Skyrim Special Edition

About this mod

Unofficial Port of "Lakeview Cellar Fully Upgraded" by Ro84 With Optimizations, Additions, Tweaks, Addons and Patches. Support for FishCC DLC

Requirements
Permissions and credits
Changelogs
Donations

First and Foremost; Familiarize Yourselves With Lakeview Cellar fully upgraded
If You Are a Fan, Then Perhaps What's Here May Be of Interest to You.

INITIAL INFORMATION:
  • Optimizations, additions, tweaks, addons and patches on a gem of a Mod that adds upgraded cellars to the Hearthfires.esm home expansion by Ro84

TWO CELLAR DESIGN TYPES (4 OPTIONS EACH):
DESIGN TYPE 01: (FishCC) Variants
  • Game Build is: SkyrimSE 1.5.97/1.6xx WITH "ccBGSSSE001-Fish.esm". USE the "(FishCC) Versions"
  • This version is redesigned to work in favor of AE's FishCC DLC update "ccBGSSSE001-Fish.esm"
  • INSTALL OPTIONS: AIO is used alone. Singles can be combined with others that fall within its design type group
    • Hearthfire Cellars Fully Upgraded SE (FishCC) - AIO choice having all Hearthfire cellars upgraded
    • Heljarchen Cellar Fully Upgraded SE (FishCC) - Single
    • Lakeview Cellar Fully Upgraded SE (FishCC) - Single
    • Windstad Cellar Fully Upgraded SE (FishCC) - Single
DESIGN TYPE 02: (Non-FishCC) Variants
  • Game Build is: SkyrimSE 1.5.97/1.6xx WITHOUT "ccBGSSSE001-Fish.esm". USE the "(Non-FishCC) Versions"
  • This version is unaltered, original design as AE's FishCC DLC update "ccBGSSSE001-Fish.esm" is non-existent in your game
  • INSTALL OPTIONS: AIO is used alone. Singles can be combined with others that fall within its design type group
    • Hearthfire Cellars Fully Upgraded SE - AIO choice having all Hearthfire cellars upgraded
    • Heljarchen Cellar Fully Upgraded SE - Single
    • Lakeview Cellar Fully Upgraded SE - Single
    • Windstad Cellar Fully Upgraded SE - Single

WHAT'S BEEN ADDRESSED:
NEW OPTIMIZATIONS & FIXES: (FishCC/Non-FishCC) Types
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  • Occlusion Culling Plane Marker utilization for performance benefits
  • Re-worked the NAVM in full
  • New NAVM islands per existing Mannequin
  • Cell Data; Added Ownership "PlayerFaction [FACT:00000DB1]"
  • Cell Data; Added Encounter Zone "NoResetZone [ECZN:000F90B1]" 
  • Mannequin Base-Ref Data; Added Encounter Zone "NoResetZone [ECZN:000F90B1]" - to each
  • Fixed Enchanting Room Dagger Display Cases missing Activators
  • Many 'Persistent' references (unnecessary of being 'Persistent'), are now 'Temporary' references
  • Partitioned basement architectural meshes (Optional to install) to better fight against the lighting defects on said meshes from lighting limit maximums
  • All References in cellars with Base Object Signature: ALCH, AMMO, ARMO, BOOK, FLOR, INGR, KEYM, MISC, SCRL, SLGM and WEAP are:
    'Don't Havok Settle' flagged attached with script "defaultDisableHavokOnLoad"
  • Scripted Quest trickery implemented to never allow Followers in the "DismissedFollowerFaction" become hostile towards the MannequinREFs in Cellar ONLY
  • USSEP edits forwarded to records these modules carry
  • Qualifying Bash Tags
  • Solo Hearthfire Cellar Modules are ESLified
  • AIO Hearthfire Cellar Modules having all Solo's clobbered into ONE - NOT ESLified; Record count over to 5600
  • Removed redundancies or record bloat I stumbled across - wasn't really much. Pretty good there
  • Many other little subtleties

NEW ADDED CONTENT: (FishCC/Non-FishCC) Types
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  • "DLC2ExpSpiderCraftingChest' (0401705C)" beside the Staff Enchanter (functional with Activator and Script)
  • Imbuing Chamber Recipe Book with enough Spider Crafting Ingredients to make one homebrew
  • Added Disenchanting Font (Location: Secret Passage room behind Staff Enchanter) and gave it some Scripted purpose
  • Portal power (Location: Table between Mannequin Room/Bedroom) to get to some key places in cellar fast (with followers) including Markspot/recall mechanic
    • Made this for a few reasons:
    • Primarily due to how many loading instances it takes to get to cellar i.e Travel to home on map, enter home, enter cellar (3 loading instances)
    • That would get to me eventually if I played this and on some rare occasions, wanted to get to the cellar fast for whatever reasons
    • Making a secret trapdoor outside has possible incompatibility risks and the rare chance unintended NPCs entering. Power was best workaround 
  • A few MAGInv Static effects above each Crafting Stations (its a signature thing of mine)
  • Tons and tons of FURN and IDLE Markers making the basement a much more interactive place for NPCs and children
  • Chairs now have Drinking/Reading Animations the Player will engage in
  • Few clutter type items and Barrel Containers
  • ADDON making cellar beds "BYOHChild Owned" (Optional)
  • ADDON making ONE bed per cellar "Housecarl Owned" (Optional)

NECESSARY REDESIGN: (FishCC) Type
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  • Despite AE's Fishing CC Addon to the base game; "Hearthfire Cellars Fully Upgraded" required reconstruction
  • Its pretty much the same place all-in-all. Few rooms were swung 90 degrees out of the Fish Tank area re-rigged to the original design with new implementation
  • At all cost; ccBGSSSE001-Fish.esm is barley touched. "Hearthfire Cellars Fully Upgraded" is re-rigged in favor to work for Fish.esm design. Nothing was adjusted from the Fish.esm except perhaps the odd clutter piece re-positioned as to promote knitting the mods re-design together at corridors without interference.

