Skyrim Special Edition

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Inscenique

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inscenique

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About this mod

Even More Vanilla Rings provides all combinations of vanilla gems with silver and gold rings and also adds ebony as an additional ring material and three more gems (Moonstone, Onyx, and Topaz) using high resolution meshes and textures. The new rings in Beyond Skyrim- Bruma now got the same treatment, however no new combinations were added.

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Changelogs
Even More Vanilla Rings  for  Beyond Skyrim - Bruma

This mod basically is a combination of two old Skyrim Mods More Vanilla Rings and Gemling Queen Jewelry by Saerileth with textures by Gamwich. The mod provides all combinations of vanilla gems with silver and gold rings and also adds ebony as an additional ring material and three more gems (Moonstone,
Onyx, and Topaz) using high resolution meshes and textures. In this version the rings of Beyond Skyrim - Bruma are added to the collection and the topaz gem of the Bruma mod is used. The new rings and gems will also be sold by Beyond Skyrim merchants and Beyond Skyrim rings can be found at the traders in Solitude (due to the imperial presence), although seldom. Khajiit caravans in Skyrim may also sell Bruma rings from time to time.
For most things I used the original files of Saerileth and Gamwich, however, I fixed some issues with the nif models and added new textures for some gems. I also removed the vertex colors from the nifs, so the ring material can now be changed by changing only the texture. The prices of the rings are calculated according to the vanilla rules. I tweaked the vanilla and BS-Bruma prices a bit to get some profit from creating the rings. More valueable rings give slightly more profit. Ebony rings are notably more valueable than the raw material; the topaz value is between amethyst and ruby. Jade rings are more valueable than silver since they are more difficult to produce. From one jade gem only one ring can be crafted.
For further details, please check my original mod: Even More Vanilla Rings SE.


Installation


Copy all files to the data folder, overwriting existing files.
Or better use a mod manager to do this.
Place the mod close to the end of the load order since it edits some leveled lists and merchants. If not, you will probably never encounter the new
rings  and gems in the game.
Overwrite SMIM files if asked (the ring models are changed).
I strongly recommend to use the mod together with Gemling Queen Jewelry SE (loading it afterwards, overwriting the Gemling Queen files).


Compatibility

The mod should be compatible with most other mods, except with mods that change the rings. There are slight incompatibilities with Complete Alchemy and Cooking Overhaul (fixed, separate download!), Weapon Armor Clothing and Clutter Fixes (fixed), MorrowLoot Ultimate, Scarcity Less Loot Mod, and possibly others that edit the leveled lists or prices. I'll provide versions for these as separate downloads. Put Even More Vanilla Rings after these mods in the load order.
All craftable rings are now set to "Default Race" and should work with custom races (V1.2).

If you only want to use the vanilla rings just delete the esp file.

I was not aware of Complete Crafting Overhaul Remastered. That mod does similar things and uses the same ring models. If you like CCOR, Even More Vanilla Rings is not needed, however I don't know if there is a version for BS-Bruma.


You can also use SSEEdit to create your own patch for a conflicting mod. There is a nice tutorial video how to do that here: How to Make a Patch with TES5edit.


Thanks

Thanks go to Bethesda for creating Skyrim and all modders who keep Skyrim alive, especially to Saerileth and Gamwich who created the original mod, to the guys who created NIF Skope, to ousnius for his excellent tool SSE NIF Optimizer and Brumbek for his Static Mesh Improvement Mod (the original detailed ring model is from there I think).


My Mods

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Simple Leather Tanning Fix
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Glass Bottle Recycling SE
Glass Bottle Recycling SE for Beyond Skyrim - Bruma
Even More Vanilla Rings
Even More Vanilla Rings for Beyond Skyrim - Bruma