Skyrim Special Edition

About this mod

Phenderix Magic World adds a massive amount of content including new spells, weapons, bosses, followers, locations, and much more! Download today to unleash hundreds of new roleplaying options and discover a new world where magic has just begun to awaken.

Requirements
Permissions and credits
Translations
  • Spanish
  • Portuguese
  • German
Changelogs
Donations







THE NEXT EVOLUTION OF MAGIC HAS ARRIVED.


Location Showcase Trailer:


Magic Showcase Trailer:


Alternative Versions and Download Locations:
Released for Skyrim SE on PC (BethesdaNexus)
Released for Skyrim SE on Xbox One (Bethesda)
Released for Skyrim SE on PS4 (Bethesda)
Released for Skyrim on PC (Nexus)


A
dd-Ons and Patches:
Leveled Lists Add-On
Open Cities Patch (New)


Recommended Mods:
NPC AI Process Position Fix - helps with processing NPC routines
El Sopa HD - Dirt Blast - makes earth spells look better


If you want these spells to be used by NPCs, check out:
Enemy (R)Evolution of Skyrim




Welcome to the awakening of magic in Skyrim. The next evolution begins now.

Phenderix Magic World is the largest, most comprehensive magic mod available for The Elder Scrolls V: Skyrim Special Edition. The new features added by this mod will completely enhance your gameplay experience and unleash hundreds of new roleplaying and character options. I strongly believe that this mod should be used by every single person that plays Skyrim. It's designed for all types of characters, not just mages. Also - cool fact - it's compatible with virtually every mod made for Skyrim and should contain no major bugs or issues as it has been tested for years.


New Content Added by Phenderix Magic World:
MANANTIS WORLDSPACE (hours of exploration)
170+ SPELLS (new elements and spell types)
ELEMENTAL COMBINATION & INTERACTION SYSTEM
80+ ARCANE ARROWS & BOLTS (craftable and improvable)
ENCHANTED WEAPONS, ARTIFACTS, & STAFFS
ELEMENTAL FIST WEAPONS
CUSTOM FOLLOWERS
BOSS ENCOUNTERS
PLAYER HOME
16 QUESTS
AND MUCH MORE!



This mod adds a new world called Manantis, but the player is not forced to visit the new world in order to obtain most of the content added by this mod. Most content added by this mod can be purchased from select vendors across Skyrim. Therefore, visiting the new world of Manantis is an optional experience.


This mod will receive frequent updates. These updates will introduce new quests, spells, weapons, locations, and improve existing content.
I strongly encourage you to download this mod and check it out. Dislike something? Tell me and I will try to fix it. 



HOW TO GET TO THE NEW WORLDSPACE?
PC/XB1: Upon starting Skyrim with Magic World installed, the player will be given a teleport spell that can take them to Manantis. Alternatively, there is a secret wardrobe in Whiterun's Dragonsreach that serves as a gateway to Manantis.

PS4: The PS4 version of this mod is substantially different. Please read this guide for more information.

WHERE TO FIND NEW ADDED CONTENT?
Most content can be purchased from vendors in Manantis and Skyrim. A small amount of content can only be looted from bosses found in Manantis or obtained through a quest found in Manantis. Visiting the new locations in Manantis is an optional experience. You do not have to go to the new land to obtain most of the content added by this mod.

Most content added by Magic World can be purchased from a new vendor in Whiterun's Dragonsreach, Solitude's Blue Palace, Markarth's Understone Keep, Riften's Mistveil Keep, Winterhold College's Arcanaeum, and Windhelm's Palace of the Kings. (and of course from a plethora of vendors in Manantis)

The level of the player's magic skills determines what spell tomes are available to purchase from vendors. For instance, to purchase a master level destruction spell tome from a vendor, the player must have their destruction skill at the master level.

There is also a "Cheat Chest" in Farengar's room in Dragonsreach which contains most of the spell tomes, ammo, and weapons added by Magic World. A small amount of content must still be obtained from bosses found in Manantis or obtained through a quest found in Manantis.

