Skyrim Special Edition

About this mod

Phenderix Magic World adds a massive amount of content including new spells, weapons, bosses, followers, locations, and much more! Download today to unleash hundreds of new roleplaying options and discover a new world where magic has just begun to awaken.

Requirements
Permissions and credits
Translations
  • Turkish
  • Spanish
  • Portuguese
  • German
Changelogs
Donations


Hours of exploration await you in Manantis!


Location Showcase Trailer:
(This is for V5, so many things have changed since then...but still does a pretty good job of showcasing the world.)


Magic Showcase Trailer:


Alternative Versions and Download Locations:
Released for Skyrim SE on PC (BethesdaNexus
(Bethesda PC version is outdated. I would recommend downloading the Nexus version!)
Released for Skyrim SE on Xbox (Bethesda)
(Bethesda Xbox version is outdated. It may be updated to V6 one day.)


Recommended Mods:
NPC AI Process Position Fix - helps with processing NPC routines
El Sopa HD - Dirt Blast - makes earth spells look better

Add-Ons:
Phenderix Magic World SPID - Spells for NPCs







Welcome to the awakening of magic in Skyrim. The next evolution begins now.

Phenderix Magic World is the largest, most comprehensive magic mod available for The Elder Scrolls V: Skyrim Special Edition. The new features added by this mod will completely enhance your gameplay experience and unleash hundreds of new roleplaying and character options. This mod is designed for all types of characters, not just mages. Also - cool fact - it's compatible with virtually every mod made for Skyrim and should contain no major bugs or issues as it has been tested for years.


New Content Added by The Magical World of Manantis:
MANANTIS WORLDSPACE (hours of exploration)
160+ SPELLS (new elements and spell types)
ELEMENTAL COMBINATION & INTERACTION SYSTEM
ENCHANTED WEAPONS, ARTIFACTS, & STAFFS
ELEMENTAL FIST WEAPONS
CUSTOM FOLLOWERS
BOSS ENCOUNTERS
PLAYER HOME
15 QUESTS
AND MUCH MORE!



This mod adds a new world called Manantis, but the player is not forced to visit the new world in order to obtain most of the content added by this mod. Most content added by this mod can be purchased from select vendors across Skyrim. Therefore, visiting the new world of Manantis is an optional experience.


HOW TO GET TO THE NEW WORLD?
Upon starting Skyrim with this mod installed, the player will be given a teleport spell that can take them to Manantis. 
Cast the teleport spell a second time to return to wherever you last were in Tamriel.

WHERE TO FIND NEW ADDED CONTENT?
Most content can be purchased from vendors in Manantis and Skyrim. A small amount of content can only be looted from bosses found in Manantis or obtained through a quest found in Manantis. Visiting the new locations in Manantis is an optional experience. You do not have to go to the new land to obtain most of the content added by this mod.

Most content added by Magic World can be purchased from a new vendor in Whiterun's Dragonsreach, Solitude's Blue Palace, Markarth's Understone Keep, Riften's Mistveil Keep, Winterhold College's Arcanaeum, and Windhelm's Palace of the Kings. (and of course from a plethora of vendors in Manantis)

The level of the player's magic skills determines what spell tomes are available to purchase from vendors. For instance, to purchase a master level destruction spell tome from a vendor, the player must have their destruction skill at the master level.

There is also a "Cheat Chest" in Farengar's room in Dragonsreach which contains most of the spell tomes and weapons added by Magic World. A small amount of content must still be obtained from bosses found in Manantis or obtained through a quest found in Manantis.

This mod does not edit leveled lists, meaning you will not be able to buy spell tomes from random vendors across Skyrim. This has been done to enhance compatibility with other magic mods. You can only buy spell tomes from vendors in Manantis and from vendors in the Skyrim locations noted above.


This mod adds an entire worldspace complete with new locations, shops, followers, NPCs, boss encounters, quests, and purchasable items!

MANANTIS - a completely new worldspace with a magical town and more locations to explore! (hours of exploration await you)
How to get there? Teleport spell automatically added upon installing this mod. The teleport spell will initially take the caster to Manantis. On the second cast, it will take the caster to wherever they were before traveling to Manantis. (works similar to teleport mark and recall) The cycle will then start over.

