Skyrim Special Edition

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hagbaby

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hagbaby

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19 comments

  1. namechooser
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    can you explain to me, or is there a Readme file that explains
    what exactly you are patching ? what is the change/fix you are claiming? 

    i have some of the mods on your patch-list, but everything seems to be working fine.. 
    I really don't want to install something if i don't know what it does. 
    1. hagbaby
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      My apologies for not being clearer. These mods won't be "broken" when using them with Open Cities, but without a patch, certain things will be stuck in the original closed worldspace. These patches simply move the necessary objects/items, actors, and idle markers into the new open worldspace so you can enjoy them fully.

      For example, without a patch most of the new signs from Skyrim 3D Signs will work as intended, but the new unique signs (such as the one for the New Gnisis Corneclub) won't appear.
    2. hagbaby
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      I've updated the description to be more informative.
    3. namechooser
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      Thanks for the clarification.
    4. namechooser
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      I tested out 2 patches. Mihails Rats and Cats. I have the right files, Xtudo Head tracking and Port by PapaQuill
      I have open cities installed.  I went to Riften.

      Without Your Patches Installed = There was no cats and no rats.

      I tried again installed your patches.
      I went to Riften.
      There was no Cats and Mostly all the rats were in the water.

      I provided some screenshots here.

      I want to note 2 things. The rats have a red glow because am using Detect Life. Otherwise I would not be able to see them they would blend in with the dark water.
      And I changed the name of Sewer Rat a long time ago to just "Rat". That was bothering me seeing random sewer rats in non sewer areas. But I didn't change anything else about the mod.
    5. hagbaby
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      I'm sorry that the patches aren't working. I tested them on my vanilla debug profile and there are indeed a lot of of rats in the water. I'll have to look into that! They still appear in the market area for me, though - along with the cats. I'm not sure why they're not appearing for you. Is this this a new game, or an ongoing save? The references might not be updated correctly if installed mid-game.
    6. hagbaby
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      There's a rock to the left of the entrance within Open Cities Riften. If you activate it, it will teleport you to the original closed worldspace. If the cats/rats are still there, that means the references weren't updated correctly. If so, I'll put a note in the description that a new game is required for the patches to function.
    7. namechooser
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      there are indeed a lot of of rats in the water. I'll have to look into that!

      make sure to bring your goggles and your snorkel ;)

      Is this this a new game, or an ongoing save? 

      this is not an absolute new game. have played for maybe 1 hour. never been to riften, 
      i tried a total new game, same thing. no cats. but rats in the water.

      There's a rock to the left of the entrance within Open Cities Riften. If you activate it, it will teleport you to the original closed worldspace.

      COC riftenorigin works good too.

      If the cats/rats are still there, that means the references weren't updated correctly.

      the cats and the rats are there. it looks like normal without open cities. 
    8. namechooser
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      i have a comment request, not really pertaining to Open Cities.
      just want to run this by you.

      i don't know if you make or mod this kind of thing. I ran it by Mihail - he seemed disinterested in this, but i think its a great idea.

      when i see those rats and cats running around the city, i always want the cats to hunt down all the rats. maybe that has to do with a faction tweak, but i think it would be more immersive if the cats would attack, and the rats would try and run away.
      they are a little bit too friendly right now.
    9. hagbaby
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      If it's still happening on a new save file then I'm all out of ideas! I could take a look at your load order if you don't mind sharing, but I can't promise anything. I did upload a little something that might be of interest to you, though.
    10. namechooser
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      i tried the behavioral tweaks. i couldnt get it to work. it said i needed a master "mihailhousecats.esp" . i didnt have that one.
      i had "mihailhousecats - My version by Xtudo.esp"
      I downloaded the regular version of mihail house cats (not by Xtudo). it had the right Esp file. but the models of the cats were not showing up. maybe am super tired and doing something wrong, can check it out later.
    11. hagbaby
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      That's strange. Are you using the newest release (or did you change the plugin name)? They should both be named "mihailhousecat.esp".
    12. namechooser
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       Are you using the newest release (or did you change the plugin name)? They should both be named "mihailhousecat.esp".
      i just downloaded the latest version of House cats by Xtudo . it has the right Esp.

      I tested this out in game, works great. thanks for making this mod.

      i might be inclined to edit this some. maybe give the rats increased speed, so the cats have to do more running around to get their prize. but im satisfied with how it looks, the cats have a nice attack and jump animation - looks real authentic. 
    13. namechooser
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      i just confirmed that everything is working correctly.
      your patches for open cities are working and the behavioral tweaks is working

      the problem came down to either/ And ... Mod Load order priority / ESP plugin priority .. 

      this was my final plugins list load order that worked. 
      # = Priority Number

      #235, *mihailhousecat.esp
      #236, *mihailsewerrat.esp
      #237, *mihailhousecat - Immersive Interactions patch.esp
      #238, *mihailhousecat - My version by Xtudo.esp   (old version - still installed)
      #239, *mihailhousecat - My version by Xtudo - Immersive Interactions patch.esp (old version - still installed)
      #240, *Open Cities - House Cats Patch.esp
      #241, *Open Cities - Sewer Rats Patch.esp
      #242, *House Cats and Sewer Rats - Behaviour Tweaks.esp

      Mod-List order,
      # = Priority Number

      #526 , +House Cats and Sewer Rats - Behaviour Tweaks
      #525 , +Open Cities - Mihail's Sewer Rats Patch
      #524 , +Open Cities - Mihail's House Cats Patch
      #522 , +House Cats - My version SE by Xtudo - Pet the cats
      #521 , +House Cats - My version SE by Xtudo - HeadT-newer version with proper esp master name
      #92, +Rats from Mihail 
      #91, +House Cats - - Pet the cats shft + e -this is a terrible anim but WHATEVER (old version - still installed)
      #90, +House Cats - My version SE by Xtudo - No collars
      #89, +House Cats - My version SE by Xtudo - HeadT  (old version - still installed)
    14. hagbaby
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      I'm pleased to hear you got it working! I've uploaded a newer version of the mod here if you're interested.
  2. Regalita
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    Hiya,

    Thank you for the patches. Hishy's script is great!

    I have some patches for OCS if someone wants them. Mine are "as is" though :)


    Just a tip for OCS, I have things in the vanilla world space I leave unpatched, eg the garden in solitude near the Palace, so that I know which world space I'm in, otherwise gets confusing.
    1. hagbaby
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      You're welcome! And yes, I've become a little bit addicted to the script - I've been patching the most insignificant things. As for your patches, I'm certain they'll be of use to someone if you want to share them.
  3. Rafnagud
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    Is it possible you release this as a Fomod?
    1. hagbaby
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      I've never made one before, but I can try!