Skyrim Special Edition
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Diaz Dizazter

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kellthekyuss

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About this mod

now with video. mod project which overhauls projectiles from a wide variety of mods. touches upon gravity, speed, lifetime, impact force and range,
if you run a difficulty based mod set, you may want this to even the odds, though keep in mind npcs use all of these changes also.

Requirements
Permissions and credits
Y.E.E.T  - Yummy Extra Exceptional Trajectile version 2


if the dragonborn can go 200 days without sleep, then arrows can be fun
it just works - because physics is over rated when dragons breathe fire and wizards launch comets

arrow projectiles
adds extreme force  350-500 impact - this gets spectacular with fire arrows - thus the yeet
40 fade time, for vastly increased distance
extreme excessive speed - 10k to 11k
gravity .1

for firearm projectiles
.05 gravity
20,000 speed
stupid distance, higher impact force and projectile lifespan


all projectiles are now supersonic and would pin limbs if Skyrim had the railroad spike launcher :(

files are separated by mod.  all files are flagged .esl

file pre-requites are listed for each file in the downloads section

caveat #1 - this is important
there are three armoury of tamriel files
1st covers the normal vanilla arrows that get changed [yeet tam armory integration]
2nd covers the arrows from the esm - these are the addition arrows added from AoT [yeet AoT2]
the 3rd file is [better AoT silver] - this alters silver ammunition damage scaled on material
ie: daedric silver is the best, while glass > elven > orichalcum > dwarven > steel etc etc.  
so yes, this makes daedric silver arrows fairly insane against undead.  

caveat #2
Due some naming conventions with the restless dead, certain liberties were taken in
order to differentiate from the ammunition contained therein.  One can only see so many
ancient or nordic arrows so many times without screaming

caveat #3
the single mysticism magic patch reverts the gravity changes added by
mysticism to 4 spells.  1 sun, 3 fire.  these gravity changes were small but very noticeable

caveat #4
the one file with immersive weapons for the added arrows cant be changed
as I will no longer use that mod - just dont have room.  255 limit sucks!!!

Caveat #5
when using vanilla yeet and additional yeets, allow everything to over write vanilla yeet -
as stuff like armory of tamriel has it's own names and projectile meshes

caveat #6
the samurai pack 
took some liberty with a few of the extra ammo data which didn't have any projectile data

caveat #7
mods which add 1 or 2 arrows generally have the absolute best damage stats
this includes:  samurai pack, apex khajiit, sea giants and ice titans, and pink blue daedric


other mods that work well together
MCO - Modern Movement Combat overhaul - fixes the movement speed decrease from mco/adxp
Aberrant Telekinetics and Transcendent Alterations - fixes issues with advanced alteration - telekinetics
SUMCA - Suped Up Modern Combat AI - combat style overhauls for vanilla and various mods





all credit goes to
christianluger samurai pack
vickusdickus for apex khajiit
simon magus for mysticism
alanovichromanov for draugr upgrades and improvement & the restless dead
lord koz for judgement wenches - hell every wench mod is super great
enroys for the blast-tastic firearms and pistols
samanthasays for the game changing armoury of tamriel
sirrumple for the totally wicked pink and blue daedric
beyondskyrimdc for beyond skyrim morrowind bonemold
privateeye for new armory elven steel and heavy armory rare curio
tatetayloroh for ancient nord stahlrim
milhailmods for sea giants and ice titans
hothtrooper44 and the astounding immersive weapons


the rest of the skyrim dizazter collection
diaz dizazter


thank you for your time :)

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