Sample of Locations found in Manantis: 
Manantis Town - a large town with inns, shops, student dormitories, a player house, a stable, and more
The School of Witchcraft and Wizardry - a college teeming with students and professors (classrooms, dorms, libraries and more)
Elesma - shopping district and outdoor environmental area, many specialty shops for you to check out
Sophitia Isle - an outdoor arena-like challenge area (a new way to earn gold!)
The Wall - A fortified outpost where guards try their best to protect the city of Manantis
Wildlands - a region that is unprotected by the guards of Manantis - who knows what you will find
Northern Wildlands - a land where death lingers and life falters
The Forbidden Forest - a forest containing many creatures that will definitely bite
Camp Troy - a fortified outpost of guards defending Manantis town
Azkalin Prison - a dungeon containing many terrifying apparitions and maybe a prisoner



This mod adds 160+ new and unique spells to the game along with an elemental interaction system.

WHERE TO FIND THEM
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These spells can be obtained from vendors in The School of Witchcraft and Wizardry, Manantis, Whiterun's Dragonsreach, Solitude's Blue Palace, Markarth's Understone Keep, Riften's Mistveil Keep, Winterhold College's Arcanaeum, and Windhelm's Palace of the Kings.

As you level up your magic skills, you will find that vendors offer more spell tomes to choose from.
Most spell tomes must be purchased from vendors, however, there are some tomes that can only be acquired by completing boss encounters.

If you would like to cheat to obtain the spells added by this mod, there is a cheat chest in Whiterun's Dragonsreach near Farengar.
You will still have to earn the spell tomes dropped by bosses. (or use the console's help function)

MAGIC SCALING
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Many of the offensive spells added by this mod scale with enchantments and perks that affect the vanilla fire, frost, and shock magic types.

This allows you to use your favorite spells throughout the game to varying degrees of effectiveness.

ELEMENTAL INTERACTION & COMBINATION SYSTEM
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PMW adds a unique elemental interaction system that greatly enhances the Skyrim magic system and adds an additional layer of complexity to combat. Elements now interact with one another - they can create synergies together...or neutralize each other.  Upon combining elements, a whole host of interesting things could occur to the target or even to the caster. I've listed out all of the elemental interactions added by PMW in the appropriate spell archetype sections below. (in purple) These combinations and unique interactions are also implemented for the elemental fists portion of PMW. I hope you enjoy this new system and share your ideas on how to make it even better!

Dispels will work on many types of magic across mods. Added compatibility and keywords from other mods.


THE MANIPULATE ARCHETYPE
spells that add new features to the game, some features can be regarded as cheat spells depending on how they are used
MAGIC SKILL: ALTERATION 
SCALING: NONE
Spoiler:  
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Manipulate - Unlock (expert) - unlock a container/door
Manipulate - Lock (expert) - lock a container/door
THE FIRE ARCHETYPE
Fire spells damage health and cause a target to begin BURNING. For 7 sec, the target will take fire dmg. Higher level Fire spells will do increased dmg.
-  If target is CORRUPTED, the target will also be mentally attacked by an illusionary purple fire explosion that also does damage.
-  If target is WATERLOGGED, the target will become STEAMING for 3 sec. 
-  If target is FREEZING, the ice will melt, causing FREEZING to be dispelled, and the target to become STEAMING for 3 sec and WATERLOGGED for 10 sec.
MAGIC SKILL: DESTRUCTION
SCALING: FIRE

Spoiler:  
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Fire - Channel 
(apprentice)
Fire - Firebolt Repeater (adept)
Fire - Enchantment (adept)
Fire - Bomb (adept) - place a bomb and set the timer for when it goes off
Fire - Flying Bird Bomb (expert)

Fire - Fireball Repeater (expert)
Fire - Dragon Blast (expert)
Fire - Dragon Breath (master)
Fire - Slasher (expert)
Fire - Blazebolt (master)
Fire - Blazebolt (Cheat) (master)
Fire - Blaze of Wrath (master)
Fire - Concussive Strike (master)
THE FROST ARCHETYPE
Frost magic damages Health and causes a target to become FREEZING. For 8 sec, the target will have decreased movement speed and attack speed. The magnitude of this slowing will scale with the level of the Frost magic used. This slowing effect will last for 8 sec, even if FREEZING is dispelled.
-  If target is BURNING, the fire will be put out and the target will become WATERLOGGED for 10 sec instead of FREEZING. BURNING will be dispelled from the target and the target will become STEAMING for 3 sec.
-  If target is WATERLOGGED, the water will freeze and thus the WATERLOGGED effect will be dispelled from the target.
MAGIC SKILL: DESTRUCTION
SCALING: FROST