This mod does not edit leveled lists, meaning you will not be able to buy spell tomes from random vendors across Skyrim. This has been done to enhance compatibility with other magic mods. You can only buy spell tomes from vendors in Manantis and from vendors in the Skyrim locations noted above.


This mod adds an entire worldspace complete with new locations, shops, followers, NPCs, boss encounters, quests, and purchasable items!

MANANTIS - a new magical town and island to explore! (hours of exploration await you)
How to get there? Teleport spell automatically added upon installing this mod (There is also a secret wardrobe in Dragonsreach that connects to Manantis) The teleport spell will initially take the caster to Manantis. On the second cast, it will take the caster to wherever they were before traveling to Manantis. (works similar to teleport mark and recall) The cycle will then start over.

I'm not going to put many details about the new worldspace because I want you to explore it for yourself! For a quick overview of what to expect, check out the Phenderix Magic World - Version 4.0.0 trailer found on this page or YouTube.

Sample of Locations found in Manantis: 
Manantis Town - a large town with inns, shops, student dormitories, a player house, a stable, and more
The School of Witchcraft and Wizardry - a college teeming with students and professors
Sophitia Isle - an outdoor arena like challenge area (a new way to earn gold!)
The Wall - A fortified outpost where guards try their best to protect the city of Manantis
Northern Wildlands - a land where death lingers and life falters
The Forbidden Forest - a forest containing many creatures that will definitely bite


This mod adds 170+ new and unique spells to the game along with an elemental interaction system.

WHERE TO FIND THEM
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MAGIC SCALING
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ELEMENTAL INTERACTION & COMBINATION SYSTEM
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THE MANIPULATE ARCHETYPE
spells that add new features to the game, some features can be regarded as cheat spells depending on how they are used
MAGIC SKILL: ALTERATION 
SCALING: NONE
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THE FIRE ARCHETYPE
Fire spells damage health and cause a target to begin BURNING. For 7 sec, the target will take fire dmg. Higher level Fire spells will do increased dmg.
-  If target is CORRUPTED, the target will also be mentally attacked by an illusionary purple fire explosion that also does damage.
-  If target is WATERLOGGED, the target will become STEAMING for 3 sec. 
-  If target is FREEZING, the ice will melt, causing FREEZING to be dispelled, and the target to become STEAMING for 3 sec and WATERLOGGED for 10 sec.
MAGIC SKILL: DESTRUCTION
SCALING: FIRE

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THE FROST ARCHETYPE
Frost magic damages Health and causes a target to become FREEZING. For 8 sec, the target will have decreased movement speed and attack speed. The magnitude of this slowing will scale with the level of the Frost magic used. This slowing effect will last for 8 sec, even if FREEZING is dispelled.
-  If target is BURNING, the fire will be put out and the target will become WATERLOGGED for 10 sec instead of FREEZING. BURNING will be dispelled from the target and the target will become STEAMING for 3 sec.
-  If target is WATERLOGGED, the water will freeze and thus the WATERLOGGED effect will be dispelled from the target.
MAGIC SKILL: DESTRUCTION
SCALING: FROST

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THE LIGHTNING ARCHETYPE
Lightning magic damages both Health and Magicka and causes them to become CHARGED for 10 sec.
For Adept/Expert/Master Level Lightning Spells:
-  If target is WATERLOGGED, a lightning explosion occurs on the target. The explosion does increased damage that scales in effect with higher level Lightning spells. The WATERLOGGED effect will be dispelled from the target
.
MAGIC SKILL: DESTRUCTION
SCALING: SHOCK

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THE POISON ARCHETYPE
Poison magic harms a target and causes them to be POISONED and take a small amount of dmg/sec for 30 sec. The amount of damage caused by the POISONED effect scales in power with the level of the Poison spell used
-  If caster is BLEEDING, then the caster will get inflicted with a low-level poison as toxins also seep into their body when casting a poison spell
MAGIC SKILL: DESTRUCTION
SCALING: SHOCK

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THE EARTH ARCHETYPE
Earth magic damages both Health and Stamina and causes the target to become DIRTY for 10 sec.
-  If target is POISONED, the dirt/sand/dust from the earth spell further traps in the toxins and causes additional poison damage to occur over time.

