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Created by
ayrasci - thedarkone1047Uploaded by
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About this mod
Castlevania-Inspired Dungeon/Player Home Mod Featuring New Weapons, Armors, Spells, a Custom Follower, Pets and More
- Requirements
- Permissions and credits
-
Translations
- Turkish
- Changelogs
Main Features:
- Adds a large Castlevania-inspired castle that starts across from the docks of Solitude
- OPTIONAL quest to fight through the castle with Leo Belmont - Details Below
- You will have to explore and find the way up on your own!!
- Custom music featuring Castlevania songs and horror movie themes - Credits below
- Fight bats, foglings, enthralled minions and various forms of the undead
- Enemies in the castle will respawn UNLESS you kill "The Count"
- Can be used as a player home afterwards
- New Heart "ingredient" dropped by enemies has more uses later (other than as an ingredient) - Read below
- Contains all the crafting stations, a horror-themed kitchen and much more
- Armoury with mannequins and display cases (somewhat hidden)
- Gallery with horror-themed paintings (no gore, also somewhat hidden)
- Most storage is named and linked throughout the castle
- Anything that says "Search" is safe; if it says "Take", it will respawn
- Unnamed chests are not linked but are safe/won't respawn
- 8 coffins (that can switch to beds) in the lower castle area bedroom
- Count's Quarters has 1 (unchangeable) coffin
- Working doorbell
- Much more unlocked after defeating the count (read below)
- Plus many more surprises (Can't spoil everything...)
Unlocked after defeating The Count (Player Home Mode):
- All enemies will be disabled and stop respawning (except the ones in the exterior space of Transylvania)
- Travel via the Mystical Skull to any city or town and other parts of the castle
- A teleport spell tome to get back to the castle will be on the table too - Works from anywhere and knows where the castle is
- Transport the castle to a new worldspace, Transylvania, and return Solitude to it's former glory by activating the Dwemer lever in the back right upper room
- The organ will soon play Dracula's theme song when played
- Switches will appear near the front door to add/remove the pets or castle workers
- The giant castle guards out front will respawn under your control
- The minions will revert to "normal" - Some will stay and help you because you saved them from the Count's grip
- Norman is a vendor
- Damien will provide you with blood potions
- Ilsa will make you lockpicks
- Victor (in the armoury) will make arrows of any ingot you bring him
- Hester will provide you with some food if you're hungry
- The Carnal Knowledge tome (increase magic skills) and the Blood Font (change your appearance) in the back right tower can now be used by spending Hearts
- The library door will unlock giving access to a huge variety of random books (different each playthrough)
- All shrines and standing stones are inside
- A special staff enchanter that can be used to all the regular staffs plus craft unenchanted staffs and a couple new necromancy staffs
- The Underground Caverns hidden in the library contains the spider imbuing station, most ore types to mine (1 of each so far - gold and ebony are hidden deeper in the cavern) AND an armada of all kinds of spiders to fight and harvest pods from, gem and generic storage, and a sleeping area
- Two buckets appear near the kitchen door - one w/ cleaning supplies and one w/ bones
- The cleaning bucket gets rid of the bloodier items, webs and the small spiders
- The bone bucket will switch it all back
Castle Followers:
Unless you know what you're doing!
Leo Belmont - Custom Voiced Follower
Leo is a unique Khajiit follower. (His name was inspired by Leon Belmont - one of the earliest known Belmonts.) He will be waiting outside the castle for help. He will offer a TOTALLY OPTIONAL quest involving the castle that will lead to him being your follower. He should move into the castle after the Count is dead though. (If that's a problem, the only solution atm is to use the console to disable him.)
If you are looking for a challenge, refuse him and he will go wait at the Winking Skeever. You can always recruit him after killing the Count.
Familiars
They live in the castle after defeating the Count. Both are essential, will carry your burdens, do favors (if they can...can't sit in chairs, etc.), and, of course, wait/follow at your command. They will also magically teleport home when dismissed. (If using NFF, select the "Join me, I could use your help" dialogue option if there's 2 of them)
- Scourge - the bone hound - Throne Room
- Pazuzu - a green, miniature gargoyle - Alch/Ench Room
Castle Guards
The two "friendly" castle guards that hang out in front of the castle after defeating the count are now able to (very slowly...unless they're attacking...please be patient...they get very angry when rushed...) join you on your adventures!
- By design, they will NOT follow you through doorways
- They will fast travel with you however (even into cities/towns)
- They will hang out near the last door you went through until you come back if you go shopping or dungeoning (or if you forget and walk into town with them following you)
- They are not essential, but will respawn near the castle if they get killed
- They only follow and fight. Sadly, they said absolutely not to the burden carrying :P (it's mostly cause they can die tho...)
