How to start the Quest? -upon entry into the Mine you will immediately trigger a directional marker that points to a table. Check the table and you will find a note. Read it then the quest will start.
Please before asking questions or raising concerns, kindly take the time to read through the Frequently Asked Questions below where I've provided answers to common queries.
1. Can I update mid-playthrough? -yes you can anytime, provided there are no active quests from this mod
2. A Quest is not working? -please do take note that before I publish this mod, I do a thorough run test. It's most likely to fail due to the myriad of other mods you are using that alters the game
3. I'm using this xxx mod, works well with the vanilla game but not yours? -sorry but some mods do alter the vanilla asset of the game and can sometimes affect my mod, I don't know why despite me using only vanilla assets.
4. This dungeon is incomplete, and not working? -there are no incomplete dungeons or cells, you must have missed something.
5. My head is missing when using this armor -I only use vanilla assets, it's probably some other texture mods you are using that alter the vanilla assets
6. Is this compatible with this xxxx mod? -yes, it will only be incompatible if for some reason the location I placed conflicts with some other mods.
7. This mod is very hard. -yes and I'm sorry about that
8. Does this have voice lines? -Nope, tedious work for a one-man project. Maybe in the future
9. Will you make a patch for this xxxx mod? -sorry I can't. Too busy
10. Can I add some xxxx mods to your mod as a patch? nope, you cannot. You need to ask my permission first
11. Will this be on Console? -it will be soon
12. Can I port this to Console? -No, you cannot
13. Too many esp and esm. Why not merge all of your mods into One Giant pack? -Apologies, it's already quite tedious working with this mod's size alone. The slow loading and saving exacerbate the issue, and combining them would only make it a nightmare. I hope this clarifies the situation.
14. I can't find any lever to unlock or activate a door or stairs? -explore and look at some corners, use a torch or magical light. If you are not up to the task then sorry this mod is not for you
15. Why is this door sealed, where is the key? This doesn't make sense. -usually, a sealed door means it's tied to a quest or you need to find the key. Don't be always in a hurry you'll missed some important things. If you are impatient then sorry this mod is not meant for you.
16. Your Quests are boring and have no sense Apologies, I'm not a professional game developer. your expectations are too high. But please remember this is a free mod. Despite any imperfections, it's offered as a gift to the community.
17. I'm having an issue with this object xxxx? -first of all, do take note that I only use vanilla assets. Therefore please don't blame my mod, blame the game itself or other mods you are using that alter the game assets.
18. This mod sucks, blah blah blah.... Please be considerate; creating this mod took me an enormous amount of time and effort. If you don't have anything positive to contribute, I kindly ask that you move along.
If I miss something I'll just update it here. I hope this helps you all. Thank you for your continued support and have a great day ahead.
Your mods is AMAZING!!! But I have questions... You have a dungeon pack (which I want to install), as well as individual dungeons/locations in the description of which it is indicated whether a particular dungeon is compatible with your pack or not... This is understandable to me, but my question is this.. Can I install both your pack and ALL the dungeons at once, each of which is individually compatible with the combined dungeon pack. Is it possible for several of your dungeons to work together if they are compatible with the pack? P.S. I'm just going to start a new game from scratch (more precisely with ASLAL - Alternate Start), and I prefer to add new buildings and locations before starting a new passage... Therefore, I am now making an assembly (vanilla Skyrim is fed up, I am looking for new / changed locations, as well as with more or more upgraded enemies).
Hello there thank you for your appreciation on my mod. Yes you can mixed my individual dungeons together with my dungeon packs just stay away from the reworked ones because they are from the dungeon packs.
I will be live-streaming this dungeon this Saturday 2pm UK time with my main [very] high-levelled character. We'll how this goes when the scaled difficulty is raised...
A really great dungeon mod, great battles, very well done, deep atmosphere, and an epic finale. I was impressed by the quality of the dungeon, sometimes even better than the ones made by Bethesda itself. It was a difficult one, a good thing, I had to use all my tactics, several potions and preparations to get to the Hearth. Recommended! And Kudos for you!