Spoiler:  
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Frost - Channel 
(apprentice)
Frost - Icicle Repeater (adept)
Frost - Enchantment (adept)
Frost - Ice Storm Repeater (expert)
Frost - Entombment (expert)
Frost - Dragon Blast (expert)
Frost - Dragon Breath (master)
Frost - Concussive Strike (master) 
THE LIGHTNING ARCHETYPE
Lightning magic damages both Health and Magicka and causes them to become CHARGED for 10 sec.
For Adept/Expert/Master Level Lightning Spells:
-  If target is WATERLOGGED, a lightning explosion occurs on the target. The explosion does increased damage that scales in effect with higher level Lightning spells. The WATERLOGGED effect will be dispelled from the target
.
MAGIC SKILL: DESTRUCTION
SCALING: SHOCK

Spoiler:  
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Lightning - Channel 
(apprentice)
Lightning - Enchantment (adept)
Lightning - Strike (expert)
Lightning - Discharge (expert)
Lightning - Charged K Beam (master)
Lightning - Concussive Strike (master) 
THE POISON ARCHETYPE
Poison magic harms a target and causes them to be POISONED and take a small amount of dmg/sec for 30 sec. The amount of damage caused by the POISONED effect scales in power with the level of the Poison spell used
-  If caster is BLEEDING, then the caster will get inflicted with a low-level poison as toxins also seep into their body when casting a poison spell
MAGIC SKILL: DESTRUCTION
SCALING: SHOCK

Spoiler:  
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Poison - Bug Beam 
(apprentice)
Poison - Spit (adept)
Poison - Immobilizing Gas (expert)
Poison - Spider Bite (expert)

Poison - Toxic Cloud (master)

THE EARTH ARCHETYPE
Earth magic damages both Health and Stamina and causes the target to become DIRTY for 10 sec.
-  If target is POISONED, the dirt/sand/dust from the earth spell further traps in the toxins and causes additional poison damage to occur over time.

MAGIC SKILL: DESTRUCTION
SCALING: FROST

Spoiler:  
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Earth - Sand Strike 
(apprentice)
Earth - Boulder (adept)
Earth - Quake (expert)
Earth - Avalanche (expert)
Earth - Sand Storm (master)
Earth - Sand Burial (master)
THE WATER ARCHETYPE
Water magic damages Health and causes a target to become WATERLOGGED. For 10 sec, the target has increased fire resistance, decreased shock resistance, and increased carry weight. These effects will last 10 sec, even if WATERLOGGED is dispelled.
-  If target is BURNING, the target will become STEAMING for 3 sec. The BURNING effect will be dispelled from the target.
-  If target is DIRTY, the water will clean off the target and cause the DIRTY effect to be dispelled.
MAGIC SKILL: DESTRUCTION
SCALING: FROST

Spoiler:  
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Water - Hydro Touch 
(apprentice)
Water - Liquid Orb (adept)
Water - Condensed Stream (expert)
Water - Geyser (master)
THE DIVINE ARCHETYPE
Divine magic damages a target's Health, heals the caster, and causes the caster to become FAVORED for 10 sec.
-  If caster is FAVORED already, Divine spells also restore Stamina to the caster. The amount restored scales with the level of the Divine magic used.
For Expert/Master Level Divine Spells:
-  If target is CORRUPTED, the target will be cleansed by a divine explosion and the CORRUPTED effect will be dispelled.
MAGIC SKILL: RESTORATION
SCALING: FIRE

