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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
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Author notes
Best ask fadingsignal for permission to use anything contained in here.
Permissions are granted under Creative Commons Attribution 3.0 https://creativecommons.org/licenses/by/3.0/ -- "Adapt — remix, transform, and build upon the material for any purpose, even commercially."
Any further use or modification of these images must include credits to the original author, Emil Persson / Humus and strictly adhere to the same CC Attribution 3.0 license.
File credits
Base image by Emil Persson / Humus. Permissions are granted under Creative Commons Attribution 3.0 https://creativecommons.org/licenses/by/3.0/ -- "Adapt — remix, transform, and build upon the material for any purpose, even commercially." Further modification is credited to fadingsignal.
Donation Points system
This mod is not opted-in to receive Donation Points
These are just fadingsignal's cubemaps by renamed and put in different folders so they override Cathedral Armory's cubemaps. Cathedral Armory uses Sky Realism cubemaps un-renamed, so any other mods also using Sky Realism will also be affected by these (which is probably good).
I've resaved the uncompressed .tga files as .dds files with BC7 compression (as opposed to BC1 which fadingsignal used) meaning they'll look better and load faster in-game.
Here's an overview of which cubemaps I've used to replace which ones:
The iron cubemap has been edited to be reddish brown, instead of blue and bright red. The Orcish cubemap has been tinted turqoise and made slightly more desaturated. The shiny cubemap has been desaturated and blurred slightly.