SKYRIM SPECIAL EDITION
Sneak Tools SE Edition by Haytur
Skyrim Special Edition » Stealth
Added: 01/11/2016 - 06:02AM
Updated: 16/12/2016 - 11:53PM

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Uploaded by haytur

Description

Last updated at 20:53, 16 Dec 2016 Uploaded at 3:02, 1 Nov 2016


12/9/2016
So in addition to the Cosmetic upgrades of the Arrows and Quivers (See image section for screen shots) I have updated hoods. They will no longer prevent you from talking to npc's, however they will increase buy prices by 3x, sell prices are reduced by half, and intimidation is two times as strong while wearing a hood with a mask. This was a change made due to complaints involving some quests, so there are still downsides and upsides to concealing your identity. 

1. Nexus Mod Manage: Download the mob and install it via nexus mod manager.
2. Manual: Place all the .esp and .bsa files in the data folder located in your Skyrim Folder.
3. Sneak Tools Automagically runs and there is nothing further you need to do.



Slit Throat:

Coming up behind a opponent while sneaking with a dagger or sword equipped will give you the option to try and slit their throat. Whether a throat slit is successful or not depends on the difference in level between the player and the target, the player’s Sneak and One Handed Skills, the target’s Sneak Skill, whether the target is aware of the player, whether the target is in combat. 

Knocking unconscious:
Whenever you are sneaking and come up behind a opponent while both unarmed and fists raised you will get an option to knock this opponent out if they are humanoid. If you attempt to knock an opponent out and someone see's you they will attack you and it will be regarded as a criminal act. Further more, opponents will only stay unconscious for a total of five minutes so be aware.

Killing Sleeping Targets:
Whenever you:
- have any kind of melee weapon drawn (fists do not count) and
- activate an NPC that is sleeping

you will be given an option whether you would like to perform the default action (which is either talking or pickpocketing, depending on whether you are sneaking or not) or whether you want to kill the target. If you choose for the latter, you will execute 3 powerful strikes in rapid succession in the direction you are looking. 

If you somehow managed to activate this NPC without looking at him, this will result in missing your attacks and nothing happening, but if the strikes connect they will kill the NPC (assuming he is not essential).
If you enabled the menu pop-ups through dialogue with Horstar, there will be a confirmation menu first which asks you whether you wish to slit throat or pickpocket.

By default, you will not get the option to kill an essential NPC. This option can be changed through dialogue with Horstar as well, but if you use this move on essential NPCs it WILL result in deaths and therefore might possibly break quests which require the NPC to be alive.

Identity-Concealing Masks:
This mod introduces identity-concealing masks, inspired by the Gray Cowl of Nocturnal in Oblivion and the Bandanas in Red Dead Redemption.

The default Sneak Tools.esp file contains one type of mask, named ''Dark Cowl'', which can be crafted at any forge in the Leather section and can be bought from Horstar.
There are also 2 optional files which add this identity-concealing functionality to some appropriate vanilla Skyrim headwear.

Now some details about how these masks work:
- When you equip a mask, 2 things can happen:
(1) If you are not noticed putting the mask on, and are not already remembered as being the wearer of the mask from being detected earlier, your current bounties in all of Skyrim's holds will be remembered by the mod internally and will then be replaced by a ''Mask Bounty'', which starts at 0 by default.

(2) If you are noticed putting the mask on or still remembered from being detected earlier, the 
people of Skyrim will know it is you. Skyrim's people will only notice you putting the mask on if they are in combat (it will make them more alert to their surroundings), if you are sneaking (they will think that you are acting suspiciously and keep an eye out) or if you are currently trespassing. In this case, you will be rememberd as being the person wearing the mask.
In addition to this, your ''Mask Bounty'' will be added onto your ''Real Bounty'', because the people of Skyrim now know who commited those earlier crimes.

- When you unequip a mask, again 2 things can happen:
(1) If you are not noticed taking the mask off, and are not already rememberd as being the wearer of the mask from being detected earlier, your current ''Mask Bounties'' in all of Skyrim's holds will be remembered by the mod internally and will then be replaced by your ''Real Bounty'' again which was remembered by the mod when you initially equipped the mask.

(2) If you are noticed taking the mask off (which again happens under the same conditions as 
getting detected equipping), and are already remembered as being the wearer of the mask from being detected earlier, your ''Mask Bounty'' will be added onto your ''Real Bounty'', because the people of Skyrim now know who commited those earlier crimes.

- Detection of equipping or unequipping masks does not only happen at the very instant that you (un)equip your mask, but remains possible for a few seconds after that as well. This is to make sure that the player has to find a really safe spot and remain safe for a while, and to make sure that if the player takes his mask off right after hiding behind a corner of a house, the guards that follow around the corner a second later will be able to realise it was you all along.

- If you keep your mask unequipped for 24 in-game hours (or 48 in-game hours if you were ever detected and are remembered as being the mask-wearer), your ''Mask Bounty'' will reset, because after this time it might very well be possible that other, non-guilty citizen of Skyrim have adapted to the latest fashion of wearing masks. Your ''Real Bounty'' will still never reset until you somehow pay them off.

- Skyrim's citizen will treat you with suspicion if you wear a mask. Most people (exceptions are guards, Dark Brotherhood and Thieves Guild members, followers and Housecarls) will refuse to talk to you when you're wearing a mask. 
Additionally, the same people (this time guards included) will tend to look at you more often when wearing a mask and from greater distances. If you get very close to them with your weapon drawn or whilst sneaking, they will get even more suspicious and will keep looking at you all the time, even walking backwards if that is necessary to reach their destination.