Spoiler:  
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Divine - Scorching Ring 
(apprentice)
Divine - Unlock Chakra Gate (apprentice) - 8 levels of speed enhancements but they cause damage to the caster
Divine - Fortify Creativity (adept)
Divine - Fortify Dexterity (adept)
Divine - Fortify Magic (adept)
Divine - Fortify Strength (expert)
Divine - Cleansing Light (adept)
Divine - Cure Disease (expert)
Divine - Purifying Flames (expert)
Divine - Embrace (master)
Divine - Healing Blast (master)
Divine - Overshield (master)
Divine - Resistance Barrier (master)
Divine - Resistance Field (apprentice)
Divine - Concussive Strike (master)
Divine - Resurrection (master)
Divine - Shield (adept)
Divine - Sunray (master)
Divine - Restore Health Target (apprentice)
Divine - Restore Magicka Target (apprentice)
Divine - Restore Stamina Target (apprentice)
Divine - Restore Stamina Self (apprentice)

THE BLOOD ARCHETYPE
Blood magic users cause damage to their own health and cause themselves and their target to become BLEEDING for 8 seconds. If the caster is already BLEEDING, then the caster will take increased damage from casting a blood spell.
MAGIC SKILL: DESTRUCTION
SCALING: FIRE

Spoiler:  
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Blood - Seep 
(apprentice)
Blood - Cloak (adept)
Blood - Transfusion (adept)
Blood - Sanguine Offering (adept)

Blood - Ring of Ruin (expert)
Blood - Hemorrhage (expert)
Blood - Eradication (master)
Blood - Ravager (master)
THE DARKNESS ARCHETYPE
Darkness magic users channel dark spirits into the minds of targets to do damage to health and cause a target to become CORRUPTED. For 12 seconds, the target will have decreased armor and therefore be more vulnerable to attack. This armor reduction effect will last for 12 seconds, even if CORRUPTED is dispelled. When proper conditions are met, these spirits can jump into the bones of the fallen to spawn a Skeletal Mage.
For Expert/Master Level Darkness Spells:
-  If target is BURNING, Darkness spe
lls will spawn a Spirit Skeleton Fire Mage. 
-  If target is CHARGED, Darkness spells will spawn a Spirit Skeleton Shock Mage. 
-  If target is FREEZING, Darkness spells will spawn a Spirit Skeleton Frost Mage.  
The spirit skeletons will survive for 15 seconds an
d are allied with the player. The level of the spirit skeleton will scale with the level of the player. Only 1 spirit skeleton will be allowed at a time. (If the caster of a Darkness spell is not the player, the spirit skeleton will not spawn)
MAGIC SKILL: ILLUSION
SCALING: FIRE

Spoiler:  
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Darkness - Mind Ripper (apprentice)
Darkness - Corrupted Cloak (adept)

Darkness - Corrupted Flames (adept)
Darkness - Corrupted Fireball (expert)
Darkness - Tentacle (expert)
Darkness - Black Death 
(master)
THE WIND ARCHETYPE
Wind magic staggers or knockbacks a target and causes a target to become WINDSWEPT.
-  When using a low level wind spell, if target is BURNING, the BURNING effect will be amplified and its duration reset to 10 seconds.
-  When using a high level wind spell, if target is BURNING, a fire explosion will occurs on the  target. The BURNING effect will be dispelled from the target
-  If target is DIRTY, the wind spell will blow off the dirt and cause the DIRTY effect to be dispelled from the target.

MAGIC SKILL: DESTRUCTION
SCALING: FROST
Spoiler:  
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Wind - Blow 
(apprentice)
Wind - Gust (adept)
Wind - Cyclone Ball (expert)
Wind - Force Strike (expert)
Wind - Gale (master)
Wind - Force Omega Blast (master)
Wind - Rapid Squalls (master)
THE ELEMENTAL ARCHETYPE
magic that does fire, frost, and/or lightning damage
MAGIC SKILL: DESTRUCTION
SCALING: MIXED (FROST/FIRE/SHOCK)

