About this mod
Spells have been sorted in a way that it is easy to find them and to know their effects without having to memorize them. Perfect for those who wish to find their spells quickly in the Favorites menu.
- Requirements
- Permissions and credits
In short, every single spell has been sorted according to the following system:
- First, a parenthesis is added at the beginning to tell you which school the spell belongs to, e.g. "(R)" for Restoration, "(C)" for Conjuration, and so on.
- Second, a short description is given of what type it is, e.g. "(D) Water", "(I) Nature", "(C) Call", etc.
- Third, a short description tells you if it is self-targeted or if it affects others (where applicable), e.g. "(R) Nature Heal Self".
- Finally, a short description is given of what form it takes, e.g. if it's Concentration, Bolt, Blast, Wave etc.
Here is a full description of the name that every spell has been given:
Alteration
Apprentice
- Aspect of the Bear - (A) Nature Buff Attack Bleed
- Aspect of the Fire Wyrm - (A) Nature Buff Attack Fire
- Aspect of the Frost Wyrm - (A) Nature Buff Attack Ice
- Aspect of the Shock Wyrm - (A) Nature Buff Attack Lightning
- Aspect of the Ferocity - (A) Nature Buff Attack On Being Hit
- Aspect of the Viper - (A) Nature Buff Attack Poison
- Aspect of the Thunder - (A) Nature Buff Lightning Damage
- Aspect of the Deer - (A) Nature Buff Movement Speed
- Tree Bark - (A) Nature Buff Physical Resist + Debuff Magic Resist
- Aspect of the Chameleon - (A) Nature Buff Invisibility Standing Still
- Aspect of the Rain - (A) Nature Buff Magicka Regeneration
- Aspect of the Crab - (A) Nature Buff Armor On Being Hit
- Aspect of the Fire - (A) Nature Buff Fire Damage
- Aspect of the Nature - (A) Nature Buff Healing and Poison
- Aspect of the Frost - (A) Nature Buff Ice Damage
- Aspect of the Phoenix - (A) Nature Buff Heal Self + Fire
- Aspect of the Lightning - (A) Nature Buff Lightning Extra Damage
- Aspect of the Basilisk - (A) Nature Buff Petrify Enemies
- Aspect of the Ice Flower - (A) Nature Debuff Ice Resist Cloak
Conjuration
Novice
- Call Deer - (C) Call Deer
- Call Frostbite Spider - (C) Call Spider Frostbite
- Call Mudcrab - (C) Call Mudcrab
- Call Nature Spirit - (C) Call Nature Spirit
- Call Wolf - (C) Call Wolf
- Call Albino Spider - (C) Call Spider Albino
- Call Dire Wolf - (C) Call Wolf Dire
- Call Spriggan - (C) Call Spriggan
- Call Water Atronach - (C) Call Atronach Water
- Call Chaurus - (C) Call Chaurus
- Call Sabre Cat - (C) Call Sabre Cat
- Call Spriggan Matron - (C) Call Spriggan Matron
- Call Stone Atronach - (C) Call Atronach Stone
- Call Bear - (C) Call Bear
- Call Burnt Spriggan - (C) Call Spriggan Burnt
- Call Chaurus Reaper - (C) Call Chaurus Reaper
- Call Electrocuted Spriggan - (C) Call Spriggan Electrocuted
- Call Frostbitten Spriggan - (C) Call Spriggan Frostbitten
- Call Wind Atronach - (C) Call Atronach Wind
- Call Chaurus Hunter - (C) Call Chaurus Hunter
- Call Spriggan Earth Mother - (C) Call Spriggan Earth Mother
- Call Stone Monarch - (C) Call Atronach Stone
- Call Vale Deer - (C) Call Deer Vale
- Call Vale Sabre Cat - (C) Call Sabre Cat Vale
- Call Water Monarch - (C) Call Atronach Water
- Call Wind Monarch - (C) Call Atronach Wind
Destruction
Novice
