Shadowrun Returns
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  • Street Samurai Catalog

    Street Samurai Catalog

    Last Update: 06 Nov 2013
    Author: Tracker
    Uploader: trackertracker

    55 weapons and 69 cyberware (over 270 if you include grades) parts from the original pen-and-paper Shadowrun game are recreated.

    • 417KB
    • 733
    • --

    Street Samurai Catalog

    Last Update: 06 Nov 2013

    55 weapons and 69 cyberware (over 270 if you include grades) parts from the original pen-and-paper Shadowrun game are recreated.

  • Personalized Player Portraits

    Personalized Player Portraits

    Last Update: 12 Jan 2014
    Author: No_Aardvarks_Allowed

    Add up to 400 of your custom player portraits to SR:R. It's quick and easy, and no vanilla portraits are replaced. The added portraits will be available on character generation in the main DMS campaign, all UGC and also in the editor.

    • 3KB
    • 431
    • --

    Personalized Player Portraits

    Last Update: 12 Jan 2014

    Add up to 400 of your custom player portraits to SR:R. It's quick and easy, and no vanilla portraits are replaced. The added portraits will be available on character generation in the main DMS campaign, all UGC and also in the editor.

  • Cybertech

    Cybertech

    Last Update: 09 Sep 2013
    Author: Muffintruck
    Uploader: Muffintruck

    New and modified cyberware from Cybertechnology and Shadowtech balanced for use in DMS. This is an attempt to add things I felt were missing and fix some issues I had with existing cyberware. My goal is to add things I missed (and still miss) from the pnp game with a much more pnp feel. I have tried to include descriptions/flavor text based on

    • 405KB
    • 365
    • --

    Cybertech

    Last Update: 09 Sep 2013
    Author: Muffintruck

    New and modified cyberware from Cybertechnology and Shadowtech balanced for use in DMS. This is an attempt to add things I felt were missing and fix some issues I had with existing cyberware. My goal is to add things I missed (and still miss) from the pnp game with a much more pnp feel. I have tried to include descriptions/flavor text based on

  • Magaical Tattoos

    Magaical Tattoos

    Last Update: 17 Aug 2013
    Author: Crusher Bob
    Uploader: crusher_bob

    Have added \\\\\\\'tattoos\\\\\\\' that are placed in cyberware slots to help give adepts a leg up on street sams that don\\\\\\\'t have to pay karma for chi casting, plus have access to cyberware:

    • 259KB
    • 241
    • --

    Magaical Tattoos

    Last Update: 17 Aug 2013
    Author: crusher_bob

    Have added \\\\\\\'tattoos\\\\\\\' that are placed in cyberware slots to help give adepts a leg up on street sams that don\\\\\\\'t have to pay karma for chi casting, plus have access to cyberware:

  • The Dead Mans Switch Custom Version

    The Dead Mans Switch Custom Version

    Last Update: 29 Aug 2013
    Author: dreamtourist
    Uploader: dreamtourist001

    Uses Street Samurai Catalog v3g, Magical Tattoos & Cybertech v1-3 from Nexus. Tutorial, Morgue & Barrens scenes modified to have increased number of enemies & provide starting equipment based on your skills. No longer lose gear after travelling to Seattle. Can be played with Imported Characters.

    • 52.4MB
    • 227
    • --

    The Dead Mans Switch Custom Version

    Last Update: 29 Aug 2013

    Uses Street Samurai Catalog v3g, Magical Tattoos & Cybertech v1-3 from Nexus. Tutorial, Morgue & Barrens scenes modified to have increased number of enemies & provide starting equipment based on your skills. No longer lose gear after travelling to Seattle. Can be played with Imported Characters.

