The scenario contained in the classic scenario "Food Fight," a staple of Shadowrun starter runs since 1st edition.
Permissions and credits
Author's instructions
File credits
Food Fight originally published by FASA, 1992
This version created without license by Matt Hendrickson (L0g41n) for the Shadowrun Identity Project
Mapping & Design by Matt Hendrickson (L0g41n) Custom Character Artwork for Sally Tsung by Rob Turner Scripting by David Hendrickson (Dave0fDeath)
We hope you enjoyed playing in the Stuffer Shack- feel free to play it again! There are tidbits for each character type, including a special place for Deckers, and one or two secrets for Shamans!
And our sincere apologies to our good ol' friend Josh. (if you know why you're one of the cool kids)
Our special thanks to our beta-testers: David, Dustin, Noah, Trav, Scarecrow, Roman, John, Jabberwock, Mark, and all our friends at the Shadowrun Pub.
Donation Points system
This mod is not opted-in to receive Donation Points
A short scenario containing the basic plotline for Food Fight, a group of gangers hold up a Stuffer Shack. This is a good starter module, as it gives a little experience and a few basic items, and shows off a few programming tricks (self-firing DocWagon, for instance).
The main thing that I'm proud of is that the scenario is auto-adjusting difficulty, so if you drop in your character from the Dead Man Switch campaign, you'll have a very different experience than someone who starts a new character and wanders into the Stuffer Shack. This was intentional, and the combats were designed to be challenging to players of different skill levels.
There are a few bugs (don't go in the panic room unless you have a decking skill and deck to get back out), but overall I'm happy with the scenario, and it will be updated for 1.2