Skyrim Special Edition

531 comments

  1. JonnyWang13
    JonnyWang13
    • premium
    • 2,627 kudos
    Locked
    Sticky
    The thread is now closed due to the high volume of comments across our many mods and our inability to efficiently address them within the nexus. Please direct all questions and comments to one of the following:

     


    Cathedral Discord: https://discord.gg/uTBftJY

  2. MidonaRhel
    MidonaRhel
    • supporter
    • 2 kudos
    Locked
    Sticky
    Hi there, with the new version CBBE and Ecotone Dual Sheath support is in the mod, if you find anything jarring please let me know and I will take a look at it, a screenshot and a post in the bugs section is my favorite way to get that information but contacting me on discord or here is fine too. If you feel strongly about some change (like removing unique uniques) or have ideas for improving the mod please put them forward, for now the mod will be under very active development and feedback is always great.
  3. deleted58243266
    deleted58243266
    • account closed
    • 3 kudos
    Sticky
    RUSTIC CLOTHING - Model/Texture Replacer (half of the files conflict)
    RUSTIC ARMOR and WEAPONS - Model/Texture Replacer (At least half the files conflict)
    aMB Book of Silence Unique Items and Creatures - Compatible
    aMB Book of Silence Other Modules - Model/Texture Replacer (At least half the files conflict)
    LeanWolf's Better-Shaped Weapons - Model/Texture Replacer (Almost all files conflict)
    Refracting Stalhrim Armors and Weapons - Model/Texture Replacer (All weapon meshes and one of the armor meshes conflict)
    Ecotone Dual Sheath - Compatible with the included patch
    Improved Close-faced Helmets - Compatible with a third-party patch (Mentioned in the mod description)
    WACCF - Compatible
    WACCF ACE - Compatible
    Common Clothes - Compatible
    Immersive Armor - Compatible
    Immersive Weapons - Compatible
    Unique Uniques - Compatible
    Expanded Skyrim Weaponry - Compatible
    Lore Weapon Expansion - Compatible
    Weapons of the Third Era - Compatible
    DX Faction Crossbows - Compatible
    Immersive Jewelry - Compatible
    Heavy Armory - Compatible
    Skyforge Weapons - Compatible
    Legendary Skyrim Crossbows - Compatible

    * Model/Texture Replacers are not described as "Incompatible" since whichever is loaded last, will appear in the game without breaking the other mod. But you still have to choose which Texture or Model you'd like to use in the game.
    1. axz2
      axz2
      • supporter
      • 9 kudos
      Re: "RUSTIC CLOTHING - Incompatible"
      Do you know the specific incompatibility?
    2. deleted58243266
      deleted58243266
      • account closed
      • 3 kudos
      It was discussed in details on the 5th or 6th page of the posts last I checked.
    3. Kulharin
      Kulharin
      • premium
      • 601 kudos
      Just give rustic clothing priority overwrite. Calling them incompatible is a stretch. They just replace some of the same textures so let rustic clothing win the conflict.

      Also WACCF no longer needs needs a patch anymore now that unique uniques is removed.. there is no plugin and no overwrite.

      Does a patch for ICFH exist?
    4. syclonix
      syclonix
      • premium
      • 334 kudos
      Thanks Cyan7! would be great to have this post stickied :)
    5. deleted58243266
      deleted58243266
      • account closed
      • 3 kudos
      You're welcome. I try to update it as much as I can. This part is from descriptions:
      For improved closed-faced helms, you can grab the SkyRealism patch from the Oldrim nexus page to overwrite!

      For an alternative to ICH check out Guards Armor Replacer and Heavy Legion.

      Regarding Rustic Clothing, I know that whichever is loaded last appears in the game but IMO, in a well-curated gigantic mod like this, it is not a safe bet to overwrite the assets with another gigantic retexture mod. At the very least I don't think it's as easy as comparing textures in mod organizer for this case. Especially since this mod remodels some of the armors, someone should be knowledgable enough to ensure that the meshes use vanilla UV patterns before trying to use rustic textures.

      I also am experiencing a bug which I'm not sure is caused by this mod since I have large load-order, can you guys reproduce this? While wearing an Iron Helmet near the whiterun bridge, I realized my shadow on the ground has no head.

    6. Kulharin
      Kulharin
      • premium
      • 601 kudos
      Discussion on discord sounded like rustic clothing is perfectly compatible, it will just overwrite the clothing aspect of this mod. I don't think they even change clothing meshes at all... rustic armor may be a different story.
      Would Guard armor replacer work with cathedral without a patch?
    7. TacticianLyra
      TacticianLyra
      • premium
      • 4 kudos
      What exactly is the nature of the conflict between this and Better-Shaped Bows? https://www.nexusmods.com/skyrimspecialedition/mods/15585/?

      And is there a patch for Ultimate Spinning Arrows? I'd make one myself if I had the know-how with nifskope, but...I don't.

