About this mod
A collection of compatibility patches for JK's Windhelm Outskirts
- Requirements
- Permissions and credits
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Translations
- German
- French
- Changelogs
Patches descriptions:
Birds of Skyrim SSE - adjusts the placement of a few birds. Last checked against version 2.7 - the last one available for SE.
BUVARP SE RE - adjusts landscape and navmesh near the Anska's home. Last checked against version 1.3.1
CACO Farm Overhaul - applies CFO additions to JK's farms' layout. Last changed against version 1.0.1.
Capital Windhelm Expansion - fixes clipping issues, conflict resolution on navmesh and landscape. Last checked against version 1.3
Carriage Drivers Are Alive - removes the tent and adds a new place for a driver to stay, conflict resolution. Last checked against version 7.8
City Entrances Overhaul: Windhelm - shifts/disables some elements, CR on navmesh and landscape. Designed to work only with Rob's Bugfixed version of the plugin. Last checked against version 3.1 of Rob's Bug Fixes. Additional consistency patch for Capital Windhelm Expansion - City Entrances Overhaul Patch available.
Civil War Refugees - adjusts/disables some conflicting elements, moves the entire camp from the stables area closer to Hlaalu farm, conflict resolution on landscape. Last checked against V4.
Convenient Carriages - removes the tent and adds a new place for a driver to stay, conflict resolution. Last checked against version 5.9.8
Creation Club Alternative Armors: Ebony Plate - adjusts position of a few records.
DK's Realistic Nord Ships - resolves navmesh conflicts. Last checked against version 2.0
Elder Scrolls Online Imports - conflict resolution. Last checked against version 10.0.1
Enhanced Landscapes - conflict resolution on landscape records, switches/disables a few added elements. Last checked against version 2.0.1
Illustrated Town Panels - shifts town panel placement. Last checked against version 1.2.3
Immersive Citizens - AI Overhaul - resolves landscape and navmesh conflicts forwarding and adjusting settings from both mods where necessary, shifts one lean marker. Last checked against version 0.4.0.2
Immersive Laundry - shifts a couple of clothing lines to match the modified exterior. Last checked against version 1.0d
iNeed - Extended - conflict resolution on one snow drift. Last checked against version 1.83
Interesting NPCs - navmesh conflict resolution. Last checked against version 4.53
JUSTICE - City Exteriors - adapts added elements to a new bridge entrance layout. Last checked against version 1.15
Khajiit Has Wares - fixes issue with camp not appearing (moved xmarker) and some landscape clipping. Last checked against version 1.08.2. Patch by JPdreamer.
Lanterns of Skyrim II - adjusts lanterns positions. Last checked against version 4.1
Lux Via - shifts and disables a bunch of references from both mods (prioritizing JK's), adjusts navmesh and landscape. Last checked against version 2.1
No Snow Under the Roof - adjusts and disables some NSUTR additions. Last checked against version 3.2
Northern Roads - corrects placement and disables some NR records, landscape and navmesh adjustments. Last checked against version 1.3.1
Realistic Boat Travel - adjusts the placement of the purchasable boat to the dock added in JK's Windhelm Outskirts. Last checked against version 1.0
Routa - Stormcloak and Warrior Cabin - moves house further up the hill, adjusts navmesh and landscape. Last checked against version 1.0
Ryn's Farms - a mix'n'match combo of both mods, shifts/restores/removes a bunch of elements, conflict resolution, landscape and navmesh adjustments. Last checked against version 2.0
Scarecrows of Skyrim - adjusts the position of scarecrows to fit the modified farms' layout. Last checked against version 1.6 (it won't work with older versions due to FormIDs mismatch!)
