Skyrim Special Edition

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  1. kojak747
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    FILES : CONTENT : LOAD ORDER : DISCORD : LE : PATREON :
  2. kojak747
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    CHECKOUT MY LATEST MOD STARJUMP
  3. kojak747
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    FAQ & UPDATE INFO

    Spoiler:  
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    Q How can I improve performance
    A Try the Experimental Navmesh patch in Miscellaneous files. Put it at the end of your Load Order, just behind DynDOLOD. Navmesh edits in Solitude from other plugins, cannot under any circumstances, go after the ES Navmesh plugin.

    Q
    I have clipping terrain, buried stuff etc
    A
    Move the ES Terrain patch to a higher priority in your Load Order and re-run your grass cache

    Q
    How well does this mod perform?
    A
    Depends  - e.g. On an empty game, on a laptop, 55FPS
     
    Q
    How can I use vanilla textures for this mod?
    A Try Enhanced Solitude with Vanilla textures 

    Q I have flickering buildings?
    A There is a flickering fix patch in the downloads.

    Q There are invisible walls?
    A Use the collision planes patch in the Miscellaneous downloads section. JK/eFPS users check the Patches info below.

    Q Can I port this to Xbox?
    A No. It's not possible due to existing permissions.


    INFO


    ES V3


    Version 3 of Enhanced Solitude is under development! New features include

    an MCM with multiple options... that will reduce drawcalls and improve performance.

    Alpha 3.1 has about 2/3rd of the MCM setup.
    That includes -  the Rookery, Red Flags, Golden Hen, Proudspire, Bathouse, BP Courtyard, Copper Dragon Brewery, The Imperial Physician, Divine Octavo, Exterior Terrain, Flora, College Of Whispers, Cake O Clock Bakery, Books Of Skyrim, Blacksmiths and some others probably.


  4. kojak747
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    PATCHES

    Spoiler:  
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    Available Patches: (Recently updated)



    ES AI Overhaul in optional downloads
    ES Bells of Skyrim patch in optional downloads
    ES BPT LoTD in optionals
    ES Collision Planes in Miscellaneous downloads
    ES DevAveza patch here Enhanced Solitude and DA Skyship here
    ES Dlizzios Mesh Fixes in optional downloads
    ES Drinking fountains of Skyrim patch here
    ES Drengins Blue Palace Terrace in optional downloads
    ES Enhanced Landscapes patch here
    ES Enhanced Trees of Solitude in optionals
    ES Epic Solitude patch here
    ES Essential NPC Fix here
    ES Exterior eFPS Boost patches in optionals
    ES EVGAT patch in optionals
    ES Fixes Tweaks & enhancements patches here
    ES Happy Little Shrubs in optional downloads
    ES Immersive Laundry patch in optional downloads
    ES Imperial Mail patch in optional downloads
    ES JK Temple Of The Divines in optionals
    ES JKs Blue Palace patch here
    ES LoTD collision Planes in Miscellaneous downloads
    ES LoTD Open Cities patch here
    ES LoTD v5 Patch is on the LoTDv5 patches page here
    ES LOSII JK Skyrim patch here
    ES LOSIIv4 patch in optional downloads
    ES LOSIIv4 TML  patch in optional downloads
    ES Medieval Lanterns of Skyrim patch here
    ES Experimental FPS Navmesh patch available in miscellaneous
    ES Open Cities patch
    ES Outlaws Refuges patch in optional downloads
    ES Redbag patch in optional downloads
    ES RS Children in optional downloads
    ES Shadows of the Past patch in optional downloads
    ES Snazzy Exteriors - Brylings Garden patch here
    ES Springwood Estate patch here
    ES Storefront Patch in optional downloads
    ES Terrain Patch in optional downloads
    ES USSEP patch in optional downloads
    ES Vanilla textures for buildings patch here.


    • Modular patches between ES and Drengin's Blue Palace Terrace, Legacy of the Dragonborn v5, Palaces and Castles Enhanced, Enhanced Solitude, Enhanced Solitude Docks, Solitude Skyway patches are here.  I have updated the ES BPT LoTD patch from there and its available in optional downloads.