Known Issues:
- DO NOT use the organ in the castle to toggle the music on/off. That feature will be removed in the next update. It can cause issues with the music either not playing at all or playing where it shouldn't.
Compatibility:
- If you run DynDoLOD with this mod enabled, it'll fail with errors because the castle is marked as full LOD so you can always see it from far away with or without using DynDoLOD. If you want to use DynDoLOD, uninstall or disable this mod, run DynDoLOD, then reinstall/enable this mod.
- Unkown incompatibility/Skyrim bug may cause Dracula's Castle music to play in unwanted places. If this happens, open the console with the ~ key and type: removemusic ho20_castleentrance (Thanks, unknown111)
- This WILL register a lot of conflicting files with my All Hallow's Eve mod. They are the same files. Just pick one to load, makes no difference.
- Patches for Solitude Expansion, Dark Forests of Skyrim and The Marshlands are available under the Miscellaneous Files section
- The Great City of Solitude will clip with the castle - I've also experienced guards spawning on the bridges above and going down and out through the castle
- The NPCs in the castle don't have voices yet so you might want to use Fuz Ro' Doh if you don't already - if anyone wants to voice any of them, let me know
- The same NPCs may also turn hostile towards the small spiders in the castle, and in some cases, (maybe they hit a follower by accident who attacked back?) somehow become hostile towards the player. Generally, they all just go crazy for a second summon a bunch of bone guards then just stop.
Current Mod Development:
- Replacing and expanding music in the castle/Translyvania
- Reworking boss fights to make them more fun and difficult
- Reworking Transylvania climate and level design
- Adding the Dark Lord's Fortress castle into the quest somehow
- Reworking the original quest without Leo
- Adding more enemies to both castles with more bosses
- Post any suggestions in the comments
Credits:
Thank you to all the artists and modders who created these assets and made them available! You are amazing!
- DarkFox127 - Creation Kit Tutorials - Teaching me everything I know about the Creation Kit
- badgremlin – Many amazing Halloween resources including one of the hanging skeletons, the witchboard and more
- InsanitySorrow – Foodstuffs and more
- Mihail – Rustic Weapons Pack, Necromaster Robes, Enemy Bats, Foglings
- LWatson95 - Liam's Clutter Resource SE
- Oaristys – Modder's Resource Pack
- Elianora – Elianora's Extra Resources
- Prometheus –Beast Skeletons
- bfadragon – Resource extra food v2
- Blary – Multiple Resources
- jet4571 - Jets Resources
- Stoverjm – Open Books Library
- Runspect – Resources for modders
- Ochinsama - Witch Hat (ClothingMod002)
- JadeRoyale –Pottery Recolor
- BrettM – FPI Experiment Pack 1
- Leodoidao - Multiple Resources
- mmccarthy4 - The DoomStryke
- Deserter X - dianka33 - Hanaisse - docteure - DX Staff of Necromancy
- cryptoporus - Kinoko Headgear
- MyFirstPony - Spriggan Mask
- ARYANtheAG - Beast Masks of Skyrim
- ghosu - Ghosu - Helmets Bone Shield and Staff
- Vicn - Vicn Creature Pack
- dogtown1 - Skyrim Monster Mod
- Skinnytecboy - Be a Skeleton Ghost Pirate
- Misuzu - MSZ Goods
- DeadMerc0610 - Darksiders 2 Death mask
- BurntBiscuit and Tyf-E - HD Jack of Blades Armour
- MoicoM - Guy Fawkes Mask
- Gendundrup - Nexus Creature Resource
- XvomTheMad - The Spider's Leg
- Neighgoth - Draugr Cat Resource
- Kelretu - Kelretu's Modders Resources
- Zardalu - Vampire Castle
- XfiXy8 - Horrified Female Scream
- opusGlass - Cannibal Draugrs
- jerminator - Skeleton Textures
- OldSaltyCroc - Dawnguard Castle Floor - Fix for dintrcenter01
- Konami, Zardalu & thedarkone1047 (DaveUrban10) - Dark Lord's Fortress
- PraedythXVI - Unique Skulls HD
- Aipex8 - Fangs and Eyes
- patobek - Crimson Ranger Armor
Castle Music Credits:
- JAWS Theme - Piano Cover - Grant Larcom
- A Nightmare on Elm Street - Main Theme (Piano Rendition) - The Blue Notes
- Harry Manfredini: Friday the 13th Suite - Arts at MIT
- The Castlevania Collection (piano) - lara6683
- Bloody Tears - Castlevania II: Simon's Quest (solo piano arr. based on kaede arrangement) - purpleschala
My Other Mods:
Monster Mash
Dark Lord's Fortress
Project Halloween