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- Presets - ENB and ReShade
- Azurite Horizons ENB
Azurite Horizons ENB
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Version4.0m
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Last updated
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Created by
HTWWWUploaded by
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Activity logs
This page was last updated on 19 May 2024, 5:06AM
- Changelogs
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Version 4.0m
- - Exposure increase
- Reduced daytime vibrance by 0.01
- Reduced nighttime direct lighting
- Enabled rain wetsurface cubemap
- Set ScreenshotFormat=1 in enblocal.ini
- - Exposure increase
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Version 4.0l
- - Reduced saturation slightly for highlights and yellow hue
- Reworked clear weather volumetric rays
- Increased interior exposure
- - Reduced saturation slightly for highlights and yellow hue
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Version 4.0k
- - Increased saturation
- Reduced interior water brightness
- Reduced quality for high-end config
- - Increased saturation
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Version 4.0j
- - Set skylighting to 0.33
- Brighter adaptation
- Reduced clear weather direct lighting
- Interior contrast and exposure adjustments
- - Set skylighting to 0.33
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Version 4.0g
- - Reworked gamma, contrast, and exposure
- Tweaked saturation and vibrance
- Tweaked adaptation
- Changed ToD for better sunset and sunrise
- Stronger skylighting effect
- Slight change in IBL
- - Reworked gamma, contrast, and exposure
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Version 4.0d
- - Reduced exposure by 0.05 and increased contrast by 0.02
- Applied blue VL color to cloudy weathers
- - Reduced exposure by 0.05 and increased contrast by 0.02
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Version 4.0c
- - Increased bloom threshold
- Increased contrast by 0.01
- Changed clear weathers daytime VL color to blue
- - Increased bloom threshold
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Version 4.0b
- - Slightly reduced contrast
- Slightly reduced interior exposure
- - Slightly reduced contrast
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Version 4.0a
- - Major tonemap change
- Stronger skylighting
- Minor SSAO tweaks
- - Major tonemap change
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Version 3.25
- - Increased dynamic range
- Added ECSS support
- Tweaked cloud edge
- Set skylighting to 0.45 for all weather and ToD
- Limit AGIS tint to 0.5 for better consistency with mod weathers
- Increased complex grass SSS
- - Increased dynamic range
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Version 3.21
- - Increased snow brightness for snow storm weather.
- Increased ILAmount, disabled IL weather parameters.
- - Increased snow brightness for snow storm weather.
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Version 3.20
- - Added (very unpolished) weather supports for Beyond Reach, Vigilant, Glenmoril, and Wyrmstooth. Most of the weathers will still look vastly different from Azurite.
- Reduced dawn/dusk ambient intensity for cloudy weathers.
- Increased 81a mountain fog.
- - Added (very unpolished) weather supports for Beyond Reach, Vigilant, Glenmoril, and Wyrmstooth. Most of the weathers will still look vastly different from Azurite.
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Version 3.18
- Adaptation changes. Made 81a clouds slightly more noticeable to counter banding. Minor changes to volumetric rays.
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Version 3.17
- Improved raindrops.
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Version 3.16
- Switched to zip because of virus reports. Reduced direct lighting curve for daytime clear weathers. Tweaked night vibrance and SIL interior config.
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Version 3.15-beta3
- Reverted adaptation delay. Color tweaks. Night particle intensity changes.
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Version 3.15-beta2
- Darker clear skies. Reduced direct lighting intensity. Tonemap changes. More prominent adaptation. Sunset/sunrise particle changes. Tweaked complex particle lights.
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Version 3.10
- File structure change. Another tonemap adjustment. Created optional files with exposure change for ELFX and SIL. Reduced nighttime direct lighting and moon intensity. Separated configs for low sunlight scale clear weathers. Increased water sunlighting multiplier.
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Version 3.07
- Bloom tweaks and consequent fire adjustments. Increased moon intensity. Increased complex grass specular. Skin SSS adjustments.
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Version 3.06
- Adjusted interior gamma. Zeroed object and eye SSS multiplier. Reduced AO intensity on SSS.
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Version 3.05
- Adjusted gamma for non-daytime ToD. Slightly increased eye intensity.
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Version 3.04
- Reduced AO sampling range. Changed water fresnel according to Boris's suggestion on ENB discord. Changed sun ray type.
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Version 3.03
- Increased IBL strength across the board. Increased highlight saturation. Some minor cloud intensity and curve adjustments for sunrise/sunset.
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Version 3.01Final
- Brightened dawn and dusk. Increased cloud intensities for clear weathers.
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Version 3.0Final
- Switched back to Summer LUT. Tonemap adjustments. Reduced direct lighting intensities for a few weathers. Removed bloom weather settings.
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Version 2.02
- Reduced contrast. Reduced clear weather volumetric rays. Adjusted cloud and saturation settings for cloudy weathers.
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Version 2.0RE
- Quite a few changes but most noticeably I cranked up HDR parameters. Feedbacks appreciated.
