Nexus Users: You may do anything you like with this mod as long as your mod is uploaded to Nexus. Please feel free to enhance, improve, expand upon, do whatever. Please do not upload to other sites without my permission.
Bethesda.Net Users: Please send me a message here or on Discord if you'd like to use my mod or include it in bundles. I will add you to a specific list of people allowed to use it and will post it publicly per the new porting rules for console.
File credits
*ToosTruus for continued support, providing fixes, and being a genuinely cool person *XilaMonstrr for upscaling my foam textures and removing compression artifacts https://www.nexusmods.com/skyrimspecialedition/users/126616023 *wskeever for Water Effects Brightness and Reflection Fix https://www.nexusmods.com/skyrimspecialedition/mods/63862 *Isoku for allowing the use of 1 texture from RW2 https://www.nexusmods.com/skyrimspecialedition/mods/2182 https://imgur.com/a/ovUmRlz (Water Add On) *RandomName981 for Smooth Water Texture https://www.nexusmods.com/skyrimspecialedition/mods/19043 (Water Add On) *SirArindel for Wavy Waters https://www.nexusmods.com/skyrimspecialedition/mods/25880 (Water Add On) *SparrowPrince for allowing the patching of his mesh. Do not use this mesh without explicit permission from SparrowPrince himself. *Nicoroshi for the Natural Waterfalls Fish Patch which is now implemented in the main plugin.
Removed DynDOLOD folder. Correct LODs are now in DynDOLOD Resources Alpha 34 and on.
Added NWF - Water Addon as part of Main mod's FOMOD.
Removed underscore from "_NW Water Add On.esp" and flagged it as esl.
Added lower SSR Intensity in "NW Water Add On.ini" tweak, & increased fog for less transparency.
Polished fxcreek meshes.
Version 1.3.5
Incorporated Hotfix 3AC7A.
Added optional patch to disable jumping fish from waterfalls.
Cleaned up the folder structure.
Version 1.3.4
Fixed floating Rapid Rocks under Dragonbridge Removed Natural Waterfalls - Rob's Location Fixes.esp Not needed because fixes will merge at runtime.
Version 1.3.3
Renamed the plugin without Underscore.
Added version number to FOMOD.
Fixed duplicate waterfalls.
Polished almost all meshes and some textures.
Changed default textures to 2k and added optional 1K textures.
Fixed overly bright waterfalls at night.
Added Natural Waterfalls Fish Patch within main plugin itself. Credits to Nicoroshi for doing this.
Added Rob's Location Patch. (Place this plugin as low as posible in loadorder). - This patch is created cause the main plugin was ESMyfied. Because of this, other mods could overwrite those fixes. Hence the patch and recommended.
Removed Natural Waterfalls - Rob's Location Fixes.esp - Not needed because fixes will merge at runtime.
Version 1.3.2
Fixed minor issue with esm causing vanilla waterfall model to appear.
Version 1.3.1
Added FOMOD with all current patches.
Changed gradient texture on ERM mesh. Added DynDOLOD mesh.
A complete locational overhaul of the waterfalls in the Tamriel Worldspace. Does not include DLC or interior locations.
Each waterfall location has been meticulously edited with new models and textures. Hundreds of vanilla wet rocks have also been added to remove seams caused by transparent falls. Sound markers have been moved to fit more accordingly.
Each waterfall has been replaced with edited meshes and new textures, except for fxwaterfallbodyslope, fxwaterfallbodytall, and fxwaterfallbodytall02. These will still be found in interior and DLC locations. However, they will still benefit from new foam textures. I did not want to mess around with interior cells due to needing hundreds of patches, but perhaps in the future.
Markarth is also affected and may need patches for edits to its Worldspace.
Along with waterfalls, all foam and rapids have been replaced with edited meshes and new textures. Rapids and waterfalls will now have much more variety than before.
Not compatible with any mods that directly alter waterfall locations. No navmeshes were edited. This mod only adds waterfalls in the locations they were already found, and hundreds of vanilla rocks to those locations. Markarth was also edited to use new waterfalls and may require patches for anything that edits its Worldspace.
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Miscellaneous Notes: *I moved as many jumping Salmon around as I could, but I'm sorry in advance if you run into any stupid fish jumping into rocks...
Check out this patch by Nicoroshi to help with this:
Optional patch in FOMOD to replace jumping salmon with blank meshes to remove them completely.
*The waterfall models used in this mod are larger than vanilla. This may cause some visual oddities underwater in certain places. I recommend using a water mod that doesn't clear out your underwater image space. There is an optional water overhaul included in the files tab. *Bard's Leap Summit is actually a difficult jump now.
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Not 100% compatible with other foam retextures. I don't know how the waterfalls will look if the textures are overwritten, but could work out if you tried.