  • ShadowrunReturns Advanced Editor

    ShadowrunReturns Advanced Editor

    Last Update: 09 Sep 2013
    Author: Marduc
    Uploader: mischaV

    Shadowrun Returns Advanced Editor gives the ability to edit byte files within content packs or create new byte files. Currently only *.item.byte, *.ab.byte and *.mode.byte are supported

    • 411KB
    • 217
    • --

    ShadowrunReturns Advanced Editor

    Last Update: 09 Sep 2013
    Author: mischaV

    Shadowrun Returns Advanced Editor gives the ability to edit byte files within content packs or create new byte files. Currently only *.item.byte, *.ab.byte and *.mode.byte are supported

  • Debug Room

    Debug Room

    Last Update: 10 Aug 2013
    Author: Daemon
    Uploader: DaemonX213

    A simple debug room for creating characters to test high-level end game content and features a combat room to test your builds.

    • 459KB
    • 60
    • --

    Debug Room

    Last Update: 10 Aug 2013
    Author: DaemonX213

    A simple debug room for creating characters to test high-level end game content and features a combat room to test your builds.

  • Way of the Gun Adept v1.5

    Way of the Gun Adept v1.5

    Last Update: 06 Feb 2015
    Author: chriseggroll
    Uploader: chriseggroll

    Adds several new phys adept powers, including ones that make it possible to be a Gun Adept!

    • 99KB
    • 57
    • --

    Way of the Gun Adept v1.5

    Last Update: 06 Feb 2015
    Author: chriseggroll

    Adds several new phys adept powers, including ones that make it possible to be a Gun Adept!

  • Memphis Motors - Vehicle Pack

    Memphis Motors - Vehicle Pack

    Last Update: 09 Oct 2013
    Author: Johnny Memphis

    Memphis Motors is an attempt to add non-crushed, 4-wheeled vehicles to the prop library.

    • 8.6MB
    • 54
    • --

    Memphis Motors - Vehicle Pack

    Last Update: 09 Oct 2013

    Memphis Motors is an attempt to add non-crushed, 4-wheeled vehicles to the prop library.

  • lastest geek prop pack

    lastest geek prop pack

    Last Update: 23 Aug 2014
    Author: Geek
    Uploader: dj23jamman

    lastest geek prop pack on the steam workshop.

    • 130.8MB
    • 47
    • --

    lastest geek prop pack

    Last Update: 23 Aug 2014
    Author: dj23jamman

    lastest geek prop pack on the steam workshop.

  • Stuffer_Shack

    Stuffer_Shack

    Last Update: 01 Feb 2014
    Author: L0g41n
    Uploader: L0g41n

    The scenario contained in the classic scenario "Food Fight," a staple of Shadowrun starter runs since 1st edition.

    • 7.2MB
    • 37
    • --

    Stuffer_Shack

    Last Update: 01 Feb 2014
    Author: L0g41n

    The scenario contained in the classic scenario "Food Fight," a staple of Shadowrun starter runs since 1st edition.

  • Underworld 93 Map Pack

    Underworld 93 Map Pack

    Last Update: 11 Aug 2013
    Author: Rob Turner
    Uploader: arrjaytea

    Underworld \'93 Content Pack PLEASE NOTE: THIS IS NOT A STORY PACK AND THERE ARE NO MISSIONS TO COMPLETE, ONLY STORY LOCATIONS FOR UNDERWORLD \'93 AND TEST POINTS A Shadowrun Returns content pack based loosely on architectural assets from the 1989 FASA Corporation publication Mercurial by Tom Dowd and Paul Hume. Map assets created for the

    • 4.2MB
    • 26
    • --

    Underworld 93 Map Pack

    Last Update: 11 Aug 2013
    Author: arrjaytea

    Underworld \'93 Content Pack PLEASE NOTE: THIS IS NOT A STORY PACK AND THERE ARE NO MISSIONS TO COMPLETE, ONLY STORY LOCATIONS FOR UNDERWORLD \'93 AND TEST POINTS A Shadowrun Returns content pack based loosely on architectural assets from the 1989 FASA Corporation publication Mercurial by Tom Dowd and Paul Hume. Map assets created for the