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Version 2.0
- Removed LUT and retuned colors. Readjusted SSAO to mitigate edge glow. Adapted from NAT 3.
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Version 1.67
- Reduced [LIGHTSPRITE] intensity according to feedback. Adapted from Rudy NAT.
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Version 1.66
- Increased Fire intensity. Tweaked complex material fresnel. Slightly reduced LUT weight and ambient desaturation for overcast rain weathers.
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Version 1.65
- Minor adjustments to fire curve and intensity. Minor tweaks to eye parameters
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Version 1.64
- Slightly brightened daytime skylighting. Reduced bloom saturation. Reduced water reflection amount. Disabled cubemap for wet surfaces.
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Version 1.63
- Changed Fresnel multiplier of water and added weather specific water amplitude. Set "IgnoreWeatherSystem" to true if you don't like the changes.
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Version 1.62
- Some changes to subsurface scattering. Increased sky bloom intensity and reduced sky bloom scale for all weathers.
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Version 1.61
- Reduced subsurface scattering saturation. Added Surtsbrunnr weather config. Stronger skylighting effect in daytime. Let me know if the effect is too intense.
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Version 1.60
- Minor adjustments to bloom blending and threshold. Reduced interior night windowlight. Increased object (most noticeably body) specular parameters to the same level as environment specular. If you don't like the look, set all parameter to 1 in [OBJECT].
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Version 1.56-alpha
- Reverted HDR changes. Reduced tonemap toe. Feedbacks immensely appreciated.
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Version 1.55
- Decreased contrast and exposure due to feedbacks. Reduced direct lighting intensities for clear weathers. Minor changes in some weathers. Created a separate config for VolcanicAsh01(4018471).
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Version 1.51
- Reduced exposure slightly. Reduced complex grass fake light intensity slightly.
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Version 1.50-test
- Quite noticeable change to contrast. Reduced game VL intensity to clear weathers. Feedbacks appreciated. Oh and here's my enblocal.ini in case anyone wants to use it.
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Version 1.50
- Made shadows a bit brighter.
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Version 1.45-test
- Enabled bloom blending. Increased sky bloom saturation. Increased tonemapping toe. Adjusted adaptation sensitivity (Night brightness increased). Decreased interior contrast and saturation. Feel free to stay on 1.40 if you don't like the changes.
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Version 1.40-alpha
- Minor changes to exterior tonemap. Major changes to interior contrast. Feedbacks appreciated. Refined particle brightness at night.
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Version 1.40
- Increased tonemapping toe slightly. Some slight adaptation and contrast changes to interior.
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Version 1.38
- Readjusted interior subsurface scattering and wet surface reflection strength.
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Version 1.37
- Reduced AO Intensity for exterior and AO Amount for interior. Reduced Cubemap Fresnel Min so it should appear more natural if anyone chooses to apply dynamic cubemap everywhere.
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Version 1.36
- Decreased sky bloom intensity for fog coast. Disabled SMAA.
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Version 1.35
- Another tonemapping change. Neutralized HDR and adjusted from there.
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Version 1.31
- I'm sorry for anyone who downloaded 1.30. Somehow the weather specific enbbloom.fx settings were reverted to default values so please download again. It should be fixed now. Increased ambient saturation for overcast snow to give a colder feeling.
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Version 1.30
- Increased bloom threshold for most weathers. The intention is to get rid of bright textures and sky blooming too much but it might look less appealing in some scenes. Also some interior tonemap consistency changes.
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Version 1.26
- Minor tonemapping changes at night time.
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Version 1.25-alpha
- Another tonemapping change with increased near bloom threshold. Also adjusted cloud opacity for cloudy weathers at DrJacopo's request.
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Version 1.25
- A bit more exposure for both exterior and interior
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Version 1.20-alpha
- Redid tonemapping again. Increased AO strength slightly.
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Version 1.13
- Decreased sun intensity for clear weathers. Increased cloud opacity for cloudy weathers. Enabled complex grass changes to basic grass.
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Version 1.12
- Increased lightsprite intensities. Updated enbseries.ini changes that I forgot to include in previous updates. Some minor adjustments to cloudy weathers.
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Version 1.11
- Shifted hue so the sky should appear a bit more blue. Retuned interior tonemap. Fixed transparent destructible web.
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Version 1.10-beta
- Made adaptation effect a bit stronger
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Version 1.10-alpha
- Redid tonemapping and exposure. I relied completely on intuition and may have gone down a wrong path. So please let me know if anything looks worse or weird.
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Version 1.10
- Sorry for the constant update. Readjusted exposure so now it should be closer to the brightness level without ENB at most time of day.
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Version 1.04
- Made OvercastSnow(4d7fb) darker and colder to bring it closer to AW author's vision. FogCO(10a235) now looks almost identical to the original OvercastSnow so you can still have bright snowy weather.