    JK/DOS

    JK/DOS Skyrim users get the patch from here.
    This patch file does not require a patch for eFPS (it already removes the collision planes)

    If using eFPS mod and ES + JK Patch
    do enable Occ_Skyrim_JK-Skyrim_patch
    do not enable Occ_Skyrim-Enhanced_Solitude-patch, as that will re-enable the dissapearing walls


    JK Temple of The Divines users, get the patch file in optionals




    DISSAPEARING WALLS and eFPS Occlusion mod

    Mods that cause dissapearing walls etc -

    Occlusion eFPS - (Patch in optionals)
    JK Temple Of The Divines (Patch in optionals)
    JK Skyrim (Get the ES/JK patch from here)
    Legacy Of The Dragonborn (Patch in miscellaneous)


    If you still have dissapearing walls, you need to investigate what mods in your load order are touching those collision walls/invisible planes

    Look for the following in SSEDIT and let me know what mods are touching it

    Plane Marker XX10C320
    Collision Marker 0003E610



    MAKE YOUR OWN DIY PATCHES



    REQUEST A PATCH

    Leave the details of your mod patch request in the comments. You should also include the link to the mod, and list any major conflicts.

    Thanks
  5. Bleach74820
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    Hello, can someone help me. I have this and the docks version installed but I can't find the Khajiit caravan. Where does this move them to?
  6. studmuffin1017
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    would it be possible to add a patch for statues addon for alternative courtyard? 
  7. HellPaul
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    I just tried "ES Navmesh Patch Experimental" as I remember I was seeing NPC's stuck on invisible barriers, but it says "missing Water for ENB" on its plug-in.
    I guess it's hard requirement, right?
    1. kojak747
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      I cleaned the masters and reuploaded the ES Navmesh Patch V 2.1
    2. skyrimplayer999
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      Can the ES Navmesh Patch be esl flagged or will that break something?
    3. HellPaul
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      Okay!
    4. kojak747
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      No, do not eslify any navmesh plugin. It reduces performance.  By my testing, keeping the navmesh plugin as a normal esp increases performance. You can test it out, I would be interested to know if it makes a difference on other setups.
  8. macnitrolpost
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    i download enhanced shiplods. The only mod that improves the sucky vanilla lods when using dyndolod 3.  those lods are awesome but the
    strangest thing is that only with the largeship01lod.nif i got problems. there is some purple blue distorted thing which might be a mast or something stuck  to that particular ship   : base ID is 0004dd2d.    its in solitude dock
  9. xSmokeDawgx
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    is there a option to just install it for the interior city and not the outside or docks? i just want the changes to the inner city.
  10. WallRockTree
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    I may have solved the giant Bard's College hole issue! I have been trying for... a really long time to fix it.

    The Bards College was mostly missing from the outside, but was fine on the inside (with JK's Bards College). There was a giant hole on the outside where the college should be with some parts of the building still floating there. People were falling through the hole.

    There are many posts going back thru last year, in these comments and on other mod pages, with the same problem. Some even claim they solved it, but I couldn't figure it out. Many say to install JK Bard's College, but I already had it, and still had the issue.

    First, I have no idea how much of this post is helping or hurting. It is what I ended up with, but while I did a lot of trial and error, when I got it working, I mostly stopped where I was. I hope people can improve my mod/load order here because I have other problems in Solitude I will mention below.
     
    I have installed these mods and patches (and others) in MO2 , mostly in this (imperfect) relative load order, and part of a much larger load order:

