33 comments

  1. venjhammet
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    Hello everyone. Thank you for the support you all have given me. I know some of you lately heard the news on Reddit my friend Lysander posted regarding my wife's condition. I am very grateful for all the overwhelming support you have given me. So as a gratitude of my appreciation, I have released this new pack. I will add more to it, making it into a total of twenty (20) more dungeons in the future. While the rest of the other dungeons which were not included here, I have plans for them too. Again thank you and I do hope you will continue to support me in the future. Hit me at Ko-fiI if you wish to support me.

    Additional Notes:

    This dungeon pack is not compatible with the following dungeons listed below:
    Anchazgar (Unlikely Spell)
    Blood Iron Veil
    Spire of Chaos
    Hilleye Cabin
    Narzak's Vault
    Silent Vale
    Silver Yol
    Twin Sonaak
    Nirnmire Grotto

    However if you were already using these individually and wish to switch to this pack you may require to do a new gameplay. Port to console for all of my dungeons will be coming soon.
  2. Xtudo
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    Hello my friends! What better than a wonderful unique reward after finishing a difficult dungeon full of dangers.
    Replaces the adventure reward with a lovely unique one. 9 amazing new weapons and 2 robes so far. And more to come! Adventure awaits!
    
  3. venjhammet
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    1. If you wish to check out my mods, these are the things you need to get if you find it confusing which to include in the mod list:

    1. Hammet Dungeon Pack 1
    2. Hammet Dungeon Pack 2
    3. Land of Vominheim
    4. Realm of Merentif (requires Land of Vominheim)
    5. Isle of Valefrost
    6. Standalone Dungeons:
    -Helm of Btharznd
    -Bane of Yngemar
    -New Pinehelm Grotto
    -Tomb of Vasik
    -Grey Bane Hollow
    -Heart of Aknznd
    -Vault of Maraf
    -Ruins of Mharzurk
    -Temple of Agmer

    =====================================================================
    2. Hammet Dungeon Pack 2  already has the following dungeon included in this pack:
    Anchazgar (Unlikely Spell)
    Blood Iron Veil
    Spire of Chaos
    Hilleye Cabin
    Narzak's Vault
    Silent Vale
    Silver Yol
    Twin Sonaak
    Nirnmire Grotto

    So it's to you if you wish not to use the  Hammet Dungeon Pack 2 instead use them individually. Hope this helps, thank you and have a nice day.
  4. venjhammet
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    Attention, Adventurers!

    If you find yourself stuck in an area or struggling to trigger a quest, please read the Mod Description page for guides. I've also compiled a list of frequently asked questions, along with answers based on common experiences with the mod. Please review these before reaching out with inquiries. I will not respond to questions already answered here. Thank you for your understanding, and happy adventuring!