Decreased cloud saturation at night.
- Made OvercastSnow(4d7fb) darker and colder to bring it closer to AW author's vision. FogCO(10a235) now looks almost identical to the original OvercastSnow so you can still have bright snowy weather.
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Version 1.03
- Changed weatherlist so now 81a is the only weather that has no clouds, and only at daytime. Disabled some effects that require specific setup. Minor changes here and there.
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Version 1.02
- Increased reflection of rain wet surfaces. Decreased direct lighting intensity in clear weathers.
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Version 1.01
- Increased skylighting at night so unlit regions should appear brighter. Increased and balanced interior lighting intensity so the day and night are at the same brightness.
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- Author's activity
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May 2024
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19 May 2024, 5:06AM | Action by: HTWWW
Primary image changed
'4.0m'
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19 May 2024, 5:05AM | Action by: HTWWW
Mod image added
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19 May 2024, 5:05AM | Action by: HTWWW
Mod image added
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19 May 2024, 5:05AM | Action by: HTWWW
Mod image added
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19 May 2024, 5:05AM | Action by: HTWWW
Mod image added
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16 May 2024, 5:27AM | Action by: HTWWW
User submitted image verified
'The Drunken Huntsman'
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16 May 2024, 5:27AM | Action by: HTWWW
User submitted image verified
'The Bannered Mare'
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14 May 2024, 4:18AM | Action by: HTWWW
User submitted image verified
'Whiterun At Night'
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14 May 2024, 4:18AM | Action by: HTWWW
User submitted image verified
'Inside Riverwood'
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13 May 2024, 6:06AM | Action by: HTWWW
User submitted image verified
'Whiterun'
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13 May 2024, 6:06AM | Action by: HTWWW
User submitted image verified
'Silver Blood Inn'
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13 May 2024, 6:06AM | Action by: HTWWW
User submitted image verified
'Warmaidens'
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13 May 2024, 6:06AM | Action by: HTWWW
User submitted image verified
'Riverwood'
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12 May 2024, 4:33PM | Action by: HTWWW
Primary image changed
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12 May 2024, 4:32PM | Action by: HTWWW
Mod image added
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12 May 2024, 4:32PM | Action by: HTWWW
Mod image added
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12 May 2024, 4:27PM | Action by: HTWWW
Changelog added
'Change log added for version 4.0m'
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12 May 2024, 4:27PM | Action by: HTWWW
File added
'Azurite Horizons ENB 4 [version 4.0m]'
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10 May 2024, 7:49AM | Action by: HTWWW
User submitted image verified
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10 May 2024, 7:49AM | Action by: HTWWW
User submitted image verified
'Rally\'s Celestial Canvas (stars) + Realistic Galaxy + adjusted sky gradient color curves'
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- Mod page activity
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May 2024
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21 May 2024, 7:50AM | Action by: Halotroop0
Endorsed
'Azurite Horizons ENB'
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21 May 2024, 6:00AM | Action by: Skotnikov
Mod image added
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21 May 2024, 5:59AM | Action by: Skotnikov
Mod image added
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21 May 2024, 5:59AM | Action by: Skotnikov
Mod image added
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21 May 2024, 5:59AM | Action by: Skotnikov
Mod image added
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21 May 2024, 5:58AM | Action by: Skotnikov
Mod image added
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20 May 2024, 6:34PM | Action by: Khaoticka
Tracked
'Azurite Horizons ENB'
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20 May 2024, 4:41PM | Action by: thundercloud1980
Endorsed
'Azurite Horizons ENB'
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20 May 2024, 9:59AM | Action by: Wasiliy20200209
Endorsed
'Azurite Horizons ENB'
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20 May 2024, 4:37AM | Action by: gordonshawn12
Endorsed
'Azurite Horizons ENB'
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19 May 2024, 9:55PM | Action by: ReadyPlayerStu
Untracked
'Azurite Horizons ENB'
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19 May 2024, 8:49PM | Action by: TheSchroedingercat
Endorsed
'Azurite Horizons ENB'
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19 May 2024, 5:35PM | Action by: Eviefrie
Endorsed
'Azurite Horizons ENB'
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19 May 2024, 4:21PM | Action by: LSSJBroly
Endorsed
'Azurite Horizons ENB'
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19 May 2024, 12:08PM | Action by: xyloritus
Endorsed
'Azurite Horizons ENB'
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19 May 2024, 5:53AM | Action by: neekyunn
Endorsed
'Azurite Horizons ENB'
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19 May 2024, 1:04AM | Action by: asdn96
Untracked
'Azurite Horizons ENB'
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18 May 2024, 9:58PM | Action by: Geng32
Untracked
'Azurite Horizons ENB'
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18 May 2024, 9:36PM | Action by: Kbibbles94
Tracked
'Azurite Horizons ENB'
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18 May 2024, 8:30PM | Action by: DiogoDX
Endorsed
'Azurite Horizons ENB'
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