Skyrim Special Edition

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About this mod

The pesky Foglings are small, self-mutilating goblin-like lesser vampires who live in a permanent semi-ethereal state due to their low intelligence and inability to master the powers and effects of vampirism. They live in constant agony as they insist on coming out of their hiding places during the day, thus burning their skins painfully.

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"The pesky Foglings are undead goblin-like creatures, vampiric in nature. They belong to the lesser vampire ranks that roam across Coldharbour. Not specially smart, they seem to lack the skills to deal with the powers of vampirism properly, as observed by scholars. Proves of that can be seen simply looking at their behavior: despite being vampires, they can be seen outside at day, what burns their skin painfully, nevertheless they remain going outside during daytime and they simply self-mutilate themselves with their claws trying to stop the pain caused by their skin being hardly burned by the sunlight. Because that, Foglings have huge holes on their torsos and several of their internal organs and bones were simply mutilated by themselves.

Another proof pointed by scholars that they are not able to deal with the vampirism effects is the fact that they seem to be unable to use the invisibility powers properly too. Because some lack of magical ability, they cast on themselves some kind of permanent half-invisibility spell that makes them live permanently on a semi-ethereal state. They cant use properly the advantages of a well casted vampiric invisibility spell, nonetheless that permanent semi-ethereal physical condition makes them 50% resistent to all types of damage.

Their adaptation was, despite all the disadvantages, very good, because they use the permanent mist around them and their not completely tangible form to create ambushes to their victims. Nords tells that the sight of glowing yellow lights on the swamps or forests at night is not a signal of fireflies, and you must run from there as fast as you can, because they are the glowing eyes of the Foglings, that already have seen you too.

Used as minions by other types of more intelligent vampires, you can find them wandering Coldharbour, Soul Cairn, and also commonly in vampire lairs on Nirn. Some also seek protection living close to some lone Hagravens on the Reach, offering their service to the feathered hags. Scholars do not know much more about the Foglings because its impossible to aproach them without risks and because its also commonly impossible to deal with their masters, the vampires, to ask them questions regarding that matter, or about other themes much more interesting than walking goblin corpses. But a big part of them believe that Foglings are just Goblins that have contracted Sanguinaris Vampiris or another form of vampirism, and became undead, pretty much like the process when a human becomes a vampire. But because goblins are just simple-minded creatures, they usually do not become true masters of the vampirism, only self-mutilated insane beasts that exist permanentely in a unstable and cursed magical state. The poor "life" of this creatures and their absolute inexistent skills to deal with the powers and traits of vampirism seem to justify that statement. 

The vampire dust produced by Foglings is specially more powerfull than the regular vampire dust, possibly due to the incessant use of vampiric abilities applied to themselves, albeit in a clumsy way."

by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)

- 4 new creatures: Grave Fogling, Swamp Fogling, Forest Fogling (2 variants)

- 1 new ingredient: Fogling Dust

So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)

The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.


Mihail- re-modelling of the original models, sounds, animations, effects, spells, scripts, loot, game implementation

Some assets used on this mod belong to:

CD PROJEKT RED - original models and textures