MAGIC SKILL: DESTRUCTION
SCALING: FROST

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THE WATER ARCHETYPE
Water magic damages Health and causes a target to become WATERLOGGED. For 10 sec, the target has increased fire resistance, decreased shock resistance, and increased carry weight. These effects will last 10 sec, even if WATERLOGGED is dispelled.
-  If target is BURNING, the target will become STEAMING for 3 sec. The BURNING effect will be dispelled from the target.
-  If target is DIRTY, the water will clean off the target and cause the DIRTY effect to be dispelled.
MAGIC SKILL: DESTRUCTION
SCALING: FROST

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THE DIVINE ARCHETYPE
Divine magic damages a target's Health, heals the caster, and causes the caster to become FAVORED for 10 sec.
-  If caster is FAVORED already, Divine spells also restore Stamina to the caster. The amount restored scales with the level of the Divine magic used.
For Expert/Master Level Divine Spells:
-  If target is CORRUPTED, the target will be cleansed by a divine explosion and the CORRUPTED effect will be dispelled.
MAGIC SKILL: RESTORATION
SCALING: FIRE

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THE BLOOD ARCHETYPE
Blood magic users cause damage to their own health and cause themselves and their target to become BLEEDING for 8 seconds. If the caster is already BLEEDING, then the caster will take increased damage from casting a blood spell.
MAGIC SKILL: DESTRUCTION
SCALING: FIRE

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THE DARKNESS ARCHETYPE
Darkness magic users channel dark spirits into the minds of targets to do damage to health and cause a target to become CORRUPTED. For 12 seconds, the target will have decreased armor and therefore be more vulnerable to attack. This armor reduction effect will last for 12 seconds, even if CORRUPTED is dispelled. When proper conditions are met, these spirits can jump into the bones of the fallen to spawn a Skeletal Mage.
For Expert/Master Level Darkness Spells:
-  If target is BURNING, Darkness spe
lls will spawn a Spirit Skeleton Fire Mage. 
-  If target is CHARGED, Darkness spells will spawn a Spirit Skeleton Shock Mage. 
-  If target is FREEZING, Darkness spells will spawn a Spirit Skeleton Frost Mage.  
The spirit skeletons will survive for 15 seconds an
d are allied with the player. The level of the spirit skeleton will scale with the level of the player. Only 1 spirit skeleton will be allowed at a time. (If the caster of a Darkness spell is not the player, the spirit skeleton will not spawn)
MAGIC SKILL: ILLUSION
SCALING: FIRE

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THE WIND ARCHETYPE
Wind magic staggers or knockbacks a target and causes a target to become WINDSWEPT.
-  When using a low level wind spell, if target is BURNING, the BURNING effect will be amplified and its duration reset to 10 seconds.
-  When using a high level wind spell, if target is BURNING, a fire explosion will occurs on the  target. The BURNING effect will be dispelled from the target
-  If target is DIRTY, the wind spell will blow off the dirt and cause the DIRTY effect to be dispelled from the target.

MAGIC SKILL: DESTRUCTION
SCALING: FROST
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THE ELEMENTAL ARCHETYPE
magic that does fire, frost, and/or lightning damage
MAGIC SKILL: DESTRUCTION
SCALING: MIXED (FROST/FIRE/SHOCK)

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THE SUMMON ARCHETYPE
summon nearly every creature found in Skyrim and then some
MAGIC SKLL: CONJURATION
SCALING: MOST SUMMONS SCALE IN LEVEL WITH THE PLAYER
All summons added by this mod can be interacted with and be dismissed or have their stats viewed dynamically.
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THE TELEPORTATION ARCHETYPE
teleport to cities and targets
MAGIC SKILL: ALTERATION
SCALING: NONE
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THE ARROW ARCHETYPE
shoot arrows from the palm of your hands
MAGIC SKILL: CONJURATION
SCALING: FIRE

