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The Elder Scrolls - Tomebound - Traditional Chinese Translation
Changelogs
Version 1.2.3
Tomebound v1.2.3 new features, changes and bug-fixes:
New Features:
Bug-fixes: - fixed missing textures for Silence (they were causing purple squares). - fixed "per second" spell description in magic menu for Absorb spells. - fixed incorrect value modified in Lightning Form spell. It now uses MagickaRateMult instead of MagickaRate.
Changes: - Lightning Form duration has been significantly reduced for balancing purposes; duration is 20 seconds. The Dual Casting perk will increase its duration to compensate for the change. Also adjusted its description.
Version 1.2.1
Tomebound v1.2.1 new features, changes and bug-fixes:
Bugfixes:
1. Fixed missing textures and meshes.
Version 1.2.0
Tomebound v1.2.0 new features, changes and bug-fixes:
New Features:
1. Vampiric spells (vanilla and Tomebound) have new blood-sounding sound effects. 2. Immersive Sounds - Compendium support.
Bugfixes:
1. Fixed incredibly high 'Silence' spells' magicka calculating costs.
2. Vampiric spells are now being sold. NOTE: They were included in the leveled lists
through manual placing; any mod manually edits Feran's chest will not be compatible.
3. Vampiric Drain now gives XP.
4. Vampiric Veil no longer leaves an everlasting red shader on the player.
5. Weakness to Poison' spell now affects targets.
instead of poison to properly give the effect of resistance (since it's not a poison potion).
6. Affliction spells are now properly affected by anything with 'Resist Disease'.
Changes:
1. Healing-over-time spells will no longer stack.
2. Vampiric spells (vanilla and Tomebound) now have blood-sounding sound effects.
3. Removed unused content in the .esp file. 4. Updated all patches.
Version 1.1.1
Removed the ESM tag on the esp file.
Version 1.1.0
Spells:
• Updated patch for Better Vampires and Sacrosanct to compensate for all new changes below where applicable.
• New patch for Elemental Staffs SE; all staves in Tomebound will use the new textures and meshes from Elemental Staffs.
• New patch for Ordinator; all Skeleton summons are removed from player access in favor of Ordinator's Skeleton creation.
• New patch for Path Of Sorcery; all spells benefit from its perk trees and all Skeleton summons removed in favor for Path Of Sorcery's Skeleton creation. This is perfect synergy.
Spells:
• New Vampiric Spell: Conjure Death Hound (Unlocked at 50 Conjuration; bought from Feran in Volkihar keep).
• Adjusted healing-over-time spells; the healing offered is more balanced now. This is tentative depending on feedback.
• Vampiric spells, both vanilla and chocolate, will now offer Destruction XP and be effected by Destruction magicka-halving perks to make vampire builds more fun to play. (My own future perk overhaul will implement chocolate perks that will partner this change, and many others).
• Increased magicka cost of chocolate Vampiric spells to accommodate for the XP gains and perk benefits.
Magic Effects:
• Fixed target conditions on Poison spells; they will behave like vanilla poison rune and not damage undead, dwarven constructs, etc.
• Fixed incorrect name in Eminent Ward's magic effect; it will now save Ward - Eminent instead of Ward - Greater.
• Adjusted Skill XP gained from casting Salve Self; it should be a reliable way to level up restoration now if you constantly use it.
• Adjusted Resist Magic, heal-over-time and carry weight magic effect so that perks will increase the time the effect is active, rather than the strength of it. Balancing purposes.
Visual FX:
• New inventory, body, and hand FX for vanilla and chocolate Alteration flesh spells (oakflesh, ironflesh other, etc.) to distinguish each tier. Master-level Dragonflesh will be updated at a later time.
Version 1.0.0
If you used this mod before, then you know it had some bugs, mistakes, etc., that needed to be fixed. There was also a lot of
underlying errors you couldn't see through gameplay (CK related: pricing, incorrect magic effects, etc.). All of these errors and bugs,
that I have seen, have been fixed. List of fixes is below :)
MAJOR FIX: Cleaned the esp. file; unused items have been deleted, etc.
Spells:
• Disease spells have been theoretically renamed to Affliction to fit into Skyrim more.