    Frequently Asked Questions

    • Can I update mid-playthrough?
      – Yes, you can update anytime, provided there are no active quests from this mod.
    • A quest isn't working. What should I do?
      – Before publishing, I thoroughly test my mods. If a quest isn’t working, it's likely due to other mods altering the game, not an issue with mine.
    • I'm using "XXX" mod, and it works fine with the vanilla game but not yours. Why?
      – Some mods modify vanilla assets, which can sometimes interfere with mine. I only use vanilla assets, so any conflicts likely stem from other mods.
    • This dungeon seems incomplete or isn't working.
      – All dungeons are complete. If you think something is missing, you may have overlooked something.
    • My character's head disappears when equipping this armor.
      – This is most likely caused by other texture mods modifying vanilla assets, not my mod.
    • Is this mod compatible with "XXX" mod?
      – Yes, unless another mod places conflicting objects in Skyrim or Solstheim.
    • This mod is too difficult!
      – Some dungeons are meant to be challenging. That’s what I’m known for.
    • Do NPCs in this mod have voice lines?
      – No, this mod focuses on dungeon crawling, so voice lines aren’t necessary.
    • Will you create a patch for "XXX" mod?
      – Sorry, I’m too busy to make patches.
    • Can I create a patch that adds "XXX" mods to your island?
      – No, you must ask for my permission first.
    • Will this mod be available on consoles?
      – Yes, it will be available soon.
    • Can I port this mod to consoles?
      – No, you cannot.
    • Why not merge all your mods into one big pack?
      – Managing this mod’s size is already challenging. Merging them would slow down development and make updates more difficult.
    • Why is this door sealed? Where is the key?
      – Sealed doors are usually unlocked after completing a dungeon. Some doors require hidden switches—be patient and explore! If you rush through everything, this mod may not be for you.
    • Your quests are boring and don’t make sense.
      – I’m not a professional game designer, and this is a free mod created as a gift to the community. I do my best, but if you expect AAA storytelling, you may be disappointed.
    • An object in the mod isn't working correctly.
      – I only use vanilla assets, so any issues likely come from the base game or other mods altering those assets.
    • My game crashes when using your mod. Why?
      – Check the other mods you're using. Since I only use vanilla assets, any crashes are likely caused by conflicts with other mods.
    • Your English isn't great.
      – I admit it's not my native language. I’ll continue working to improve it.
    • Does this mod support radiant quests?
      – Yes, some of my dungeons can be picked as radiant quests.
    • I don’t like your mod. It sucks!
      – Please be considerate. This mod took an enormous amount of time and effort to create. If you don’t like it, simply move along. no one is forcing you to try my mod.
  5. venjhammet
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    Modding is a creative passion project, driven by vision and dedication. Modders create content based on what excites them and what they believe will enhance the game. They share their work freely, out of goodwill and love for the craft. It’s important for players to remember that mods take countless hours to develop, and expecting them to cater to every personal preference is unrealistic. My mod alone took thousands of hours to create—it’s not perfect, but it is given wholeheartedly and for free.

    Modders owe nothing to anyone. They are not service providers but passionate creators who choose to share their work with the community. Feedback is always welcome, but it should be constructive and respectful. At its core, modding is about offering something unique and personal, not about fulfilling specific demands.

    Unfortunately, some individuals approach mods with a sense of entitlement, resorting to insults when things don’t align with their expectations. This kind of attitude undermines the spirit of the modding community—a space where creators pour time, energy, and passion into their work, often without any compensation. Such behavior not only disrespects the modders but also discourages creativity and generosity.

    At the end of the day, modders are volunteers who contribute out of love for the game and the community. They deserve appreciation and respect, not hostility or unrealistic demands. If you have nothing nice to say, please move along—no one is forcing you to try my mod.
  6. venjhammet
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    A Note on Crashes and Compatibility

    I’d like to address a recurring concern regarding crashes some users have experienced while using my dungeon mods.
    All of my dungeon mod packs and standalone dungeons are created using only vanilla assets—no custom scripts, no external meshes or textures, and nothing that directly modifies the core game. This approach is deliberate, to ensure maximum stability and compatibility. These mods have been available for many years and continue to work well for the vast majority of players.

    That said, with the ever-growing number of mods being released—especially those that alter or overwrite vanilla assets—conflicts can occur. If another mod modifies a vanilla mesh, leveled list, or game object that my dungeons rely on, it can lead to crashes or other instability. This is not due to an issue in my mods, but rather a result of another mod unintentionally breaking compatibility by changing something foundational to the game.

    Please understand that I take my modding work very seriously. I pour a lot of time and effort into ensuring that my mods are as stable and bug-free as possible. I don’t release content lightly—I test thoroughly, and I care deeply about the experience players have when using my work. If a bug exists in my mod, I want to know, and I’ll do my best to fix it. But if a crash is caused by a conflict with another mod that changes vanilla content, that’s outside my control.

    If you're running into issues, I highly recommend checking your load order in xEdit, starting with a clean save, and being cautious of mods that make broad changes to vanilla assets.