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THE TIME ARCHETYPE
slow and manipulate time
MAGIC SKILL: ALTERATION
SCALING: NONE
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THE CURSE ARCHETYPE
an assortment of offensive magic
MAGIC SKILL: ILLUSION
SCALING: NONE
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THE BELOTH ARCHETYPE
store and withdraw Magicka from a magical artifact
MAGIC SKILL: ALTERATION
SCALING: NONE
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THE MAGNETISM ARCHETYPE
take metal items and fling them at targets
- If target is CHARGED, metal projectiles fly towards a target significantly faster and do slightly more damage

MAGIC SKILL: ALTERATION
SCALING: SHOCK
some spells require magnetized metal to cast, acquire from Manantis vendors or forge them using steel ingots (requires steel smithing perk)
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This mod adds 20 new types of arrows/bolt to the game. These new ammo types can be equipped like standard vanilla ammo. As of version 4.0.0, the elemental interaction system is now implemented for all arcane arrows/bolts. Check out the spells guide above for more details on this system.

WHERE TO FIND THEM
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CRAFTING GUIDE
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ARCANE ARROWS AND BOLTS
Each new ammo type listed below has three variants with increasing levels of damage. (Rank I, II, III)
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LEGENDARY ARCANE ARROWS AND BOLTS
Each legendary ammo type listed below only has only one rank.
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This mod adds new unarmed elemental fist weapons that can be used by the player and NPCs. It allows for elemental martial arts fighting. As of version 4.0.0, the elemental interaction system is now implemented for all elemental fist weapons. Check out the spells guide above for more details on this system.

WHERE TO FIND THEM
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UNARMED ELEMENTAL FISTS
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EFFECT LEVEL THRESHOLDS

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This mod adds a variety of new magical artifacts, legendary weapons, staves, and items to the game.
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This mod currently adds 16 new quests for the player to complete.
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As of version 4.5.0, I have introduced a popularity/favor system. This system will be further fleshed out in future updates. The goal is to have certain quests provide favor and make your house more popular on-campus and around Manantis. This could lead to unique dialogue choices, unique ways to end quests, and unique rewards. I will hopefully build onto this and develop an interesting framework for players to experience.

As of version 4.5.0, I have introduced a house point system. This system will be further fleshed out in future updates. My intention with the house point system is to have quests give points to the player's house upon their completion. Doing certain quests or tasks for college professors and other important NPCs will generate points for the player's house. Total points for every house can be viewed by interacting with the house banners in the college's main hall. As of now, there are no quests that give house points but this will be expanded in future updates.

To gain house points or favor you must first complete The Sorting Hat quest to become a student at the college.




[5.1.1]
This update is sort of a test to gauge continued interest in this mod.
I'm very busy with my newest mod Project Proteus but know many out there do quite enjoy this mod.

Edited and refined loading screens added by PMW.
Decreased casting time for all teleport spells from 5 seconds to 2.5 seconds.
New AI package for Amelia to sleep at home at night.
New AI package for Eragen to sleep at home at night.
New AI package for Oromis to sleep at home at night.
Significantly improved the appearance of Oromis's house.  (new clutter & furniture)
DO NOT USE the PMW file from High Poly NPCs. I tested it and confirmed it breaks all voiced dialogue.

VERSION 5.1.0 - WINTER IS COMING
Enhancements to The Wall and Castle Grey and new vendors!
  • Improved appearance of Castle Grey and The Wall. (terrain, clutter, trees, items, etc.)
  • Completely redid the NavMesh at Castle Grey and The Wall. (huge improvement)
  • New interior cell at Castle Grey. (Captain Roland's quarters)
  • New interior cell at Castle Grey. (Blacksmith/Armory)
  • Added Routines to Wildlands NPCs at Camp Troy, Castle Grey, and The Wall (they will now explore further and sleep in shifts at day or night)
  • There is now a blacksmith named Wentun Eldric at Castle Grey.
  • Castle Grey now has a map marker that the player can easily travel to upon discovery.
  • The Wall map marker was removed and replaced with two map markers "The Northern Wall" and "The Southern Wall".
  • Added new map marker to Manantis Bridges Market.
  • Added two new vendors to the second level of Manantis Bridges Market, one selling Animal Pelts/Furs and one selling general Food. (both with routines)
  • Slimmed number of generic Manantis mages.
  • Moved Siurge boss to Wight Cemetary to decrease chances of permanent stun-lock (previously was next to another boss that also stunned)
  • Prank Book, Requirement Room, Perfect Sweetroll, Lost Remeglass quests now grant the player's house favor/popularity upon completion. (this will matter and lead to new options in quests and dialogue in the future)
  • Fixed some grass clipping at Camp Troy. (should be a little better now but depends on your grass mods)
  • Fixed exposed seam of mountain cliff at Wilhelm Hill.

