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Darenii

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Darenii

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About this mod

Bloodmoon is a blood spell pack designed to be balanced around vanilla spells.

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Changelogs
Bloodmoon


Bloodmoon is a blood spell pack designed to be balanced around vanilla spells.

Perk integration: Ascension or
Perk integration: Ascension 2

Destruction

Spell List

Spoiler:  
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Novice

  • Blood Spray - Deals 8 magic damage per second. Targets take extra damage over time.

Apprentice

  • Blood Bolt - Deals 20 magic damage. Targets take extra damage over time.
  • Blood Rune - Creates a rune that explodes when enemies approach, dealing 40 magic damage. Targets take extra damage over time.
  • Blood Touch - Deals 30 damage in melee range. Targets take extra damage over time.

Adept

  • Blood Preasure - Deals 20 magic damage per second. Targets take extra damage over time.
  • Blood Aura - For 60 seconds, nearby enemies take 8 magic damage per second.Targets take extra damage over time.
  • Blood Tear - Deals 40 magic damage in a large area. Targets take extra damage over time.
  • Blood Splash - Deals 60 damage in melee range. Targets take extra damage over time.

Expert

  • Blood Javelin - Deals 60 magic damage. Targets take extra damage over time.
  • Blood Pool Rune - Creates a rune that explodes when enemies approach, dealing 80 magic damage. Targets take extra damage over time.
  • Blood Grasp - Deals 90 damage in melee range. Targets take extra damage over time.
  • Wall of Blood - Creates a wall that deals 20 magic damage per second. Targets take extra damage over time.

Master

  • Blood Deprivation - Deals 40 magic damage per second. Targets take extra damage over time.
  • Blood Discharge - Deals 80 magic damage in a large area. Targets take extra damage over time.
  • Blood Vortex - Deals 30 magic damage per second, in a large area around the caster. Targets take extra damage over time.
  • Blood Tether - Deals up to 100 magic damage in a massive area around the caster. Nearby targets take extra damage. Targets take extra damage over time.
  • Blood Palm - Deals 120 damage in melee range. Targets take extra damage over time.

Notes
  • Aspection: Blood spells also absorb 25% of its damage as Health overtime.
  • Absorb does not work on Undead and Automatons.


Conjuration

Spell List

Spoiler:  
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Adept

  • Conjure Blood Anomaly - Summons a Blood Anomaly for 60 seconds.

Master

  • Conjure Blood Pool Anomaly - Summons a Blood Pool Anomaly for 60 seconds.

Notes
  • Its red.


Power

Power List

Spoiler:  
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  • Blood Mist - For 4 seconds, you take 75% less damage. Cost 100 Magicka.
  • Blood Sacrifice - Sacrifice 2% Health per second to increase spell damage by 25%.
  • Blood Rush - Your Health Regeneration is increased by 300% for 10 seconds. Cost 50 Magicka to cast and can only be used once every 60 seconds.
  • Blood Siphon - Your weapon attacks deal 10 magic damage for 10 Magicka.

Notes
  • Powers are lesser powers.
  • Spells that add damage to your attacks have a base damage of 10. Their damage is increased on heavy attacks and is more effective on two-handed weapons than one-handed. The spells do not stack with spells that do the same from my other mods. Only one can be active at the same time. Spells are toggleable.
  • Blood Sacrifice is toggleable.


How to get them

They also get sold by a new Merchant found in the Moorside Inn in Morthal with the Dareni's Spells - Merchants addon.
Optional SPID file for items can be found from Vampires.

Requirements:

Scrambled Bugs enable: Perk Entry Points: Apply Multiple Spells

Compatibility

Bloodmoon was created to be used together with Mysticism and Adamant, but they are not mandatory.
Bloodmoon is built-in compatible with Scion.
SPID file included to enable certain spells for npcs. It does not distribute spells and is not required when the spells are not added to npcs.







My Spell Mods

Arcane
Desecration
Arclight
Vulcano
Stellaris
Necrom
Natura
Bloodmoon
Abyss
Lunaris
Flames of Coldharbour
Inquisition
Plague - Poison Spells Mysticism Addon