Shadowrun Returns
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Muffintruck

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About this mod

New and modified cyberware from Cybertechnology and Shadowtech balanced for use in DMS. This is an attempt to add things I felt were missing and fix some issues I had with existing cyberware. My goal is to add things I missed (and still miss) from the pnp game with a much more pnp feel. I have tried to include descriptions/flavor text based on

Requirements
Permissions and credits
Download full readme here: https://www.dropbox.com/s/t36088nxo0duj7k/Cybertech%201.4.pdf

New Stuff in this version:
Biotech! Genetherapy and vat-grown tissue/organs means chrome is no longer the only option for augmentation. In some cases, biotech items are direct biological equivalent of cyber counterparts and in other cases, slightly less so. Some instances may have drawbacks and impacts on the body (Adrenal Pump). And some items will grant strange abilities (Chemical Glands).

The essence cost of biotech is lower than its cyber counterpart, but more expensive in nuyen. In the PnP (version 2 and 3), Biotech doesn’t consume essence but DOES have an impact on Magic. Unfortunately, there is no way to disconnect the two stats in SRR. So I settled for a small essence footprint . . . it isn’t an ideal solution, but it is a workable compromise.

I have added some biotech items into packages (Suites, Treatments, et al) to reflect the fact that most bioware doesn’t really conform to the already restrictive cyberware slots available in SRR. These usually combine higher grade bioware to create different options that would overlap normally. For example: Unearthly Grace treatment adds Muscle Toner II and Enhanced Articulation

The biotech is in 2 merchant lists (Merchant_Biotech_High and Merchant_Biotech_Mid) you will need to add these to Dr. Sara Castle along with the Cybertech lists. The readme linked at the top of this description will guide you through it all.

Changed Stuff in this version:
Modified descriptions to insure the full description will show for each item.


Bioware in this pack:

•Adrenal Pump I-1 Essence, ¥6000 (+1 Quickness, +2 Strength, +Willpower, +1 Move for 3 rounds at the cost of 2 HP per round)
•Adrenal Pump II -1.5 Essence ¥9000 (+2 Quickness +4 Strength, +2 Willpower, +2 Move for 4 rounds at the cost of 3 HP per round)
•Chemical Glands (Fist)-.3 Essence ¥4000 (on-use melee that does base 10 damage with an additional 5 damage for two rounds on a 2 round cooldown)
•Chemical Glands and Toxin Exhaler -.5 Essence ¥6000(on-use that hits targets in an area for 15 damage and an additional 5 damage for 2 rounds on a 5 round cooldown)
•Mnemonic Enhancer (Biotech I) +1 Biotech, -.2 Essence ¥1000
•Mnemonic Enhancer (Biotech II) +2 Biotech, -.4 Essence ¥2000
•Mnemonic Enhancer (Biotech III) +3 Biotech, -.6 Essence ¥3000
•Mnemonic Enhancer (Decking I) +1 Decking, -.2 Essence ¥1000
•Mnemonic Enhancer (Decking II) +2 Decking, -.4 Essence ¥2000
•Mnemonic Enhancer (Decking III) +3 Decking, -.6 Essence ¥3000
•Mnemonic Enhancer (Drone Control I) +1 Drone Control, -.2 Essence ¥1000
•Mnemonic Enhancer (Drone Control II)+2 Drone Control, -.4 Essence ¥2000
•Mnemonic Enhancer (Drone Control III)+3 Drone Control, -.6 Essence ¥3000
•Muscle Augmentation I+1 Strength, -.2 Essence ¥1100
•Muscle Augmentation II+2 Strength, -.4 Essence ¥2000
•Muscle Toner I+1 Quickness, -.2 Essence ¥1100
•Muscle Toner II+2 Quickness, -.4 Essence ¥2000
•Orthoskin I+1 Armor, -.2 Essence ¥2000
•Orthoskin II+2 Armor, -.5 Essence, ¥3500
•OrthoSkin III (Dragonhide)+3 Armor, +1 Body -1 Essence ¥6000
•Reflex Recorder (Close Combat I)+1 Close Combat, -.2 Essence ¥1000
•Reflex Recorder (Close Combat II)+2 Close Combat, -.4 Essence ¥2000
•Reflex Recorder (Close Combat III)+3 Close Combat, -.6 Essence ¥3000
•Reflex Recorder (Ranged Combat I)+1 Ranged Combat, -.2 Essence ¥1000
•Reflex Recorder (Ranged Combat II)+2 Ranged Combat, -.4 Essence ¥2000
•Reflex Recorder (Ranged Combat III)+3 Ranged Combat, -.6 Essence ¥3000
•Synaptic Accelerator-.4 Essence ¥6500 (On-use +1 AP for 5 rounds on 5 round cooldown . . . costs no AP to use)
•Synaptic Accelerator II-.1 Essence, ¥10000 (On-use +2AP and +2 Dodge for 5 rounds on 5 round cooldown . . . costs no AP to use)
•Enhanced Articulation+1 Dodge, -.2 Essence, ¥1500
•Yamatetsu Brute Force+2 Strength, +3 Close Combat, -.85 Essence, ¥5000
•Universal Omnitech Survival Suite+3 Armor, +1 Body, -1.4 Essence, ¥9000 (On-use heal for 15 damage and an extra 5 for 4 rounds on an 8 round cooldown. No AP cost)
•Shiawase Unearthly Grace Treatment+1 Dodge, +2 Quickness, +1 Move, -.6 Essence, ¥7500
•Aztechnology’s Venomous Suite+3 Armor, +1 Body, -1.5 Essence, ¥11000(on-use that hits targets in an area for 15 damage and an additional 5 damage for 2 rounds on a 5 round cooldown)
•Aztechnology’s Viper’s Fang Package+2 Strength, -.7Essence, , ¥6000 (on-use melee that does base 10 damage with an additional 5 damage for two rounds on a 2 round cooldown)