- Stone Spray - (D) Stone Concentration
- Water Spray - (D) Water Concentration
- Wind Current - (D) Wind Concentration
- Stone Throw - (D) Stone Bolt
- Stone Rune - (D) Stone Rune
- Stone Touch - (D) Stone Touch
- Water Bolt - (D) Water Bolt
- Water Rune - (D) Water Rune
- Water Touch - (D) Water Touch
- Wind Gust - (D) Wind Bolt
- Wind Rune - (D) Wind Rune
- Wind Touch - (D) Wind Touch
- Stone Shattering - (D) Stone Blast
- Stone Cloak - (D) Stone Cloak
- Stone Hand - (D) Stone Touch
- Water Ball - (D) Water Blast
- Water Cloak - (D) Water Cloak
- Water Hand - (D) Water Touch
- Wind Swirl - (D) Wind Blast
- Wind Cloak - (D) Wind Cloak
- Wind Push - (D) Wind Touch
- Stone Fall - (D) Stone Bolt
- Greater Stone Rune - (D) Stone Rune
- Stone Grasp - (D) Stone Touch
- Greater Water Rune - (D) Water Rune
- Water Grasp - (D) Water Touch
- Water Wave - (D) Water Wave
- Greater Wind Rune - (D) Wind Rune
- Wind Grasp - (D) Wind Touch
- Wind Blade - (D) Wind Wave
- Stone Crack - (D) Stone Explosion
- Stone Fist - (D) Stone Touch
- Water Palm - (D) Water Touch
- Water Vortex - (D) Water Vortex
- Wind Gale - (D) Wind Explosion
- Wind Blow - (D) Wind Touch
Illusion
Novice
- Wildness - (I) Nature Buff Ally Damage
- Elusive - (I) Nature Buff Avoid Damage
- Swift Chase - (I) Nature Buff Ally Movement Speed
- Hunter - (I) Nature Debuff Increased Damage against Vulnerable Enemy
- Savagery - (I) Nature Buff Ally Damage
- Avoidance - (I) Nature Buff Avoid Damage
- Wild Hunt - (I) Nature Buff Ally Movement Speed
- Predator - (I) Nature Debuff Increased Damage against Vulnerable Enemy
- Ferality - (I) Nature Buff Ally Damage
- Nightshade - (I) Nature Buff Attack Resist
Restoration
Novice
- Bug Spray - (R) Bug Concentration
- Healing Spring - (R) Nature Heal Self Bolt
- Life Pulse - (R) Nature Heal Self Pulse
- Bug Missile - (R) Bug Bolt
- Bug Rune - (R) Bug Rune
- Bug Touch - (R) Bug Touch
- Vitalisation - (R) Nature Heal Other Wave
- Spring of Life - (R) Nature Heal Self Bolt
- Oak Heart - (R) Nature Heal Self Trigger
- Bug Cloak - (R) Bug Cloak
- Bug Bite - (R) Bug Touch
- Bug Swarm - (R) Bug Wave
- Vigor - (R) Nature Buff Stamina
- Endurance - (R) Nature Buff Stamina Regen
- Fountain of Life - (R) Nature Heal Self Bolt
- Bloom - (R) Nature Heal Self Pulse Increment
- Thorns - (R) Nature Reflect Damage
- Bug Bomb - (R) Bug Blast
- Greater Bug Rune - (R) Bug Rune
- Bug Grasp - (R) Bug Touch
- Life Renewal - (R) Nature Heal Self Bolt
- Revitalizing Growth - (R) Nature Heal Self Pulse Finish
- Bug Release - (R) Bug Explosion
- Bug Sting - (R) Bug Touch
- Earth Shield - (R) Nature Buff Heal on Hit
- Strength - (R) Nature Buff Stamina
- Rejuvenate - (R) Nature Buff Stamina Regen
- Life Invigoration - (R) Nature Heal Self Bolt
- Spikes - (R) Nature Reflect Damage
Other Info:
- I have also taken the liberty to rename every spell tome that corresponds to these spells. This means that every spell tome has the prefix "Nature".
- Please note that this mod only renames the spells. It does not alter their effects, duration, magnitude, charge time, or anything else besides the name.
- This mod should be compatible with both SE and AE, since it does not use SKSE, Address Library or any other scripted mod out there. It merely renames spells.