Spoiler:  
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Elemental - Firespark 
(expert)
Elemental - Frostfire (expert)
Elemental - Frostspark (expert)
Elemental - Enchantment (expert)
Elemental - Firespark Cloak (expert)
Elemental - Frostfire Cloak (expert)
Elemental - Frostspark Cloak (expert)
Elemental - Trinergy Cloak(master)
Elemental - Concussive Strike (master)
THE SUMMON ARCHETYPE
summon nearly every creature found in Skyrim and then some
MAGIC SKLL: CONJURATION
SCALING: MOST SUMMONS SCALE IN LEVEL WITH THE PLAYER
All summons added by this mod can be interacted with and be dismissed or have their stats viewed dynamically.
Spoiler:  
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Summon - Alphatize 
(master) - make any summoned creature bigger and stronger temporarily
Summon - Ash Hopper (apprentice)
Summon - Ash Immolator (expert)
Summon - Bear Assortment (expert) - black, brown, white, spirit
Summon - Bristleback (adept)
Summon - Centurion (expert)
Summon - Chaurus Assortment (apprentice) - regular, frozen, spirit, hunter
Summon - Nature Assortment (apprentice) - deer, elk, glowing deer, stag, fox, snow fox, rabbit
Summon - Farm Assortment (apprentice) - cow, chicken, goat
Summon - Deathhound (Dire) (adept)
Summon - Dispel (apprentice)
Summon - Dog (apprentice)
Summon - Dragon Assortment (master)- regular, lake, skeleton, ancient, serpentine (fire and frost variants of each)
Summon - Dragon Priest (master)
Summon - Draugr Assortment (apprentice) - warrior, archer, lord
Summon - Dwarven Sphere (expert)
Summon - Gargoyle Brute (master)
Summon - Ghost Assortment (apprentice) - warrior, archer, maiden
Summon - Giant Assortment (master) - regular, frost, spirit
Summon - Horker (apprentice)
Summon - Horse Assortment (adept) - brown, black and white, palomino, grey
Summon - Husky (apprentice)
Summon - Lurker (master)
Summon - Mammoth (expert)
Summon - Mudcrab (adept)
Summon - Netch (expert)
Summon - Prime Evil (master)
Summon - Reaper (master)
Summon - Riekling Assortment (apprentice) - warrior, archer, chief
Summon - Sabre Cat Assortment (adept) - brown, black, white, spirit
Summon - Skeever (Dire) (apprentice)
Summon - Skeleton (Assortment) (apprentice) - warrior, archer, fire mage, frost mage, shock mage
Summon - Slaughterfish (apprentice)
Summon - Spider (Frostbite) (apprentice)
Summon - Jumping Spider Assortment  (adept) - fire, frost, shock, oil
Summon - Spider (Queen) (master)
Summon - Spriggan Assortment (apprentice) - regular, matron, burnt
Summon - Troll Assortment (expert) - regular, frost, spirit, armored
Summon - Werebear (master)
Summon - Werewolf (expert)
Summon - Wolf Assortment (apprentice) grey, red, snow, spirit
THE TELEPORTATION ARCHETYPE
teleport to cities and targets
MAGIC SKILL: ALTERATION
SCALING: NONE
Spoiler:  
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Teleport - Skyrim City 
(adept) - 17 teleport locations available (if you are using Open Cities Skyrim - check out this patch!)
Teleport - Manantis (adept) - on 1st cast, teleport to Manantis; on 2nd cast, teleport to where you were before teleporting to Manantis
Teleport - Mark (adept)
Teleport - Recall (adept)
Teleport - Targeted Blink (adept)
Teleport - Pull (adept)
Teleport - Vertical (adept)
THE TIME ARCHETYPE
slow and manipulate time
MAGIC SKILL: ALTERATION
SCALING: NONE
Spoiler:  
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Time - Slow 
(adept)
Time - Stop (master)
Time - Analysis (expert)
Time - Analysis (Greater) (master)

THE CURSE ARCHETYPE
an assortment of offensive magic
MAGIC SKILL: ILLUSION
SCALING: NONE
Spoiler:  
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Curse - Transmogrify 
(expert)
Curse - Cruciating (master)
Curse - Killing (master)
Curse - Commanding (master)

THE BELOTH ARCHETYPE
store and withdraw Magicka from a magical artifact
MAGIC SKILL: ALTERATION
SCALING: NONE
Spoiler:  
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Beloth - Withdraw Energy
 (Acquired from looting a boss)
Beloth - Store Energy (Acquired from looting a boss)
THE MAGNETISM ARCHETYPE
take metal items and fling them at targets
- If target is CHARGED, metal projectiles fly towards a target significantly faster and do slightly more damage

MAGIC SKILL: ALTERATION
SCALING: SHOCK
some spells require magnetized metal to cast, acquire from Manantis vendors or forge them using steel ingots (requires steel smithing perk)
Spoiler:  
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Magnetism - Coin
 (apprentice)
Magnetism - Blade (adept)
Magnetism - Pummel (expert)
Magnetism - Spear (master)


