About this mod
This is a standalone version of the weapons, armor, and clothing overhaul that is included in The Cathedral Concept - Total Visual Overhaul.
- Requirements
- Permissions and credits
-
Translations
- French
- Changelogs
The Cathedral Concept is a comprehensive visual overhaul for Skyrim. It is lightweight, consisting mostly of retextures and improved models, so that you can use it as a foundation without having to worry extensively about compatibility. This mod page is for the weapons, armors, and clothing found in The Cathedral Concept. You are welcome to join us on our discord if you have any questions, want to provide feedback or even want to help with the effort, you can also check out the other mods in The Cathedral Concept if you are curious.
The following authors have contributed with their mods below. Consider that modifications have been made and WAC does not necessarily reflect the authors' original works. Please download, endorse, donate, or leave comments of support to the following authors for their contributions to Skyrim modding and The Cathedral Concept.
- SkyRealism - Shiny (HD Armors and Weapons with Environmental Reflections) by MTichenor
- IPM - Insane Armory - Bows Crossbows Axes Hammers Maces Shields by insaneplumber
- Improved NPC Clothing - HD by BaronDavid
- HQD Yarls Clothes by yutakata
- HQD Citizens Clothes by yutakata
- HQD Traveler Clothing Redraw by yutakata
- Better Textures - Dragon Armor and Weapons by Daniling
- CC's HQ Guard Shields by ClearanceClarence
- Dark Brotherhood HD armor retexture by Redtox
- Dawn of Dawnguard Armor by Redtox
- Thieves Guild Armor HD revival by Redtox
- Caliente's Beautiful Bodies Enhancer -CBBE- by Ousnius and Caliente
- Remiros' Chitin
- Remiros' Ancient Falmer Armor HD
- Remiros' Auri-El HD Redone
- Remiros' Dawnbreaker HD
- Remiros' Wabbajack HD
- Remiros' Bloodskal Blade HD
- Remiros' Ebony Blade HD
- Remiros' Hrothmund Axe HD
- Remiros' Long Bow HD
- Remiros' Scimitar HD
- HD Reflective Ebony Armor and Weapons
- Yet Another Blade of Woe by Remiros
- aMidianBorn stormcloak officer armour by CaBaL
- aMidianBorn Imperial Studded "Light" by CaBaL
- aMidianBorn Scaled Armor by CaBaL
- aMidianBorn Hide "Studded" by CaBaL
- aMidianBorn Leather Armor by CaBaL
- aMidianBorn Orcish Armor by CaBaL
- aMidianBorn skyforge weapons (optional) by CaBaL
- aMidianBorn Bonemold armor by CaBaL
- aMidianBorn Unique Items by CaBaL
- Refractive Stalhrim by MusicAndSilence
- HD Falmer Armor - Weapons by xTxVxTx
- aMidianBorn Matching Armory - Glass Armor and Weapons (Concept Art and Morrowind Version) by CaBaL and deletepch
- Executioner Axe UD SE by Tall-n-Mighty
- HD CubeMap Collection by cALAMIN
Alternate Sets - aMidianBorn Elven Armor (Dark) by CaBaL
- aMidianBorn Steel by CaBaL
- aMidianBorn Plate by CaBaL
- aMidianBorn Ebony by CaBaL (Black)
- aMidianBorn Wolf Armor by CaBaL
- aMidianBorn Blades Armor by CaBaL
- CC's HD Daedric Weapons and Armor by ClearanceClarence
- Ancient aMidianborn Dwarven Armory by Wolfman5750 using resources from Cabal120 and SRW0
- Elven Weapons for Silence SE (Dark) Erlioniel
To understand compatibility, you need to understand how this mod was made. Cube maps have been added to metal armors and weapons so they actually look like metal. This means we had to replace the vanilla meshes. Because of this, for any mod that overwrites these meshes, you'll want to enable the same cube maps in order to have consistent appearance among your gear. We did this for the weapons and shields from LeonWolf and Insane Armory. If you do not do this, the worst that will happen is some of your gear will look shiny, and some of it won't. MTichenor explains how to do this on his posts section of SkyRealism.
For most of the iron weapons and scimitar, these have completely new models and new textures. Do not overwrite iron weapon or scimitar textures or you may find that your meshes aren't properly uv mapped. Again, the worst that will happen is aesthetic compromise.
For improved closed-faced helms, you can grab the SkyRealism patch from the Oldrim nexus page to overwrite! These do not require SSE-optimization, they work out-of-the-box without issue. In fact, SSE-optimizing Oldrim meshes degrades the mesh quality and should not be done when it can be avoided.
Believable Weapon Patch
Armor Mesh Fixes SE
Armor Variants Expansion
There are two primary philosophies when it comes to modding, Parlor and Cathedral, originally coined by the former modder, Wrye.