Shadowrun Returns Advanced Editor gives the ability to edit byte files within content packs or create new byte files.
Currently only *.item.byte, *.ab.byte and *.mode.byte are supported
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Harebrained Scheme for creating the computer game, SRR Catalyst games for futher developing the Shadowrun PnP game
Donation Points system
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Translations
No translation available on the Nexus
Changelogs
Version 0.1.1.110
- Fixed capital T or F not converting into boolean with the txt file import.
- Fixed wrong UGC location string for the "c:users[username]my documentsshadowrun returnscontentpacks" string.
- Fixed for txt items the tree display, removed the type indication in the name.
Version 0.1.1.98B
Added: Filling lists for damageFunction and toHitfunction with options from assembly-csharp
Added: Loading of uncooked (txt files) content pack, such as the Street Samurai Catalog (http://shadowrunreturns.nexusmods.com/mods/18/?)
Added saving single object to different name
Added creating new object, instead of editing existing objects to get new objects (still possible)
Added saving single object to ucooked file
Version 0.1.1.75A
Fixed saving of items, now concurrent items can be saved
Fixed adding modeless abilities
Added limiting rule for attack spell and locationspelltohit as tohit function as this doesn't work in game
Added other small fixed
Shadowrun Returns Advanced Editor gives the ability to edit byte files within content packs or create new byte files.
Beta Version
The editor features a prerequisite string builder, a statmod builder, a resultbucket editor and dropdown lists with choices based upon, the content found within the 3 main content packages and all of the dependancies of the current content pack.
Unzip the zip into the root of the shadowrun returns directory. (The directory where the Shadowrun.exe file is located)
Both the steam version and the DRM-Free version are supported.
Folder detection for both versions is automatically done by the program. (Only default location at the moment) If both versions are installed on the system, the editor sets the SRR location to the steam one. This can be changed within the editor.
Content pack loading is only supported for unpackaged content pack at the moment, so NO cpz files.
Loading and saving of text files is supported
Currently only *.item.byte, *.ab.byte, *.mode.byte, *.item.txt, *.ab.txt and *.mode.txt are supported
The discussion forum is http://www.shadowrun.com/forums/discussion/32823/wip-rel-shadowrun-returns-advanced-editor