is this compatible with ordinator? not in just the sense that it functions at all, but does it function properly, like are there meant to be perks that ordinator replaces?
I'm having an issue with the Spikes spell. It says reflects 100% of all damage but I'm taking damage regardless of whether it's magic or physical. I'm not sure if this is a bug or mod conflict. Any ideas? Thanks.
Not sure if you figured this out already, but I am pretty sure Spikes follows the other SimonRim reflect damage effects (Thaumaturgy and Apothecary). Reflect damage does not prevent any damage to the player, it simply causes melee attackers to take the same (physical) damage. I think the reflected damage is reduced by armor however, so it takes some stacking for it to be effective.
I am a HUGE fan of Rally-type spells, and Savagery is my new best friend. I recently used it during The Jagged Crown and the Legion cut through the Stormcloaks like butter. I didn't think 10% extra damage would make that big of a difference but it did. I won't call it OP, but it kicks so muchbutt for being an Apprentice level spell!
And Aspect of the Crab makes me nearly untouchable. With a full set of heavy armor on I hardly take any physical damage at all.
This is just such a good spell pack! I can't imagine playing without it now.
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I understand that is not the problem with the mod itself but I'm not sure where to start to solve this issue.
Something fun to add to an unarmed playthrough!
And Aspect of the Crab makes me nearly untouchable. With a full set of heavy armor on I hardly take any physical damage at all.
This is just such a good spell pack! I can't imagine playing without it now.