Locations - Vanilla
- Refine results Found 223 results. 70000 have been filtered out. Currently filtering by: categories. (Clear filters)
-
Adds new, unique and immersive gates to the border crossings of Cyrodill, Hammerfell and Morrowind.
- 20.0MB
- 8.8k
- --
Adds new, unique and immersive gates to the border crossings of Cyrodill, Hammerfell and Morrowind.
-
Blood and Silver - Cidhna Mine Expanded
Cidhna Mine, Skyrim's most notorious prison and the source of Markarth's vast wealth, finally lives up to its reputation with this MASSIVE expansion. New places, new people, new challenges!
- 94.5MB
- 3.9k
- --
Blood and Silver - Cidhna Mine Expanded
Cidhna Mine, Skyrim's most notorious prison and the source of Markarth's vast wealth, finally lives up to its reputation with this MASSIVE expansion. New places, new people, new challenges!
-
Valtheim Keep is a natural chokepoint between two major holds who are currently at war, and should really be much better defended. Now it is.
- 2.2MB
- 3.3k
- --
Valtheim Keep is a natural chokepoint between two major holds who are currently at war, and should really be much better defended. Now it is.
-
Long story short, I got tired of seeing plain shops that repeat themselves throughout each hold, so I did something about it. I've decorated each shop to better reflect, the region, the Lore, the vendor type and most importantly, the vendor themselves. Compatible with EVERY lighting mod and 99.9% of other mods. Over 660 hours into mod creation.
- 708.8MB
- 2.5k
- --
Long story short, I got tired of seeing plain shops that repeat themselves throughout each hold, so I did something about it. I've decorated each shop to better reflect, the region, the Lore, the vendor type and most importantly, the vendor themselves. Compatible with EVERY lighting mod and 99.9% of other mods. Over 660 hours into mod creation.
-
A new look for the stone memorials for the Kings around Windhelm.
-
A lavish, gaudy overhaul of the Thieves Guild HQ and the Ragged Flagon. Occurs gradually, attached to the four stages of upgrades existing in vanilla Skyrim.
- 28.1MB
- 2.3k
- --
A lavish, gaudy overhaul of the Thieves Guild HQ and the Ragged Flagon. Occurs gradually, attached to the four stages of upgrades existing in vanilla Skyrim.
-
Sky Haven Temple Merchants and More
This adds several things to the Sky Haven Temple, without breaking immersion (much). - Player quarters (to the left of the main sleeping area) - Merchants - Lights at main table and a couple of other places that you can turn on or off at will - Sky Haven Temple's own music - Crafting - Blade Recruits become E
- 4.9MB
- 1.7k
- --
Sky Haven Temple Merchants and More
This adds several things to the Sky Haven Temple, without breaking immersion (much). - Player quarters (to the left of the main sleeping area) - Merchants - Lights at main table and a couple of other places that you can turn on or off at will - Sky Haven Temple's own music - Crafting - Blade Recruits become E
-
Adds painted frescoes and stained glass to the Temple of Divines in Solitude and all other temples, shrines, halls of the dead, and sacred sites.
- 9.2MB
- 1.6k
- --
Adds painted frescoes and stained glass to the Temple of Divines in Solitude and all other temples, shrines, halls of the dead, and sacred sites.
-
Tired of running all the way up to Dragonsreach every time you want to enchant something? Been disappointed with other enchanting table mods that just slap a big ugly table in the corner? Well then this might be the mod for you!
- 3KB
- 1.5k
- --
Tired of running all the way up to Dragonsreach every time you want to enchant something? Been disappointed with other enchanting table mods that just slap a big ugly table in the corner? Well then this might be the mod for you!
-
This mod adds the type of ore in each mine to it's name on the map and adds a number of mines to the map.
- 12KB
- 1.3k
- --
This mod adds the type of ore in each mine to it's name on the map and adds a number of mines to the map.
-
Fixes a discrepancy in which there should be even the ruins of an ancient settlement of what used to be Hroldan as described in lore.
- 474KB
- 1.1k
- --
Fixes a discrepancy in which there should be even the ruins of an ancient settlement of what used to be Hroldan as described in lore.
-
An elevated set of stairs and walkways that has been added to the underside of the large rock arch that the city of Solitude rests upon.
- 1.5MB
- 1.1k
- --
An elevated set of stairs and walkways that has been added to the underside of the large rock arch that the city of Solitude rests upon.
-
This mod gives a unique aspect for windmills, lumbermills and their house's interiors.
- 204KB
- 1.1k
- --
This mod gives a unique aspect for windmills, lumbermills and their house's interiors.
-
Bedrolls & Haybunks placed at a few locations where it seemed to make sense you\'d be able to sleep. Bed ownership modified at a few others.
- 14KB
- 999
- --
Bedrolls & Haybunks placed at a few locations where it seemed to make sense you\'d be able to sleep. Bed ownership modified at a few others.
-
This mod adds stairs and pathways connecting the Windhelm Docks area to both the main bridge into the city as well as a side path leading to Winterhold.
- 157KB
- 796
- --
This mod adds stairs and pathways connecting the Windhelm Docks area to both the main bridge into the city as well as a side path leading to Winterhold.
-
Unmarked Places - Dragon Mounds
The third installment of my \"Unmarked Places\" series of mods. This mod adds map markers to locations of dragon mounds across Skyrim.
- 16KB
- 772
- --
Unmarked Places - Dragon Mounds
The third installment of my \"Unmarked Places\" series of mods. This mod adds map markers to locations of dragon mounds across Skyrim.
-
Fine Goods from Morrowind_The Gray Quarter - Dragonborn
I thought the Gray Quarter would be a haven for my kind...
- 73KB
- 766
- --
Fine Goods from Morrowind_The Gray Quarter - Dragonborn
I thought the Gray Quarter would be a haven for my kind...
-
Bring order to a chaotic world, making a real difference in Skyrim as you go about saving it. Claim bandit strongholds for the faction of your choice to keep the bandits from coming back, making Skyrim a safer place.
- 15.3MB
- 648
- --
Bring order to a chaotic world, making a real difference in Skyrim as you go about saving it. Claim bandit strongholds for the faction of your choice to keep the bandits from coming back, making Skyrim a safer place.
-
An update of the somewhat boring exterior of Sky Haven Temple; transforming it into a lovely Akaviri inspired garden.
- 14.5MB
- 646
- --
An update of the somewhat boring exterior of Sky Haven Temple; transforming it into a lovely Akaviri inspired garden.
-
Unmarked Places - Player Homes
This mod adds map markers to the various vanilla player homes throughout Skyrim.
- 16KB
- 639
- --
Unmarked Places - Player Homes
This mod adds map markers to the various vanilla player homes throughout Skyrim.