Skyrim 3D Signs - adjusts signs' position. Last checked against version 1.2.5
Skyrim Bridges - combines the bridge changes from both mods. Last checked against version 3.2
Skyrim Landscape and Water Fixes - conflict resolution, forwards ownership changes to crops. Last checked against version 8.4
Skyrim Sewers 4 - CR on navmesh. Last checked against version 4.15
Stairs of Skyrim - Windhelm Bridge Stairs - removes the stairs added in JK's mod in favour of the new ones from SoS. Last checked against JK's version 1.0
Touring Carriages - conflict resolution, shifts a few markers. Last checked against version 3.5.2
Traverse the Ulvenwald - adjusts the placement of a few trees. Last checked against version 3.3.2
Unofficial Skyrim Special Edition Patch - disables one snow pile. Last checked against version 4.2.8
Veydogolt - Extra Trees - moves/disables a few trees. Last checked against version 10.1
Windhelm Bridge Revived - conflict resolution, little adjustments on a few records, and navmesh finalisation. Last checked against version 1.4
Windhelm Exterior Altered - CR, navmesh adjustments. Last checked against version 2.0. Patch by Teabag86
Windhelm Exterior Altered Altered - CR, navmesh and landscape adjustments. Last checked against version 1.0
Witcher Horse Expansion - places the horse in the stables added in JK's mod. Last checked against version 2.0
Additional notes:
- some of the fixes in question are made on persistent references and require a new save to work properly,
- there's an alternative version of CACO Farm Overhaul / Ryn's Farms combo with JK's Windhelm Outskirts made by Janosz - it might not be compatible with the rest of the patches here, but you should check it if you want a different approach to the farms' layout
- if you use DK's Realistic Nord Ships and Skyrim Sewers, load the JKs Windhelm Outskirts - Skyrim Sewers patch after Realistic Nord Ships - Skyrim Sewers patch (available on the Realistic Nord Ships page)
Load order suggestion:
1) most of the patches
2) CEO Windhelm / Capital Windhelm / Eli's Routa patches
3) CACO Farm Overhaul / Ryn's Farms / BUVARP patches
4) Lux Via patch
5) consistency patches
6) Northern Roads patches
Credits:
Bethesda for Skyrim Special Edition and the Creation Kit
ElminsterAU for SSEEdit
JKrojmal for JK's Windhelm Outskirts
JPdreamer for Khajiit Has Ware patch
Teabag86 for Windhelm Exterior Altered patch
robertgk2017 for his fixed version of various mods used as a base for some of the patches here
Steve40 for Birds of Skyrim SSE
AndrealphusVIII for BUVARP SE RE
Teabag86 and kryptopyr for CACO Farm Overhaul
Surjamte for Capital Windhelm Expansion
ZacDorkus for Capital Windhelm Expansion - City Entrances Overhaul Patch
ToosTruus, CosmicSloth and WiZKiD for Carriage Drivers Are Alive
Ceftadzime for Civil War Refugees
JPSteel2 for City Entrances Overhaul: Windhelm and Northern Roads
tarlazo for Convenient Carriages
DeviantKhaled and JPSteel2 for DK's Realistic Nord Ships
SartheisArai for Elder Scrolls Online Imports
AceeQ for Enhanced Landscapes
Yuril and PRieST47 for Illustrated Town Panels
shurah for Immersive Citizens AI Overhaul
nerdofprey for Immersive Laundry
isoku for iNeed - Extended
Kris Takahashi for Interesting NPCs
GoodfellowGoodspring for JUSTICE - City Exteriors
allonsywisegirl for Khajiit Has Wares
WiZkiD for Lanterns of Skyrim II and Skyrim Landscape and Water Fixes
GGUNIT for Lux Via
Prometheus for No Snow Under the Roof
Thicketford for Realistic Boat Travel
Elianora for Routa - Stormcloak and Warrior Cabin
Ryn for Ryn's Farms
xcal68 for Scarecrows of Skyrim (and Duuurekka for the updated patch)
mathy79 for Skyrim 3D Signs
Bjs_336 for Skyrim Bridges and Windhelm Exterior Altered
Viltuska for Skyrim Sewers 4
wSkeever for Stairs of Skyrim - Windhelm Bridge Stairs
DayDreamer for Touring Carriages
Guthrum for Traverse the Ulvenwald
Arthmoor and the Unofficial Patch Team for Unofficial Skyrim Special Edition Project
grvulture for Veydogolt - Extra Trees
miliyx and zohryu for Windhelm Bridge Revived
Robin959 for Windhelm Exterior Altered Altered
WillOhTheWisp for Witcher Horse Expansion