Cyberware in this pack:

• Dermal Plating Mk 3 +3 Body, -1.2 Essence, ¥4000
• Dermal Sheathing I +1 Body, +1 Armor, -.6 Essence, ¥3000
• Dermal Sheathing II +3 Body, +2 Armor -.1.2 Essence ¥6500
• Encephalon I +1 Intelligence, +1 Decking, -.6 Essence ¥2000
• Encephalon II +2 Intelligence, +2 Decking, +1 ESP Control, -.8 Essence ¥5000
• Tactical Computer +5 Accuracy, -2.75 Essence ¥7500 (On-use buffs party +1 AP, +2 Move, +10 Accuracy)
• Smartlink with datajack +5 Accuracy, -.6 Essence ¥1000
• Wired Reflexes II +3 Dodge, -2.5 Essence, ¥8500 (Free action on-use: +2 AP, +4 Move)
• Vehicle Control Rig +1 Intelligence, +1 Drone Control, -1.7 Essence ¥2000 ("Jump" into your drone for: +1 AP, +2 Move, +10 Accuracy)
• Advanced Vehicle Control Rig +2 Intelligence, +2 Drone Control, +1 Drone Combat, -2.5 Essence, ¥5000 ("Jump" into your drone for: +2 AP, +3 Move, +25 Accuracy)
• Muscle Replacement Quickness I +1 Quickness, -.4 Essence, ¥850
• Muscle Replacement Quickness II +2 Quickness, -.8 Essence ¥1500
• Muscle Replacement Strength I +1 Strength, -.4 Essence ¥850
• Muscle Replacement Strength II +1 Strength, -.8 Essence ¥1500
• Cyberarm Strength Enhancement I +6 HP, +2 Strength, -.85 Essence ¥1750
• Cyberarm Strength Enhancement II +6 HP, +3 Strength, -1 Essence ¥2750
• Cyberarm Strength Enhancement I (A) +6 HP, +3 Strength, -.7 Essence ¥3250
• Cyberarm Strength Enhancement II (A) +6 HP, +4 Strength, +1 Body -.85 Essence ¥4500
• Cyberleg Quickness Enhancement I +8 HP, +2 Quickness, -.85 Essence ¥2750
• Cyberleg Quickness Enhancement II +8 HP, +3 Quickness, -1 Essence ¥3500
• Cyberleg Quickness Enhancement I (A) +8 HP, +3 Quickness, +1 Dodge, -.85 Essence ¥4250
• Cyberleg Quickness Enhancement II (A) +8 HP, +4 Quickness, +1 Move, -1 Essence ¥5250
• Cyberarm with TacCom (A) +6 HP, +1 Strength, -1.5 Essence, ¥11500 (TacCom party buff on use. Cheaper essence cost than the headware - steep nuyen cost.)
• Cyberarm with Shockhand +6 HP, +1 Strength, -.85 Essence ¥1800 (On-use melee ability that does 12 damage and -4 to AP to target)
• Cyberarm with Shockhand (A) +6 HP, +2 Strength, -.7 Essence ¥2800 (On-use melee ability that does 12 damage and -4 to AP to target)
• Cyberarm with Spur +6 HP, +1 Strength, +1 Unarmed, -.85 Essence, ¥2000 (On-use that does 12 damage, -1 Quickness, and -2 Armor to target)
• Cyberarm with Dikote Spur (A) +6 HP, +2 Strength, +2 Unarmed, -.7 Essence, ¥3750 (On-use that does 16 damage, -2 Quickness, and -4 Armor to target)
• Cyberarm with Gyromount (A) +5 HP, +2 Strength, +3 Accuracy, -1 Essence, ¥3500 (Activate Gyromount for an additional +8 Accuracy)
• Kid Stealth Cyberleg +8 HP, +2 Quickness, +1 Move, -.7 Essence, ¥4500 (On-use that increases Move by 2 for 2 rounds)
• Kid Stealth Leg Quickness Enhanced I +8 HP, +3 Quickness, +2 Move, -.85 Essence, ¥6500 (On-use that increases Move by 4 for 2 rounds)


Cyberware modified in this pack:

• Plastic Bone Lacing +1 Armor, +1 Body, +1 Unarmed, -1 Essence, ¥2500
• Titanium Bone Lacing (was Kevlar) +2 Armor, +2 Body, +2 Unarmed, -1.9 Essence ¥5000
• Datajack -.15 Essence, ¥500 (retains target ability)
• Dermal Plating Mk 1 +1 Body, -.4 Essence ¥1500
• Dermal Plating Mk 2 +2 Body, -.85 Essence ¥2500
• Cyberarm +6 HP, +1 Strength, -.85 Essence ¥1000
• Alphagrade Cyberarm +6 HP, +2 Strength, -.7 Essence ¥2500
• Cyberleg +8 HP, +1 Quickness,-.85 Essence ¥2000
• Alphagrade Cyberleg +8 HP, +2 Quickness, -.7 Essence ¥3500
• Wired Reflexes II +2 Dodge, -1.7 Essence, ¥5000 (Free action on-use: +1 AP, +2 Move)
• Vision Magnification Eyes +3 Accuracy, -.3 Essence ¥750
• Alpha Vision Magnification Eyes +6 Accuracy, -.25 Essence ¥1000