VERSION 5.0.0 - A WORLD ALIVE

If this update receives a lot of love then every update going forward in the near future will add additional voiced dialogue, quests, and more NPC AI routines. If this update seems to go unnoticed, then I may stop working on this project. Please let me know about your experience playing this mod! Feedback is critical in the development of a project this size - especially with me as the only developer!
  • New clutter and items in each of the 4 college dormitories.
  • Added a few more waterfalls and fixed existing waterfalls.
  • Regenerated LOD (to get your world map to look like mine in the trailer you will have to use DynDoLOD)
  • Several new mountain ranges and many changes to terrain to improve the appearance of Manantis worldspace.
  • Improved appearance of Camp Troy, Forbidden Forest, Wilhelm Hill, Manantis Bridges, Oromis Island and more (trees, clutter, items, etc.)
  • New small extended area of the forbidden forest
  • New AI package for eating at Apotek Restaurant. (several NPCs will now visit for dinner)
  • Improved NavMesh in many areas of Manantis world.
  • Removed Heroes Keep interior and building. (was just a clone of a Riften building and not original, there was nothing to do here)
  • Enhanced the exterior of The School of Witchcraft and Wizardry.
  • Many other small changes and fixes to the world of Manantis.

VERSION 4.6.0 - SHOPPING SPREE
Shop and interior improvements, more NPC routines, more voiced dialogue, and fixes!
  • Improved appearance of nearly every shop in this mod.
  • Many new clutter objects scattered across interiors throughout this mod as well as to Manantis exterior cells. (improvements using new clutter will continue in future updates)
  • The following NPCs now have voiced dialogue: Henrald (Market Meat Vendor), Ralina (Angela's Clothing Assistant)
  • Added several new lines of voiced dialogue to Herme. (formerly named Hermion)
  • All Manantis vendors and employees now sleep at night. (some other random town NPCs now also have sleep schedules)
  • Dock Workers will now sleep at night inside ship.
  • Elemental Archers, outside market vendors, Apotek employees now sleep in shared housing rooms on second level of Mannatis Bridges.
  • Removed Slumber Tower. (interior looked terrible and I'm too lazy to redo it all - easier to just create something new later)
  • Removed Manantis Ship interior cell. (made no sense - replaced with bed rolls on the ship)
  • Several fixes to texture files. (a couple were uncompressed with and had no mipmap)
  • Slightly reduced number of generic Manantis mages.
  • This mod now uses resources from LiamsClutterResource (new clutter and furniture)