LEGENDARY ARTIFACTS
This mod adds a variety of new magical artifacts, legendary weapons, staves, and items to the game.
Spoiler:  
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Magical Artifacts - rings and amulets that boosts stats
Location: Scattered throughout content added by this mod. 
(The One Ring) (The Archmage Ring) (The Dragonborn Amulet) (The Demigod Ring)

Excaliblade - a mythical sword set in stone that has been unmoved for centuries, causes the user to feel..."saiyan-like" ;)
Location: Near the entrance of Azkalin Prison (must be above level 50 to acquire)
Brisinblue - a magic sword that unleashes blue fire upon its target
Location: Owned by Shraken, can loot from corpse
Naegrand - a magic greatsword that burns targets with golden fire
Location: Owned by Araglag, can loot from corpse
Tamerlina - a magic sword that blasts targets with green magical energy
Location: Owned by Colossus, can loot from corpse
Vandilight - a magic sword that consumes targets in white fire
Location: Owned by The Soul Taker, can loot from corpse
Volundix - a magic axe that electrifies targets
Location: Owned by The Lord of Shadows, can loot from corpse
Vrangra - a magic sword that shrouds targets in darkness
Location: Owned by Galbatrick, can loot from corpse
Zar'rook- a magic sword that scorches enemies with crimson fire
Location: Owned by Embris, can loot from corpse
Butcher Sword - a magic great sword that causes a fire explosion with every swing
Location: Owned by the Wight Butcher, can loot from corpse
The Necklace of Beloth - a necklace that allows for the transference of energy - ASSOCIATED SPELLS FOUND IN MAGIC GUIDE
Location: Owned by Galbatrick, can loot from corpse

This mod also adds 15 staves to the game that cast spells added by this mod. They can be bought from Hergrid at the School of Witchcraft and Wizardry or from the Staves of Power shop located near the Athletic Fields. Additionally, there are new items from "Weapons of the Third Era" that you can purchase from the Manantis blacksmith.


This mod currently adds 15 new quests for the player to complete.
Spoiler:  
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The Stolen Remeglass - find and return a stolen item and gain a friend along the way (Started by talking to Nevil Longs) [GIVES FAVOR]
Rogue Templar Resistance - eliminate those that seek to do Manantis harm (Started by talking to Oromis Thrandurin)
Camp Troy Ammunition - help restock supplies (Started by talking to Olly)
The Lost Caravan - find out what happened to a supply route (Started by talking to Asha)
The Chamber of Sircets - discover what lurks in the chamber (Started by talking to Mertle)
Prank Book - have fun reading an innocent book... (Started by talking to Fred or George Weslie) [GIVES FAVOR]
Requirement Room - help with finding a suitable meeting place (Started by talking to Harold Potter) [GIVES FAVOR]
The Perfect Sweetroll - bake a delicious dessert for a hungry fellow (Started by talking to Ron Weslie) [GIVES FAVOR]
Angela's Cloth - gather materials for a shop in Manantis (Started by talking to Angela) 
Message for the Archmage - deliver a message to the Archmage (Started by talking to greeter NPC by Manantis Portal)
Searching for Drake Glass - gather drake glass for a vendor in Manantis (Started by talking to a market vendor) 
Clank Clank - gather materials for a shop in Manantis (Started by talking to Horst)
The Wight Thing to Do - kill wights and earn a reward (Started by talking to Roland)
Dormitory Party Supplies - a repeatable radiant quest that has you deliver ale to student dorms (Started by talking to Cerdic) [GIVES FAVOR]
The Sorting Hat - become a student at the college (Started by talking to Albus)


There is a rudimentary popularity/favor system. This system will be further fleshed out in future updates. The goal is to have certain quests provide favor and make your house more popular on-campus and around Manantis. This could lead to unique dialogue choices, unique ways to end quests, and unique rewards. I will hopefully build onto this and develop an interesting framework for players to experience.

There is a rudimentary house point system. This system will be further fleshed out in future updates. My intention with the house point system is to have quests give points to the player's house upon their completion. Doing certain quests or tasks for college professors and other important NPCs will generate points for the player's house. Total points for every house can be viewed by interacting with the house banners in the college's main hall. As of now, there are no quests that give house points but this will be expanded in future updates.