      And in response to a question, I don't think this touches any of the guard armors.
    8. werterdert1
      werterdert1
      • member
      • 12 kudos
      Hello, I see that in the list improved closefaced helmets needs a patch for Cathedral Armory. Could someone please tell me where can I find this patch? I haven't found any on the Nexus.
    9. dravar
      dravar
      • premium
      • 0 kudos
      For any future users checking here:
      For improved closefaced helmets, patch is in the Oldrim version of improved closefaced helmets. Once downloaded, the option is for Skyrealism Shiny.
    10. darkphoenixff4
      darkphoenixff4
      • premium
      • 22 kudos
      I had a quick glance at it. The meshes for weapons and armor are replaced, but not clothes. So if you want to use Rustic Clothing or any other mod that just touches clothes, you should be fine as long as you load it after this mod. For armor & weapons, texture replacers are no good unless the meshes are replaced as well.
  4. GammaThreve
    GammaThreve
    • member
    • 8 kudos
    Iron Helmet texture from this mod is not loading. I used Vortex to install, and nothing is overwriting the Iron Helmet texture.
  5. cuddm
    cuddm
    • supporter
    • 13 kudos
    Does Cathedral Armory actually cover all vanilla armors and weapons, including (for example) imperial, stormcloak and guard armors, by now? The modpage is sadly not very clear about what is actually included/covered by this mod and whether or not there are still some things missing that need separate mods
    1. ModdingTime051920
      ModdingTime051920
      • premium
      • 0 kudos
      I did not see a difference in the guard armors compared to the retextured armors like iron. Xavbio has some retextures that fit pretty well!
    2. cuddm
      cuddm
      • supporter
      • 13 kudos
      Thanks, so guard armors (and presumably stormcloak armors) are not covered. Anything else?
    3. SupremeOasis
      SupremeOasis
      • member
      • 5 kudos
      Not covered : imperial heavy, stormcloak and city guards, Nightingale, forsworn. Dark Brotherhood is a vanilla enhancement, no new textures.
      I use these alongside Cathedral Armory : 
      Frankly Stormcloak and City Guards
      Stormcloak Armor Revival (without esp from fix)
      Frankly Imperial
      Frankly Nightingale
      Rustic Armor and Weapons (only DB+forsworn)
      aMidianBorn Book of Silence Armors (only falmer)
      Frankly Dawnguard
  6. SME99
    SME99
    • premium
    • 0 kudos
    I personally think Cathedral Armory has the most impressive and consistent retextures available, unfortunately the imperial armor isn't complete. Hopefully that'll be fixed and maybe we'll see anniversary content in the future.

    (For anyone interested, Cathedral Armory for CC exists but isn't perfect.)
  7. KaptainKronix
    KaptainKronix
    • premium
    • 0 kudos
    {DELETED}
  8. obpluto
    obpluto
    • premium
    • 40 kudos
    Does anyone else have a problem with Orcish Greatsword? Its model seems to be affected by parallax. The texture looks weird. All other weapons are fine. It's just Orcish Greatsword.
  9. popllllop
    popllllop
    • member
    • 7 kudos
    does the armor mesh fixes compatability file include the steel armor fixes update file from armor mesh fixes
  10. Bart1966
    Bart1966
    • premium
    • 1 kudos
    Why are Armor Mesh Fixes SE and Armor Variants Expansion linked near the bottom of the description? Are they recommended to load after Cathedral Armory?
    Are any patches needed for those two?
  11. Cultist12
    Cultist12
    • member
    • 1 kudos
    Hello. Someone knows how to make new weapons from Heavy Armory to match textures and meshes from this mod?
    1. Sky91
      Sky91
      • member
      • 9 kudos
      Open heavy armory in xEdit and copy over the mesh paths from skyrim.esm (I think cathedral is a vanilla replace, yes?).

      If it's not a replacer, also in xEdit set the mesh path to whatever CA is using. Textures are defined in mesh files themselves, no need to edit.
  12. 140823
    140823
    • member
    • 0 kudos
    Cathedral Armory last update 06 July 2022
    Believable weapons - last update 30 January 2022
    Cathedral Armory Believable Weapons Patch (id 46199) last update 25 February 2021
    Oh Hero of Sovongard, we need your help. Bring new compability patch to the golden halls!
  13. Sky91
    Sky91
    • member
    • 9 kudos
    Good day all,

    So I'm having trouble with the Steel, Light Steel and Wolf sets. Maybe others, but I'm early in game. They look dull gray and more like brown clay than like steel.


    • Cathedral Armoury makes them shiny by placing their own SR_Shiny_e.dds etc. cubemaps on them. CBBE conversion retains the CBBE preset, which are the default Shiny_e.dds
    • Also, CBBE assigns an extra "gray.dds" that is missing in the BSShaderTextureSet of the CA .nifs.
    • In the Cathedral Armoury CBBE Patch I found those same differences in the body armor ShapeData files.


    I tried editing the texture assignments in the .nifs to revert them all back to CA default. One time I could get the desired effect, or something like it at least, by editing the .nifs in both CBBE and the CA CBBE Patch and then regenerating the Wolf Set in Bodyslide. But I'm afraid my brain isn't [insert word for smart] enough to cope with the interlacement of it all.

    Need help to get the bling bling back :/