rings
Even More Vanilla Rings for Beyond Skyrim - Bruma