To gain house points or favor you must first complete The Sorting Hat quest to become a student at the college.



VERSION 7.0.0 - MAGIC NEVER DIES
  • This is huge update to this mod that requires a new save game if you previously used Magic World. A new game is not required if you have not yet used Magic World.
  • Removed Manantis Bridges, Oromis Island and Menoa Tree areas. Moved content here to Manantis and other areas. This has resulted in a more dense and interesting world as well as better performance in some areas.
  • Created several new large pathways connecting areas of this mod. (Lookout Mountain to Elesma, Lookout Mountain to Sophitia Isle, Willhelm Hill to Elesma, etc.)
  • 1000s of edits to Manantis worldspace (new clutter, trees, terrain changes, etc.)
  • Manantis player home "Guild Hall" now has display cases, an anvil, workbench, tanning rack, and new rugs
  • Made improvements to the spell experimentation room and the wandering magician inn
  • Made many clutter changes to make areas fit together better thematically
  • Other misc changes and fixes

6.0.5 - Stripped Magic World of all elemental fighter content.
6.0.5 - If you would like arcane fist weapons, check out my latest mod Phenderix Arcane Brawler.
6.0.5 - It is a much improved and overhauled version of the arcane fist content that used to be integrated into this mod.
6.0.4 - Stripped Magic World of all arcane archery content.
6.0.4 - If you would like arcane arrows, check out my latest mod Phenderix Arcane Arsenal.
6.0.4 - It is a much improved and overhauled version of the arcane archery content that used to be integrated into this mod.
6.0.4 - Also, check out my mod 
Phenderix Magic SPID - Spells for NPCs. It will distribute some spells added by this mod to NPCs throughout Skyrim.
6.0.3 - All summon spells now have absorption/reflection flag checked. Solves issues of player character failing to summon creatures under certain circumstances.
6.0.3 - Necrohaven vendor now sells soul gems.
6.0.2 - Reintroduced FOMOD installer. Can confirm it is working in mod manager and vortex.  
6.0.2 - New and updated ESL patch for leveled lists integration. (contained within FOMOD installer) 
6.0.2 - 
New and updated open cities ESL patch. (contained with FOMOD installer)
6.0.2 - Updated baked-in support for Spell Research. It should now work with the new ESM structure. 
6.0.1 - Packaged loose files into BSA. Should be able to work in Vortex now. (removed FOMOD installer for now)

VERSION 6.0.0 - THE MAGICAL WORLD OF MANANTIS
  • This update will require a clean save if you are already using this mod. (Disable this mod, enter your game and save, enable this mod) New users of this mod do not need to worry about this.
  • Mod is now in ESM format. More stable and better performance overall. (also was cleaned in SSEdit)
  • New FOMOD installer that will be used going forward. (It will have optional patches and add-ons soon)
  • Redid all voiced dialogue lines within the mod. It has been significantly improved.
  • Added many new lines of voiced dialogue.
  • Hundreds of changes to world exterior cells.
  • Hundreds of changes to interior cells.
  • Huge improvement to Elesma. It is now a shopping district with many shops that were previously located in the Manantis Bridges.
  • Huge changes to Manantis Bridges. Removed/moved almost every structure. Many locations that were here are now in Elesma.
  • Expanded Northern Wildlands to have one new area.
  • All school tower dormitories are now located within the college building.
  • Many new mountains and other terrain changes.
  • Updated world map and redone LOD.
  • Dozens of new ambient sound markers in places like waterfalls, fireplaces, etc.
  • Many navmeshes were recreated by hand to allow for better NPC AI pathing.
  • Blended terrain near bridges. (big improvement)
  • Complete overhaul of elemental interaction script used in spells. (it will be easy to create patches for other mods soon - more updates on this later)
  • Deleted arrow spells. (over the years I have gotten reports of these causing crashes and I just want this mod to be as error-free as possible)
  • Removed wardrobe entrance in Dragonsreach. You can now only get to Manantis by using the teleport spell.
  • New screenshots and a heavily updated guide to the mod.
  • Previous patches like the leveled list and open skyrim patches, will not work in V6. New patches may come out in the following weeks.



