Skyrim Special Edition
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Elyem

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  1. Elyem
    Elyem
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    Tomebound Rework Update


    Carry Capacity Spells

    In the current version of Tomebound you can find Carry Capacity spells. They work by being cast once for a buff in carrying capacity, not taking into consideration whether the player is actually over-encumbered or not; this means you get the same XP in either case every cast. Well, that's no longer the case!

    In the upcoming rework of Tomebound they will now be aware of the player's carry weight state and give the proper amount of XP depending on it. If the player casts a Carry Capacity spell while not being over-encumbered, then they will be granted very little XP while gaining the buff. If they cast the same spell while actually being over-encumbered, then they will get the normal amount of XP that is intended. This will help prevent XP-gain exploits while encouraging players to use this spell as intended, unlike Courage where you can simply cast it on any NPC and gain many Illusion skill levels.

    I post more updates over on my Patreon, so if you're interested in knowing more about this then that's where you'll find what you're looking for! :)
  2. Elyem
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    ATTENTION

    As this was my first ever "intricate" mod, I'm gonna be rebuilding this from the ground up. I feel like I've learned a lot more about the CK through experimentation and also general mod-building practices by studying veteran modders and their work; I can definitely do a better job with this project.
    I've resumed work on this! I'll be uploading progress reviews on my Patreon so that I don't clutter this comment section

    Have a great day!
  3. Elyem
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    Follow the development process of my mods at my new Patreon page—its cleaner and more modern! Nothing has changed, as in everything remains public and free. If you would like to offer support, then the option is there; it's undeniably not mandatory. I would just like my own platform instead of this comment section where I can share and talk about my projects with people who are interested and passionate about them.

    Note: Right now I've been vigorously working on the next version of Veydosebrom, which is why I've paused Tomebound's update.

    Enjoy the rest of your day:)
  4. Elyem
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    UPDATE


    I've nearly finished reworking the unlock spells; they work by being cast on actual locked objects now with no pop-up message-selection box! This small detail makes them way more immersive than ever before.

    Here's a screenshot of the magic light, hand art and the shader played on the object when unlocked. The shader lasts for about a second with smooth fade-in and fade-out transitions. Like a flash. It's bright to make it feel magical.

  5. Elyem
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    Find the Full Spell List here.

    I didn't want to clutter the description with it.

    Spell descriptions aren't included in the spell list for one reason: immersion!
    I want you all to feel as if this was part of the main game since the start; play with it and discover
    the new additions as you go about your playthrough!

    Read the Docs & Logs tab for additional info first, then post your question :)


  6. Derialund
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    I was looking to implement the spell of this mod on my game-run, but the problem is that it hasn't been updated from a long time (5 years from now) and the bug section shows various serious issues on the spells it offer.
  7. jongong
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    why is my character all the time touching his head 
    1. visualsn0w
      visualsn0w
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      bruh, not this mod. It's EVG Conditional Idles when youre low on magicka
    2. AnthWizard
      AnthWizard
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      LMAO
  8. KazMiller
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    This is my favourite magic mod, I've already commented this somwhere here. Just came to ask - are there's any news on the update? 
  9. AlucardOSB
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    does Sacrilege need a patch?
  10. BigBoyModderSkyrim123
    BigBoyModderSkyrim123
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    Hello is this mod compatible with Odin since Odin overhauls magic and whatnot. Will this have issues with this mod?
  11. alibeybal
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    I respect your commitment to "immersion" and not reveal what the spells do but I'd rather know what I'm adding to my game.
  12. dudoka
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    Hi!

    Is there any chance higher tomes wouldnt be buyable in a simple vendor?
  13. Kasteus
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    Courage and Rally spells doesn't do anything if you have Odin - Magic Overhaul mod. Is this mod compatible with Odin ?
  14. lucabarbierisosa
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    Tomebound for some reason breaks the fury spell. Any idea how to fix it? 
    1. Poopshaman
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      I had the same issue. Luckily, it seemed to be a load order issue. I was using Tomebound, Path of Sorcery, and the patch.
      Need to have it loaded in the order of:
      Path of Sorcery
      Tomebound-Path of Sorcery Patch
      Tomebound

      Don't know if you solved it since then, or anyone else coming along with this problem, but this is how I fixed it.
    2. lucabarbierisosa
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      Well, I guess it was worth the wait! I can't remember if I fixed it, but I'll have what you said in mind. 
  15. Kulharin
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    Any big news on the big update?
    1. Elyem
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      All I can say is that progress on it has slowed since my semester resumed on January 18th. It was already slow to begin with because I'm taking my time with every aspect of the spells--specially the scripting.

      BUT!

      I have completed the Open Lock, Feather, and Fire, Frost, and Shock Shield spells. They all have scripting to some degree, but it's nothing to worry about. They are called and ended on every instance and don't hold up the queue with wait functions; if some conditions aren't even met at the start then they won't even run. They help with providing the right amount of XP for what they're intended to do. I.e. the Open Lock spells can unlock any lock lower than their difficulty level, but will grant the XP based on that lock. So, Open Adept Lock can open a Novice level lock, but won't grant Adept XP … it'll grant the XP as if the Novice Open Lock spell was used.

      I have stripped a lot of the features and will be reimplemented in other ways to have the most compatibility possible. This will purely be a spell package that extends vanilla with magic from the previous games. 

      Other than that, that's it
    2. Avastgard
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      I've been away from Skyrim for some time and have recently come back. This mod was one of the first I came to install.

      Is there a chance you could release an update at least with the unlock spells? This is the feature I most look forward to.
    3. KazMiller
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      Tomebound is my favourite magic mod. I hope you will be able to release a new version in the near future!