Skyrim Special Edition

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hagbaby

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hagbaby

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About this mod

A modest collection of patches created with the help of Hishy's Open Cities xEdit script.

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I created these patches for my personal use and thought they might be of some interest to others. Whilst Hishy's script is incredibly helpful (I encourage you to try it yourself if you're comfortable with xEdit), it's not perfect - the patches it creates often require some additional tweaking. I've tidied up the plugins to the best of my ability and tested them all in game, but it's possible I've missed something - if you run into any issues, please let me know and I'll look into it. I'm currently building my load order, so expect to find more here soon!

Note: Due to the way the game handles persistent references, some of these patches may require a new save game in order to function correctly.

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The following mods have patches available:

Inconsequential NPCs (port required): Relocates urchins, labourers, and other NPCs to the open cities worldspace. I've had a bit of trouble getting the Solitude town crier to appear, but from what I understand his absence might be preferable to some users.
Prostitutes of Skyrim - Pauderek's Version: Relocates prostitutes to the open cities worldspaces. Fully functional!
SkyTEST 2022 Redux: Relocates puppies to the open Whiterun and Solitude worlspaces. Requires the new .eslified plugin.
Mihail's Monsters and Animals - House Cats and House Cats - My Version by Xtudo: Relocates cats to the open cities worldspaces. Requires Xtudo's updated plugin (both headtracking and no headtracking versions are supported).
Mihail's Monsters and Animals - Sewer Rats (port by PapaQuill): Relocates rats to the open cities worldspaces. Requires PapaQuill's port (both full and less rats versions are supported - choose only one).
Mihail's Monsters and Animals - Pigeons: Relocates pigeons to the open cities worldspaces.
Mihail's Monsters and Animals - Crows and Ravens: Relocates crows and ravens to the open cities worldspaces.
Mihail's Shards of Immersion - Hanging Dead Chickens: Relocates a single hanging dead chicken to the open Solitude worldspace. It's entirely unnecessary, but I like consistency!
Mihail's Shards of Immersion - Animal Dung: Relocates dung to the open Whiterun worldspace. Probably even more unecessary than the hanging dead chickens.
Lux Orbis: Relocates braziers, lanterns, and other light sources to the open cities worldspaces.
Medieval Lanterns of Skyrim: Relocates lanterns to the open cities worlspaces.
Skyrim 3D Signs: Relocates the new unique signs to the open cities worldspaces (such as the sign for the New Gnisis Cornerclub in Windhelm).
Natural Waterfalls: Applies the new waterfall effects to the waterfalls in the open Markarth worldspace.
GG's Impoverished Whiterun: Relocates the wooden slats to the open Whiterun worldspace.
Icy Windhelm: Relocates the snow drifts to the open Windhelm worldspace and fixes some clipping issues with the braziers.
Markarth Mossy AF and Markarth Mossy - Lite: Relocates the moss, vines, and other flora to the open Markarth worldspace (both full and lite versions are supported - choose only one).

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I've also provided a number of small tweaks for those who are interested - now moved to my Assorted Tweaks for Various Mods page.