Detailed patch notes for updates released prior to version 6.0.0 can be found in the changelog section of this mod page.



This mod is available for use on PC and Xbox.

Xbox Series X / Xbox One (Xbox)
Xbox is currently on V6, it may be updated soon.

Playstation 5 / Playstation 4 (Playstation)
Unable to publish mod for Playstation due to Sony's decision to not allow external assets in mods for Skyrim Special Edition.


Q: Does this mod make any changes to Skyrim's Worldspace?
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A: No - besides placing a few invisible reference markers that are used by teleport spells. This maximizes compatibility.


Q: Does this mod make any changes to perks?
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A: No. There are no changes to perks. This maximizes compatibility.


Q: Does this mod make any changes to vanilla leveled lists?
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A: No. There are no changes to vanilla leveled lists. This maximizes compatibility.


Q: Should I use both Phenderix Magic World and Phenderix Magic Evolved?
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A: No - you should be using either Magic World or Magic Evolved - not both.


Q: Is this mod compatible with Apocalypse, Odin, Mysticism, Arcanum, Forgotten Magic, and other magic mods?
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A: Yes - this mod should be compatible with every spell mod.


Q: Is this mod compatible with the mod "Spell Research"?
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A: Yes, it is. No additional patches or downloads are needed. Support is baked into the main file.


Q: Is this mod lore-friendly?
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A: Yes, and no - it really depends on how you define the word lore-friendly. Obviously, these new locations and spells don't exist in Tamriel lore.


Q: Is this mod compatible with Ordinator, Adamant, Vokrii, or other Skyrim perk mods?
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A: Yes, it is! The spells added by this mod have many keywords attached to them and should be impacted by perks.


Q: Dialogue isn't working, what's wrong?
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A: If you are having issues with dialogue options popping up, save the game and reload - sometimes this fixes the problem. Lastly, try reinstalling this mod.


Q: Can I bring my followers to Manantis?
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A: Yes, pretty much every area is navmeshed and will enable you to bring a follower on your new adventures.




phenderix - created all content not mentioned below.

CUSTOM ASSETS USED BY THIS MOD
Skyrim Nexus User: 747823 - Weapons of the Third Era - meshes and textures used for several items contained within this mod.
Skyrim Nexus User: lolikyonyu Lolicept Resources - clutter items that make locations much more interesting.
Skyrim Nexus User: LWatson95 Liams Clutter Resource - clutter items to add variety and intrigue to the world of Manantis.

ASSISTED IN CREATING THE OLD VERSION OF THE SCHOOL OF WITCHCRAFT AND WIZARDRY
Skyrim Nexus User: Sjogga - created a large portion of the main hall interior for the School of Witchcraft and Wizardry.
Skyrim Nexus User: Timmy19992 - assisted in creating part of the exterior and creating texture files.
Skyrim Nexus User: HellCommander711 - assisted in creating an old version of navmeshes.
Skyrim Nexus User: RestitutorOrbix - created tempered recipes for many weapons and armors.

ASSISTED IN CREATING PATCHES CONTAINED WITHIN FOMOD INSTALLER
Skyrim Nexus User: 
AkaoniBlack  - created OCS patch.
Please enjoy this mod and realize that mods like this are a massive undertaking. Thousands of hours went into this mod's development.
I look forward to hearing about your experience using this mod and any suggestions you may have!

 

PROTEUS -  play as multiple characters within one save game, edit items, spells, NPCs, and more in-game
PROTEUS Mod Explorer and Spawner - a subset of PROTEUS that includes only the cheat functions to add items and spawn NPCs
Phenderix Arcane Arsenal - harness the power of the elements and unleash a whole new level of fury from a distance.
Phenderix Magic World - The Magical World of Manantis - explore a huge, completely new world
Phenderix Magic Evolved - adds 170+ new, unique spells to the game (included in Phenderix Magic World)
Phenderix Magic SPID - gives Phenderix Magic spells to NPCs across Skyrim in a balanced way
Phenderix Weather Changer - easily change the weather in-game to any of 23 included options
Phenderix Energy Consumption - hotkey to convert health and/or stamina to magicka (configurable via MCM)
Phenderix Dynamic Summons - view the stats of vanilla summons and choose to dismiss them
Phenderix Host Spells - a collection of spells that will allow you to summon 3 creatures at once