REQUIREMENTS:
INSTALLATION:
USAGE AND INSTALLATION INSTRUCTION ARE PROVIDED IN THE FOMOD INSTALLER
POSSIBLE CONCERNS NOT COVERED IN THE FOMOD:
  • Q. Can I Install Mid-game without building home or accessing the game quest dialogues related to the Hearthfire Homes?
  • A. That I am not sure. I would say install new game. That is experimental but who knows. Maybe its completely safe. Untested
         As a result of particular abnormalities brought to light in post section [HERE & HERE], installing new game would be wisest unfortunately
  • Q. Can I update from Build x.x to Build x.x?
  • A. I provide in the Changelog dropdown per update "updating" information
  • Q. Is it safe to uninstall this mid-game?
  • ANO

COMPATIBILITY NOTES:
FULLY COMPATIBLE:
As long as the mod(s) planned for use do not alter the Cellars of these homes, should be compatible. However; I state nothing in absolution.
Read Authors notes on the Description Pages regarding the Mod of Interest and ask them if unsure. Also take into consideration the below PATCHING DISCLAIMER
WHAT YOU WILL NOT NEED:
INCOMPATIBLE:

MANUAL PATCHING DISCLAIMER WARNING:
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RE: LOCATION (SIGNATURE BASE: LCTN) RECORDS MAY NEED MERGER PATCHING IF OTHER MODS OVERHAULING HOME EDIT THE LCTN ASWELL
  • BYOHHouse1LocationInterior "Lakeview Manor" [LCTN:03003092]
  • BYOHHouse2LocationInterior "Windstad Manor" [LCTN:0300BE0A]
  • BYOHHouse3LocationInterior "Heljarchen Hall" [LCTN:0300BE1D]
    • Hearthfire Cellars Upgraded require modifications done to the Homes LCTN records accommodating all the new added content to the cellars
    • Like the Main Mods, the ADDON - BYOHChild Owned Bed carries forward the same LCTN data from Main Mods adding edits to that for its data
    • Third-Party Mods overhauling the main portion of home will need to have all their added content in the same LCTN record for the sake of their functionalities
    • This means now we have this "Pages Mod" and "3rd-Party Whatever Mod" handling that LCTN record in there own necessary ways
    • A LCTN Merger patch will need to be made by the user once they have there ideal home staged IF other content edits the same LCTN FormIDs
  • I know for sure, HMA pools through all the LCTN Sub-records processing all the LocRefType reference data. That collected data lets the Children know where to go
  • Just writing this out here for people to be aware of and know the importance of the Location Record
  • Pointless in I making a ton of LCTN patches. Each finished 1000+ custom mod stack will all be handling these FormIDs uniquely. Its a final patch-job for the stack 
  • Conflict resolution patching is mandatory user requirement to all modded game kinds so it should be no biggie for anyone

RECOMMENDED MODS FOR FUNCTION BETTERMENT:
  • Another Mannequin Script Fix (AE/SE) - Painless Cure for all Base Game (+3DLCs) Mannequin Form Object References
    You will without a doubt need something whether this or another preferred working equivalent
  • Multiple Floors Sandboxing - tweak will encourage NPCs to climb stairs around them and explore their surroundings more

OPTIONAL ADDONS:
USAGE AND INSTALLATION INSTRUCTION ARE PROVIDED IN THE FOMOD INSTALLER

BYOHChild OWNED BEDS
 (QTY:04 Plugin Options)
  • This makes BOTH beds in cellar "BYOHChild Owned."
  • REQUIRES: Hearthfire Multiple Adoptions. The optional "Increased AI Package Tweaks file" is recommended to use
HOUSECARL OWNED BED (QTY:04 Plugin Options)
  • This makes ONE bed per cellar "Housecarl Owned." Nothing more
BASE OBJECT SWAPPER ADDON SECTION
PREREQUISITES: Base Object Swapper and Main Mod. AIO or ESL Combines (so long as they fall within the same design type section)

OPTIONAL PATCHES:
USAGE AND INSTALLATION INSTRUCTION ARE PROVIDED IN THE FOMOD INSTALLER

PATCHES - MISCELLANEOUS:
PATCHES - LIGHTING:
PATCHES - CONSISTENCY LEFTOVERS:
  • Lux + UDR-CC (QTY:04 Plugin Options) THESE ARE NOT CREATED YET

GREENLIGHT TO ALTER/ADD TO ORIGINAL AS BASE:
WITH STIPULATIONS OF MY OWN; I WILL NOT DO ANYTHING THAT:
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  • Compromises the Integrity of Ro84's original design/work. Ro84's Cellars are to remain true reflecting their vision. Why be here if that wasn't what you sought?
  • Adding items is fine so long as space is available. With that being said; hope to keep new collisional objects away from Floor NAVM areas. If page promoted one plugin; that's different but there are 8 variants in this picture. New added floating wall shelves are always an easier option if wall space can be salvaged
  • Adding upon request will not follow through as fast as one may hope. Others need enough time to read; digest and incorporate their say on the subject. What one person may like; another may extend a totally different perspective. Its for everyone so +1's will help reflect how many like/dislike

PERMISSIONS:

CREDITS:

MY OTHER STUFF:
KHRYSINXS USER FILES

TO-DO UPDATE NOTES:
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Hearthfire Cellars Fully Upgraded (FishCC Variants):
Subject Step
  • STANDBY

Hearthfire Cellars Fully Upgraded (Non-FishCC Variants):
Subject Step
  • STANDBY

PATCHES:
Subject Step
  • STANDBY