    Nature of the Wild Lands
    Enhanced Solitude SSE
    ES USSEP Patch
    Enhanced Solitude Lightened and Fixes
    JK's Blue Palace
    JK's Castle Dour
    JK's Temple of the Divines
    JK's The Bards College
    JK's Solitude Outskirts
    JK's The Winking Skeever
    Solitude Clock Tower
    Solitude Catacombs Tweak
    Enhanced Solitude SSE - RS Children Patch
    We Are The Music Makers A Bard Overhaul - Less Noisy Version
    JKs Guild HQ Interiors Patch Collection (I think this needs to be lower)
    HS Player Homes - Proudspire Manor
    and some patches for it
    eFPS - Official Patch Hub
    JK's Solitude Outskirts Patch Collection
    JK's Blue Palace - Enhanced Solitude Patch
    Enhanced Solitude - Torch Textures
    Enhanced Solitude - AI Overhaul patch
    Enhanced Solitude - Flickering Buildings Fix
    Enhanced Solitude - Exterior FPS Boost patch
    Enhanced Solitude - JK The Bards College
    Enhanced Solitude - JK Temple Of The Divines Patch
    Enhanced Solitude - EVGAT Patch
    ES Terrain Patch

    I have Occ_Skyrim-Enhanced_Solitude_patch.esp from eFPS - Official Patch Hub.
    I have the JKs Bards College - Enhanced Solitude Patch.esp from JK's Guild HQ Interiors Patch Collection.

    Notes:
    I don't have JK"s Skyrim or any Solitude Docks mods, for better or worse. 
    This is on an early game, then on a new game.
    Current game version: v.1.6.640.
    Pretty beefy computer.

    Here is what I did that finally worked.

    I reinstalled JK's Bard's College and extracted the BSA (though that maybe did not make a difference). 

    Then I finally realized there are TWO Enhanced Solitude/JK's Bards College .ESP's! One from the Enhanced Solitude page and one from JK's Guild HQ Interiors Patch Collection! I ended up moving the JK's Guild ESP patch down under the Enhanced Solitude ESP patch. I did not try the other way (with the other one lowest) 'cause in testing it already just worked.

    No more hole, and Bard's College is there after being missing for 6 months!

    Can anyone give advice on the mods/load order I have listed? Other problems I have:

    - The newer area added by Enhanced Solitude North-West of Proudspire Manor: It looks like a hole/nothingness until you get close, then that whole district suddenly pops in.

    - Nature of the Wild Lands (NotWL): the patches I have seen may not be enough. I have plants clipping through a lot of places.

    - Also in testing I had guards literally doing swimming animation through the air (!). I think that is gone now (I hope).

    Finally, I gotta say:

    kojak747! Enhanced Solitude is unreal! Simply breathtaking! The scope is so daring that of course there are some issues. I hope you can bring yourself to finish your version 3.x Thank you for this giant puzzle of an overhaul! If you want me to edit any of this I will.

    And I hope this post helps somebody.
    1. kojak747
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      Moved the ES JK Bards College patch to old files and told folk to go to the JK Guilds HQ Patch instead.
    2. WallRockTree
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      Yes, I believe that is probably the right call. Thanks again for this impressive body of work!
  11. adamjpurtee
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    Eagerly awaiting the update. Hows it going? Any ETA in mind?
    1. KnightOfYsmir
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      also curious
    2. kojak747
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      I'm still dealing with performance optimizations, and have uploaded an expiremental Navmesh patch that improves performance. If you try it, make sure it goes at the very end of your plugins, just behind DynDOLOD.
    3. adamjpurtee
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      Thanks for the update. Been holding off on Skyrim just waiting on this.
    4. neverhaveinever
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      nvm user error, sorry
  12. madmoder96
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    If anyone is having issues with Cyclic rule in LOOT, just revert back to 2.8

    Alpha 3.1 changes some rules with Enhanced Solitude Docks, I'm not sure why.

    Hopefully fixed in future updates.
    1. kojak747
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      It's because I'm moving both ESD and ES from ESM's back to ESP's because a/ I dont have a problem with ref counts in my save file and b/ it improves ES performance. If folk want to esmify the plugins themselves thats fine. Re your cyclic rules, if you look at your LO in WryeBash you will see some coloured orange, those are the ones with out of order masters in the file header. Load those plugins up in xedit, then do sort masters on the plugin. That might help cure your Vortex cyclic rules, but I don't use it so hope that helps.
  13. JJFXVR
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    THIS MOD IS INSANE!! SO MUCH THOUGHT AND WORK PUT INTO IT WOW 
  14. footgo
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    https://imgur.com/a/YIcCobI 
    What the