Great Great Dungeon, Interesting story with an excellent setting only with vanilla assets a very challenging level of difficulty, although I don't know if it's because of my mods that raise the difficulty
Anyway this are the kind of dungeons Skirim deserves
12 comments
1. Hammet Dungeon Pack 1
2. Hammet Dungeon Pack 2
3. Land of Vominheim
4. Realm of Merentif (requires Land of Vominheim)
5. Isle of Valefrost
6. Standalone Dungeons:
-Helm of Btharznd
-Bane of Yngemar
-New Pinehelm Grotto
-Tomb of Vasik
-Grey Bane Hollow
-Heart of Aknznd
-Vault of Maraf
-Ruins of Mharzurk
-Temple of Agmer
=====================================================================
2. Hammet Dungeon Pack 2 already has the following dungeon included in this pack:
Anchazgar (Unlikely Spell)
Blood Iron Veil
Spire of Chaos
Hilleye Cabin
Narzak's Vault
Silent Vale
Silver Yol
Twin Sonaak
Nirnmire Grotto
So it's up to you if you wish not to use the Hammet Dungeon Pack 2 instead use them individually. Hope this helps, thank you and have a nice day.
How to start the Quest?
-upon entry into the Mine you will immediately trigger a directional marker that points to a table. Check the table and you will find a note. Read it then the quest will start.
Please before asking questions or raising concerns, kindly take the time to read through the Frequently Asked Questions below where I've provided answers to common queries.
1. Can I update mid-playthrough?
-yes you can anytime, provided there are no active quests from this mod
2. A Quest is not working?
-please do take note that before I publish this mod, I do a thorough run test. It's most likely to fail due to the myriad of other mods you are using that alters the game
3. I'm using this xxx mod, works well with the vanilla game but not yours?
-sorry but some mods do alter the vanilla asset of the game and can sometimes affect my mod, I don't know why despite me using only vanilla assets.
4. This dungeon is incomplete, and not working?
-there are no incomplete dungeons or cells, you must have missed something.
5. My head is missing when using this armor
-I only use vanilla assets, it's probably some other texture mods you are using that alter the vanilla assets
6. Is this compatible with this xxxx mod?
-yes, it will only be incompatible if for some reason the location I placed conflicts with some other mods.
7. This mod is very hard.
-yes and I'm sorry about that
8. Does this have voice lines?
-Nope, tedious work for a one-man project. Maybe in the future
9. Will you make a patch for this xxxx mod?
-sorry I can't. Too busy
10. Can I add some xxxx mods to your mod as a patch?
nope, you cannot. You need to ask my permission first
11. Will this be on Console?
-it will be soon
12. Can I port this to Console?
-No, you cannot
13. Too many esp and esm. Why not merge all of your mods into One Giant pack?
-Apologies, it's already quite tedious working with this mod's size alone. The slow loading and saving exacerbate the issue, and combining them would only make it a nightmare. I hope this clarifies the situation.
14. I can't find any lever to unlock or activate a door or stairs?
-explore and look at some corners, use a torch or magical light. If you are not up to the task then sorry this mod is not for you
15. Why is this door sealed, where is the key? This doesn't make sense.
-usually, a sealed door means it's tied to a quest or you need to find the key. Don't be always in a hurry you'll missed some important things. If you are impatient then sorry this mod is not meant for you.
16. Your Quests are boring and have no sense
Apologies, I'm not a professional game developer. your expectations are too high. But please remember this is a free mod. Despite any imperfections, it's offered as a gift to the community.
17. I'm having an issue with this object xxxx?
-first of all, do take note that I only use vanilla assets. Therefore please don't blame my mod, blame the game itself or other mods you are using that alter the game assets.
18. This mod sucks, blah blah blah....
Please be considerate; creating this mod took me an enormous amount of time and effort. If you don't have anything positive to contribute, I kindly ask that you move along.
If I miss something I'll just update it here. I hope this helps you all. Thank you for your continued support and have a great day ahead.
You have a dungeon pack (which I want to install), as well as individual dungeons/locations in the description of which it is indicated whether a particular dungeon is compatible with your pack or not... This is understandable to me, but my question is this.. Can I install both your pack and ALL the dungeons at once, each of which is individually compatible with the combined dungeon pack. Is it possible for several of your dungeons to work together if they are compatible with the pack?
P.S. I'm just going to start a new game from scratch (more precisely with ASLAL - Alternate Start), and I prefer to add new buildings and locations before starting a new passage... Therefore, I am now making an assembly (vanilla Skyrim is fed up, I am looking for new / changed locations, as well as with more or more upgraded enemies).
Twitch name: The_Underearth
Thank you, Hammet, once again.
I was impressed by the quality of the dungeon, sometimes even better than the ones made by Bethesda itself.
It was a difficult one, a good thing, I had to use all my tactics, several potions and preparations to get to the Hearth.
Recommended! And Kudos for you!
Anyway this are the kind of dungeons Skirim deserves
Enough detail in each cell to look fantastic, but not so much my fps drops. The entire thing played very smoothly with zero hiccups.
Endorsed and voted.