    Thank you all for the continued support. It means a lot to see so many enjoy the dungeons I’ve created. Happy adventuring—and mod responsibly!
  7. BoonX60
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    I'm reporting something strange. When I go outside during or after completing Brimspire, the crash fixes now give me an error message. It doesn't matter if the quest is running or not. This never happened before. I'm not using any mods that conflict with this.

    Note: This does not occur in other dungeons.

    P.S.: It seems I was mistaken. Sorry for the fuss.
  8. Gluespiralz
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    Do the included quests have any characters? If so, are they voiced?
  9. venjhammet
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    Hello, adventurers!
    I'm thrilled to announce the addition of a brand-new dungeon: Aldnzark Vault, a semi-hard Dwemer ruin located far west of Dragons Bridge. This dungeon is radiant quest enabled, offering a dynamic, challenging, and rewarding experience.

    This will be my final add-on to this dungeon pack, bringing it to a total of 15 unique dungeons for you to explore across Skyrim. Your continued support and feedback have meant the world to me, and I hope you enjoy uncovering the secrets of Aldnzark Vault and the treasures hidden within. Let’s hope for a bug-free experience as I prepare to move on to new projects.

    Thank you all once again, and happy adventuring!
  10. Amigos55
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     Game crash here. A cant go to dungeon. I also cant teleport to skyrim. This happend after i uninstal the mod after finding this crash.
  11. Nargo44
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    Any chance of merging this and your other dungeon pack into one supreme almighty ultimate dungeon pack?
  12. inowa54
    inowa54
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    Do you plan to integrate other standalone dungeons in the future? Or can I just merge them myself?
    1. venjhammet
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      Hi there, I have no plans for the rest of the standalone dungeons to be integrated into this pack or the other one. They will remain as standalone.
  13. venjhammet
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    Hello everyone, it has been a while since I made a major update. All this is because my GPU broke. With a lend laptop, I will be able to continue more updates until I'm able to purchase my own GPU, hopefully.  Anyways, this 14th new dungeon is a Mine Dungeon with 2 large cells. It has a questline and the location of the Mine is just west of Helgen. It's a standard difficulty and radiant-quest enabled type of dungeon. Hope you all enjoy and thank you for your continued support.
    1. perturbed
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      In your most recent update, it looks like the download links on the download page for both the esm and esp version both point to only the download for the esp version.
    2. perturbed
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      Let me correct that. The download for the esm version does include the esm, but the name of that download file incorrectly says that it is the esp version, as does the page that you manually download from.
  14. chickmetalhead
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    Edit: I took a quick look at this mod again, as I am not using it yet. Still using your original dungeon pack and Vominheim, which are awesome.

    Spoiler:  
    Show

    Well, it turns out that my original version of your dungeon pack mod is 2.01, which has some conflicts with this mod because it includes things removed in 2.03 and above. I also did notice that it added a new location just off to the side of a mine that I added to my game (personal mod that nobody else has), and was actually surprised that both seemed fine, other than possibly navmesh - which I could fix. But with my mine coming after, it seemed to work fine too. If and when I have time, I should be able to patch this mod (for my game only) to remove conflicts between the original 2.01 version and this mod, so I can explore some of these new dungeons. But that is a project for the future.
  15. Gemez
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    very sorry for the noob question, but is it just me, or are there any others who have difficulty trying to download this mod? i've tried several times to download it but it kept on staying as pending on vortex's download query
  16. iamarandomguy1
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    Hello, i just wonder if you have spare time if you do then i would recommend volunteering in making the mod skyblivion here is the link: https://skyblivion.com/volunteer/ if you dont know what skyblivion is let me give you a little bit of context skyblivion is a mod that recreates elder scroll 4 oblivion but in skyrim engine it is expected to release in 2025 but maybe we can reduce that to 2024 with your help. if youre interested please just check that link i give you, if youre still skeptical about it you can search it in youtube, ohh and look at that your from philippines too?