VERSION 4.5.0 - STUDENT ROUTINES
Student routines have arrived! Also, improved navmeshes, ship transportation, new radiant quest, point/favor systems, and more!
  • I present to you version 4.5.0! This is the largest update since V.4.0.0!! (this will be only for PC for now - XB1 rollout will likely happen later once I confirm everything is working properly on PC)
  • MASSIVE ENHANCEMENT!!!! - All students now have routines and do things like meet in the great hall, attend class, go to the athletic fields, drink at local taverns, hang out and sleep in their affiliated towers.
  • This will be improved in the future and additional routines will be implemented for other non-student NPCs in the next few updates.
  • Trimmed the number of students in each house. Now each of the 4 houses has 12 students. (48 college students total)
  • Captain Davie at the Manantis docks can now take you to Dawnstar, Solitude, and Windhelm.
  • Added first radiant quest! Speak with Cerdric to do a repeatable quest where you deliver ale to the different student dormitories. Completing quest gives favor to your house. (this was a big learning process for me - hopefully I will be adding many more repeatable radiant quests to the mod going forward)
  • Added popularity/favor system to Manantis. By completing certain quests, you will gain favor among students and make your chosen house more popular. This will be further fleshed out in the future. (only 1 quest uses favor system as of now)
  • Added house points system to Manantis. By completing certain quests, you will gain points for your chosen house. This will be further fleshed out in the future. (no quests give house points yet)
  • There are now four banners in the main hall that allow you to check the total current house points balance for each house.
  • Overhauled the college's main hall and its dining tables. (better performance - less random clutter)
  • Deleted kitchen area in the school main hall. A higher quality version may be added in the future
  • Deleted old version of school interior used in a 2016 version of the school. (trimmed esp size)
  • Improved NavMesh inside the Red/Yellow/Blue/Green House Dormitories.
  • Improved NavMesh across many areas of Manantis town exterior.
  • Completely redid Navmesh inside Scholar's Drink.
  • Improved NavMesh inside the School of Witchcraft and Wizardry.
  • NPC AI Position Process Fix is now a recommended mod - helps significantly with handling the routines of the large number of NPCs in Manantis.
  • ElSopa HD Dirt Blast is now a recommended mod - makes many of the earth spells added by PMW look significantly better.

VERSION 4.4.0 - TEMPERED IMPROVEMENTS
Terrain improvements, tempering new weapons and armor, shop appearance enhancements, and more!
  • Apotek Host, Apotek Server, Jen's Gems Vendor now have voiced dialogue. (more voiced dialogue to come in future updates via SKVA Synth tool)
  • New map marker for School of Witchcraft and Wizardry
  • Terrain improvements to the area surrounding Camp Troy and Menoa Tree.
  • Several new mountain ranges.
  • Generated new LOD for Manantis. (world map looks better now)
  • Wilhelm Hill now has a tower that will fully heal magicka, health, and stamina for all that enter it.
  • Deleted remnants of old Forbidden Dimension worldspace that is no longer being used. (slimmed size of esp)
  • Can now temper almost all weapons added by this mod. (credit to RestitutorOrbix for adding this!)
  • Improved Wilhelm Hill appearance.
  • Improved Pointed Fletching shop appearance.
  • Improved Potent Potions shop appearance.

VERSION 4.3.0 - MANANTIS BRIDGES OVERHAUL
Significant enhancements to several locations in the world of Manantis! (new screenshots uploaded to show changes)
  • Significant enhancements to Manantis Bridges and their overall appearance. (new mountains, updated ramps, less mismatching of different assets)
  • New range of mountains near Aleknai Woods.
  • New small extended area of Elesma - will be further developed in the future.
  • New small extended area of Northern Wildlands - will be further developed in the future.
  • Generated new LOD for Manantis. (world map looks better now)
  • Improved Necrohaven shop appearance.

VERSION 4.2.0 - 4.2.1 - VOICED DIALOGUE

Voiced dialogue has arrived in Manantis!
  • Virtually all existing lines of NPC dialogue are now voiced. (generated by SKVA Synth)
  • ~100 new additional lines of text/voiced dialogue. (generated by SKVA Synth)
  • Slight edits to many existing dialogue lines to make them work better with SKVA Synth application.
  • Removed text dialogue found for generic NPCs. (mages, guards, etc.) Dialogue in the future will be given only to unique NPCs.
  • Professors Mcbonic and Lockert now have voice acting.
  • All college professors' vendor chests are now locked at the master level.
  • Enhancements to Manantis docks and portal area. (new clutter, terrain changes, etc.)
  • Removed both Lore Friendly patch and KS Hairdos add-on. They had many errors when used in combination with the new voiced version of Magic World.

VERSION 4.1.0 - 4.1.4
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VERSION 4.0.0 - PHENDERIX MAGIC BEYOND
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Detailed patch notes for updates released prior to version 4.0.0 can be found in the changelog section of this mod page.