• Renamed Lightning Touch back to its lore name, Electric Touch, as well as its scroll and staff.
• Renamed Thunder Grasp back to its lore name, Lightning Grasp, as well as its scroll and staff.
• Readjusted Destruction Touch spells' magnitudes (damage) to match their lore values, and for balancing purposes.
• Fixed Auto-Calculate settings for dozens of spells.
• Readjusted Spell Magicka Costs for a dozen spells to semi-match those from previous Elder Scrolls games and from vanilla Skyrim.
• Edited Fire, Frost, Shock, Affliction, Burden, and Soul spells' descriptions to match Skyrim's descriptor style.
• Fixed bug where Open Expert Lock spell wouldn't open lower-level locks.
• Fixed bug where Pacify Rune made targets hostile.
• Added Impact perk functionality to Destruction Touch spells.
• Burden spells have been reverted back to their lore nature; they are touch spells now.
• Reanimation spells are now smoother to use.
Scrolls:
• Fixed incorrect magic effect on Fiery Grasp scroll.
• Fixed incorrect magic effects on heal over time spells (Salve, Remedy, etc.).
• Renamed Conjure Skeleton scrolls to their updated names.
• Added missing scrolls for all Conjure Draugr spells.
• Fixed vanilla style values on Tomebound's scrolls; now both vanilla and Tomebound have Uncapped Scroll Potential.
• Added missing scrolls for Planewalk spells.
• Burden scrolls have been converted to Touch scrolls.
• Added more look diversity to the scrolls' inventory model.
• Adjusted the prices on all scrolls.
Staves:
• Added missing staves for all Conjure Draugr spells.
• Removed Staff of Burdening; touch spells shouldn't be staves.
• Removed ALL Burden staves as they are now Touch spells.
Magic Effects:
• Fixed incorrect Flags for Fire spells; FX Persist and No Death Dispel flag is now correctly set.
• Tweaked Flags for Affliction spells; No Death Dispel flag is now set for more immersion.
• Tweaked Spellmaking settings for Carrying Capacity spells; duration will now be boosted instead of magnitude when dual cast.
• Fixed Taper effect on Fire spells to provide the "Targets on fire take extra damage" bonus effect.
• Fixed incorrect Flags for Frost spells; No Death Dispel is set to false while No Duration is set to true to match Skyrim's Frost spells.
• Fixed incorrect Flags for Slow spells; No Recast flag is now set.
• Applied Magic Resist value to Soul spells; NPCs with magic resistance will now affect Soul Siphon, Soul Split, and Drain Souls.
• Fixed Skill Usage Multiplier setting for dozens of spells.
• Fixed Magic Armor Other spells not dispelling itself or vanilla Magic Armor spells when cast on the same target.
• Adjusted Casting Time on Illusion Touch spells; they will ready faster.
• Tweaked the Spellmaking settings for Burden spells; duration will now be boosted, instead of magnitude, when dual-casted or buffed by other perks.
• Added dual casting bonus to Absorb Skill spells; the magnitude of the spell will now be boosted when dual cast.
Sound FX:
• Fixed looping sound when casting the Weakness to Poison and Drain Souls spells.
• Tweaked the casting sounds for Soul spells to help prevent future looping.
Visual FX:
• Changed Drain Souls hit shader back to Skyrim's Soul Trap shader for visual consistency.
• Added an Image Space Modifier when casting Soul Siphon or Split; this will give a visual cue for when the spell is cast.
• Added new poisonous visuals to the Poison spells.
• Changed Dragonborn's Poison Rune visuals to match updated poison VFX.
• Changed Reanimation spells' Hand FX to resemble its new spell casting.
• Changed Hand FX on "aggressive" Illusion spells to differentiate them from its "non-aggressive spells; both Tomebound and Vanilla were affected.
Leveled Lists:
• Added missing spell tomes: Soul Siphon, Drain Souls, Conjure Skeleton Warlock, Conjure Lich, Waterwalking and all Conjure Draugr to the leveled lists.
• Added missing staves: all Conjure Draugr to the leveled lists.
• Added missing scrolls: all Planewalk to the leveled lists.