  • Shadowrun Modular Equipment modules

    Shadowrun Modular Equipment modules

    Last Update: 03 Feb 2014
    Author: Utnapishtim
    Uploader: Gniakatosh

    In this page you'll find each Utna's SME modules in text and bytes format

    • 813KB
    • 26
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    Shadowrun Modular Equipment modules

    Last Update: 03 Feb 2014
    Author: Gniakatosh

    In this page you'll find each Utna's SME modules in text and bytes format

  • itemsANDspells

    itemsANDspells

    Last Update: 18 Oct 2013
    Author: Galenit
    Uploader: galenit

    Some items and spells i have made for my ugc. Shamanhealing, Magehealing, ChiCasting, Smartguns, Cyberware, tattoos. They come in one rar, just copy the parts you want in your modfolder and reload in the editor.

    • 38KB
    • 23
    • --

    itemsANDspells

    Last Update: 18 Oct 2013
    Author: galenit

    Some items and spells i have made for my ugc. Shamanhealing, Magehealing, ChiCasting, Smartguns, Cyberware, tattoos. They come in one rar, just copy the parts you want in your modfolder and reload in the editor.

  • SRR Research and Development

    SRR Research and Development

    Last Update: 19 Aug 2013
    Author: xxswatelitexx
    Uploader: xpiratosx

    Various Examples of Codes \\ Triggers \\ Tutorials on all aspects of the editor. From Timers to Random Int, to moving units and many more included in this editable Content Pack. So you can learn how to do various features and make your own.

    • 388KB
    • 21
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    SRR Research and Development

    Last Update: 19 Aug 2013
    Author: xpiratosx

    Various Examples of Codes \\ Triggers \\ Tutorials on all aspects of the editor. From Timers to Random Int, to moving units and many more included in this editable Content Pack. So you can learn how to do various features and make your own.

  • The Car Lot

    The Car Lot

    Last Update: 19 Aug 2013
    Author: No_Aardvarks_Allowed

    This resource pack gives you 50 new prop cars to use in the editor. The cars come in new and worn versions.

    • 5.2MB
    • 17
    • --

    The Car Lot

    Last Update: 19 Aug 2013

    This resource pack gives you 50 new prop cars to use in the editor. The cars come in new and worn versions.

  • More Stairs and Doors

    More Stairs and Doors

    Last Update: 22 Oct 2013
    Author: Tozzah
    Uploader: Tozzah

    More Stair and Door Props (most for the tenements set) to use in you SSR maps. Feel free to use them however you want, but a little credit would be nice.

    • 1.7MB
    • 17
    • --

    More Stairs and Doors

    Last Update: 22 Oct 2013
    Author: Tozzah

    More Stair and Door Props (most for the tenements set) to use in you SSR maps. Feel free to use them however you want, but a little credit would be nice.

  • Maps by psy

    Maps by psy

    Last Update: 28 Mar 2014
    Author: psy
    Uploader: psyinthesky

    19 maps for the mod-making community.

    • 509KB
    • 17
    • --

    Maps by psy

    Last Update: 28 Mar 2014
    Author: psyinthesky

    19 maps for the mod-making community.

  • Green Utility Tileset

    Green Utility Tileset

    Last Update: 06 Aug 2013
    Author: DivinityOne
    Uploader: Platplay

    This is an fully original Green Utility Tileset suitable for factory corridors or forgotten industrial passages. It contains everything required to make rooms and corridors with a doorway connection. Three different floor tiles included.

    • 2.0MB
    • 12
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    Green Utility Tileset

    Last Update: 06 Aug 2013
    Author: Platplay

    This is an fully original Green Utility Tileset suitable for factory corridors or forgotten industrial passages. It contains everything required to make rooms and corridors with a doorway connection. Three different floor tiles included.

  • High Class Apartment

    High Class Apartment

    Last Update: 15 Aug 2013
    Author: Daemon
    Uploader: DaemonX213

    An upper class apartment that can be used in various adventures.

    • 4.9MB
    • 11
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    High Class Apartment

    Last Update: 15 Aug 2013
    Author: DaemonX213

    An upper class apartment that can be used in various adventures.