I have recently delved into Papyrus and making quest mods, and Starjump is a technical demo of my journey so far. The mod is focused on the bugs in a jar, where the player has to collect them all. Along the way you will meet with new characters who will assist or hinder you, in your task to get all the bug jars. The mod has a large focus on visuals and audio, with lore integration and more.


INSTALLATION AND REQUIREMENTS
Base game and all DLC.
Dyndolod to fix the LOD at the Weynon Stones (not a hard requirement)
You do not require a new game if installing the mod for the first time.
LOAD ORDER
The Blackest Reaches.esp
Starjump.esp
Starjump - Clockwork City Patch
Starjump - USSEP Patch
Starjump - Lux Patch
Starjump - Lux Orbis Patch
UNINSTALLATION
This mod contains hundreds of scripts, and uninstalling it on an existing save would be a bad idea.
CONFLICTS
Anything that overwrites/moves/edits the bugjars etc, will cause problems. To double check, load this mod up in SSEDIT, with all your other mods, but place Starjump.esp way up at the top, so its loading first, as early as possible. Then you right click on Starjump.esp/run Apply filter to show selected files only/checkbox select Starjump.esp/OK, then expand the listed records on the left pane to see what's going on. Losers on the left, winners on the right. You either make a patch and forward the resolved conflicts, or move Starjump.esp further down/towards the end of your load order, so its records win.
PATCHES
There is a patch, to go from Starfield to Skyrim, so you can come back to Tamriel via Unity.

* Be in Bleakwind Basin at night (10pm and 2am) - same deal for Golden Glow Estate
* When retrieving the stolen bug jars from Rahzar Andelious corpse, take them one at a time from his inventory. Do not do take all. If you do, put them back in his inventory.
Is this mod Lore friendly?
I did try...
The mod contains LIGHT errors in SSEDIT?
Correct, this is because I am using Lens Flares that were in development for FO4. After hundreds of hrs testing and examining papyrus logs/performance, I have not seen any issues arise from using these records, except errors like this in SSEDIT. However, this is new territory and I'm always open to advice. FYI merging this mod will break the Lens Flares, but you can fix them in SSEDIT with a delta patch. You can safely ignore these errors.
Performance?
Running this many scripts (261), the mod runs really well considering, but to make sure I ran the mod through a flame graph and fixed the heavy hitters.

SPECIAL THANKS
All the other lovely helpful people who assisted with all the scripts, mesh editing and other stuff I couldn't have done myself.
Mr O, KhrysINXS, Ashen, GGUnit, Cabal-Mind, Sacralletius and Sheson, your input and assistance was genuinely invaluable and this mod would not be here without you.
Scripting, Papyrus and Support - Mr O, Ashen, Sacrelletius, January Snow, Twisted Modding, Dunc001, David Cobb, Nem, Megaman, Sylennus, CrispRat, RedEXYeti, verikukko, SeaSparrow, Lati100, Bellcube, WSkeever, RA2Phoenix
Custom Mesh Work - KhrysINXS and Sheson
Worldspace edits - Sheson and GGUnit
Resources - Boris, Mihail, UMP1R3, Grungehog, WSkeever, powerofthree, Oaristys, Tamira and Stroti, Inxsive, Halofarm, Mathy79, Trainwiz
Tools used - SSEDIT, Nifskope, Papyrus Profiler, Gimp, Papyrus Compiler App, Audacity
Video, FX, CK and base game files - Bethesda
The YT Tutorial that made this mod happen - MillerBoy
If I have missed anyone out, please accept my apologies, get in touch with me so I can fix it.