This mod is available for use on PC, XB1, and PS4. There are some differences in the versions released on these platforms.
The differences for the PS4 version arise from Sony's decision to not allow external assets in mods for Skyrim Special Edition.

Xbox One (XB1)
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Playstation 4 (PS4)
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Q: Does this mod make any changes to Skyrim's Worldspace?
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Q: Does this mod make any changes to perks?
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Q: Does this mod make any changes to vanilla leveled lists?
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Q: Is this mod simply a collection of your already released works?
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Q: Should I use both Phenderix Magic World and Phenderix Magic Evolved?
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Q: Is this mod compatible with Apocalypse, Mysticism, Arcanum, Forgotten Magic, and other magic mods?
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Q: Is this mod compatible with the mod "Spell Research"?
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Q: Is this mod lore-friendly?
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Q: Is this mod compatible with Ordinator or other Skyrim perk mods?
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Q: Dialogue isn't working, what's wrong?
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Below are some recent reviews of Magic World:

slewis65: 
"Really like the additions in the latest update, excellent! Fantastic mod, love the land/city additions, and the awesome spells added!"
Kaidzen554: "I love this mod so much, words can not describe my happiness! endorsed! endorsed! ENDORSED!"
salamandrak: "I love your mod and I think every update makes it better. New visuals are amazing and elemental interactions make spells much more interesting to use and combine"
mrgoboy: "I've installed Phenderix for my first "modded" play through of Skyrim and I'm very much enjoying myself."
VoidGenon: "This mod is incredible. I love using this mod, really adds variety to magic"
Litintha: "Awesome mod! Absolutely love it!"
Brevebaristaboi: "Hey phenderix, I just wanted to say thank you for the awesome mod. its been a staple for a lot of my playthroughs and continues to impress."
"I've considered your spells a staple for years, and the World is fun"
jakky567: "The references alone make this mod easily my new favorite magic mod. Compatibility is great with my other mods. I can even teach these spells to followers. The new content for me is a plus. How have I never heard of this?"
Mustang052484: "Get this mod!!!!! It's awesome. I love the aoe arrows. Just wanted to tell you I'm really enjoying this mod thus far so GG!!!!!"
Kurnn: "I use tons of mods. All that adds something to the game (no cheats or OP stuff). I've just spent a good hour or 2 to check that this mod actually works with the many mods that adds magic, perks etc. It seems that this mod is GOLDEN! And you can install it without starting a new game = Awesome. This is by far the largest mod that adds both depth and "width" to the game, in all kinds of areas.
smomyoi: "It has blood magic! Blood magic! For that alone it is already worth it."



phenderix - created all content not mentioned below.

MAGIC WORLD CONTRIBUTORS
Skyrim Nexus User: RestitutorOrbix - created tempered recipes for most of the new weapons and armor added by this mod. (added in v.4.4.0)

CUSTOM ASSETS USED BY THIS MOD
Skyrim Nexus User: 747823 - Weapons of the Third Era - meshes and textures used for several items contained within this mod. Awesome work!
Skyrim Nexus User: lolikyonyu Lolicept Resources - clutter items that make locations much more interesting. Thanks for this resource!
Skyrim Nexus User: LWatson95 - Liams Clutter Resource - clutter items to add variety and intrigue to the world of Manantis. Thanks for this resource!

ASSISTED IN CREATING THE OLD VERSION OF THE SCHOOL OF WITCHCRAFT AND WIZARDRY
Skyrim Nexus User: Sjogga - created a large portion of the main hall interior for the School of Witchcraft and Wizardry.
Skyrim Nexus User: Timmy19992 - assisted in creating part of the exterior for the School of Witchcraft and Wizardry and creating texture files.
Skyrim Nexus User: HellCommander711 - assisted in creating an old version of navmeshes.


I truly hope you enjoy Magic World and realize that mods like this are a massive undertaking. Thousands of hours went into its development.

I look forward to hearing about your experience using this mod and any suggestions you may have!