About this mod
A derivative of the Silent Horizons 2 ENB designed specifically for Azurite Weathers.
- Requirements
- Permissions and credits
- Changelogs
Requirements
- Azurite Weathers (latest version)
- Silent Horizons 2 - Universal Core (and all of its requirements)
- ENB Helper SE
- Particle Patch for ENB
- Lux / ELFX / SIL
- ENB Dynamic Cubemaps
Recommended Mods
- Embers XD (Default Flames Style with reduced or removed glow)
- Azurite Mists
- EVLaS
- Twilight (bEnableTwilightWithENB = true)
- Moons and Stars - Sky Overhaul SKSE
- Sunglare Disabler
- Capture Warmer (Dynamic Cubemaps)
Other Mods I used
Installation
- Install ENB binaries by putting d3d11.dll and decompiler_46e.dll into the game directory.
- Clear all previous ENB files and enbcache if you haven't done it already.
- Install Silent Horizons 2 - Shader Core into the game directory.
- Overwrite with my preset files.
Updating
It is recommended to remove all ENB files and redo the installation all over again. If using Root Builder with ENB dll and SH2 core created as mods and my preset overwriting it, delete old preset files and extract the new ones in.
INI Settings
Skyrim.ini:
[Display]
bVolumetricLightingDisableInterior=0
SkyrimPrefs.ini:
[Display]
bSAO_CS_Enable=0
bSAOEnable=0
bEnableImprovedSnow=0
bEnableProjecteUVDiffuseNormals=1
bVolumetricLightingEnable=1
bUse64bitsHDRRenderTarget=1
bDrawLandShadows=1
fGamma=1.0000
[Imagespace]
bDoDepthOfField=1
bLensFlare=0
[Particles]
iMaxDesired=6000
Credits:
Boris Vorontsov for creating ENB
DrJacopo for creating Azurite Weathers, for supporting me in the process of making this preset, and also for the name of this mod
KitsuuneNivis for creating Silent Horizons 2 - Shader Core, granting me permission to use it as a base, and teaching me how to tonemap
Marty McFly for his ENB DoF shader
Rudy102 for his style of ENB tuning that I greatly took inspiration from
aaa3561080 for giving me insights on tuning ENB presets