As of version 0.60, these effects are produced by an enchantment. This means that you can Disenchant items which conceal your identity and place the enchantment yourself on any item you like.

Extinguishable And (Re)lightable Fires:
With this mod, almost all fire-based light sources around Skyrim will gain a new level of gameplay. It is now possible for the player to extinguish any lit fire and to light any extinguished Fire and Water arrows (see below).
In version the current version of this mod, all campfires, candles and wall-mounted torches from vanilla Skyrim are supported, and if the mod Claralux is installed, all fire-based light sources from Claralux.esm (NOTE: only Claralux.esm from version 2A is supported, since as far as I know there are stability issues with later versions of the mod) will automatically be recognised as well. Fires placed by most other mods should also automatically be recognised, unless they introduce actual new models or new Light emitters.
Currently only the Giant campfires are an exception, because it seems unrealistic to me that these huge fires can be extinguished as easily as smaller fires.

Fires which have been changed from their vanilla state (so lit fires which have been extinguished or unlit fires which have been lit) will automatically revert back to their vanilla state after 24 hours of in-game time if the Player is not in the same location at that time.

If you run into any fire-based light-source (lit or unlit) which does not work as expected, please report it giving the following information:

- The name of the place where you are
- Preferably a screenshot of the object you are trying to extinguish or light
- A description of what doesn't work (does the model not get replaced with an unlit/lit version? Or is the model changed correctly but does it still emit light/no light?)
- If you have mods which place light sources around Skyrim (like Claralux), please list them.


Fire Arrows:
This mod introduces Fire Arrows, which can be crafted at any forge in the ''Iron'' category.
They can be crafted in batches of 5, 10, 15 or 50. They can also be bought in Horstar's shop.

Fire Arrows are made of a dark wood which deals no damage upon impact by itself, but ignites when fired using a bow. They can be used to set enemies on fire (dealing a small amount of Fire damage or to ignite light sources (see the feature above).


Water Arrows:
This mod introduces Water Arrows, which can be crafted at any forge in the ''Iron'' category.
They can be crafted in batches of 5, 10, 15 or 50. They can also be bought in Horstar's shop.

Water arrows can be used to extinguish light sources (see the feature above), but have no other special uses.


Noisemaker Arrows:

This mod introduces Noisemaker Arrows, which can be crafted at any forge in the ''Dwemer'' category.
They can be crafted in batches of 5, 10, 15 or 50. They can also be bought in Horstar's shop.
Noisemaker arrows produce a small, harmless but loud explosion upon impact, attracting attention of nearby NPCs.

If Dawnguard is installed, batches of 5 Noisemaker Arrows can be converted into batches of 5 Noisemaker Bolts at any forge. Noisemaker Bolts work in exactly the same way that Noisemaker Arrows do, except for that they are bolts which can be fired from crossbows.

Oil Arrows:
This mod introduces Oil Arrows, which can be crafted at any forge in the ''Iron'' category.
They can be crafted in batches of 5, 10, 15 or 50. They can also be bought in Horstar's shop.

Oil arrows will drop a pool of oil upon impact, which can then be set on fire using for example Fire Arrows or any fire-based spell. When fired on NPCs and creatures, they will cover them in oil, making them temporarily very susceptible to fire damage.



Menus:
Since there is no SKSE and Skyui there are -no- mods menus, sorry there is nothing I can do about this.

Slit Throat:
Helms do not factor into difficulty because it was SKSE dependent. Once SKSE is restored I will readd this feature.

Shadows Refuge:
This has been removed, it was buggy and having issues. Later in the future I may replace it with something better.

Silent Tread Boots:
Boots that muffle the sound you make that can be easily found at the start of the game. To find these boots go to the Riverwood Trader and behind the counter you will find the boots. You will have to steal these boots of course!.

Knock Out:
Knock Out now places the opponent into a sleeper hold. This temporarly kills them for a total of five minutes and than resurrects them. It is done this way due to a bug I could nether fix nor find anyone who knew the answer on how to address.

Note: These mods are picked for increased immersion.
Alternate Start
Character Creation Overhaul
Bosmer Elder Shadow Armor
Realistic Ai Detection SE

Darker Nights
Lanterns of Skyrim

Q: I can't locate the Shadow Refuge Spell, what is going on? 
A: The Shadow Refuge Spell has been removed from the mod.

Q: Where is the Shadow Shop?
A: Because of a few issues the shop was removed, and will be reintroduced later.

Q: I cannot find rope arrows?!
A: Currently with out SKSE these DO NOT work, so they have been removed until they release SKSE.

Q: Do you plan to continue to fix this mod and update as needed?
A: Yes.

Q: Is there any plans to add more to this mod?
A: Currently I am looking into adding a black jack item into the mod at some future point.


Borgut1337: Author of the Original mod.
Chesko: For helping me find a work around to a creation kit bug I ran into in the process of this.
Tesorone: For the amazing picture in the hotbar area. Deviant Art Profile 
Jimvest: Who made the new torch arrow Sneak Tools uses.
Joolander: Who made the the original model that i use for all the other arrows
Tartaross: Who made the glow map for the above Arrow mod, which i use as well. http://www.nexusmods.com/skyrimspecialedition/mods/5565/