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A new challenging world to explore that will be harsh for many to survive in
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I really like the boss Nameless God, it really hits the vibe, but he is too weak! So I made him much stronger! As the final boss he deserves it.(This is quite hard, so beware of the difficulty and is not for who does not have a level549 account and a dex build)
- 3.0MB
- 0
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I really like the boss Nameless God, it really hits the vibe, but he is too weak! So I made him much stronger! As the final boss he deserves it.(This is quite hard, so beware of the difficulty and is not for who does not have a level549 account and a dex build)
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This mod adds Raiden's Custom Body, Raiden's HF Blade, And L'etranger from Metal Gear Rising: Revengeance.
- 312KB
- 0
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This mod adds Raiden's Custom Body, Raiden's HF Blade, And L'etranger from Metal Gear Rising: Revengeance.
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Changes the appearance of Palatine Set, Bonecrusher and other items to make you feel like a true paladin of Devara
- 11.2MB
- 2
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Changes the appearance of Palatine Set, Bonecrusher and other items to make you feel like a true paladin of Devara
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This mod replaces the Midshipman's Dirk and Pessklaw textures with a look similar to a kukri knife.
- 81KB
- 0
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This mod replaces the Midshipman's Dirk and Pessklaw textures with a look similar to a kukri knife.
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Passive and constant focus regen
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This mod replaces the thief armor textures with a look similar to the Fallout series jumpsuit.
- 170KB
- 0
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This mod replaces the thief armor textures with a look similar to the Fallout series jumpsuit.
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Rebalances Salt and Sanctuary to be more Dark Soulish.
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Salt and Sanctuary Save Editor 'Pepper and Church' for 1.0.0.9
Updated save editor for the new save format in 1.0.0.9. Edit your inventory, your currencies, your creeds, your sanctuaries, save flags and lots more.
- 8.8MB
- 46
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Salt and Sanctuary Save Editor 'Pepper and Church' for 1.0.0.9
Updated save editor for the new save format in 1.0.0.9. Edit your inventory, your currencies, your creeds, your sanctuaries, save flags and lots more.
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A pack of three oversized greatswords.
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This mod adds five lightsabers of different colors: blue, red, purple, green, and yellow. Each one has its own respective damage type.
- 51KB
- 4
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This mod adds five lightsabers of different colors: blue, red, purple, green, and yellow. Each one has its own respective damage type.
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Creed-For-All - Rank Up Freely and Absolve Anywhere
All covenant RANK UPS cost ONE BAT WING. Guides SELL BAT WINGS for ZERO GOLD and can ABSOLVE for 1000 SALT.
- 278KB
- 17
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Creed-For-All - Rank Up Freely and Absolve Anywhere
All covenant RANK UPS cost ONE BAT WING. Guides SELL BAT WINGS for ZERO GOLD and can ABSOLVE for 1000 SALT.
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Lower cost Dagger and Whip nodes
Lowers the cost of Dagger and Whip skill nodes by 1 per node (class 2 onward)
- 674KB
- 6
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Lower cost Dagger and Whip nodes
Lowers the cost of Dagger and Whip skill nodes by 1 per node (class 2 onward)
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Skin 4 Shortsword place the file in the gfx folder
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Skin 4 Shortsword
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This mod substitute the Oar weapon skin By a pristine one, with some design changes
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Steel armor reskin - Elite Knight
Replace some weapon and armor skins to reproduce the look of Elite Knight (Dark Souls)• replaces Steel armor's look with Elite Knight Armor• Escutcheon - Crest Shield (Dark Souls)• Include a save game with the knight with full Elite Knight set
- 245KB
- 19
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Steel armor reskin - Elite Knight
Replace some weapon and armor skins to reproduce the look of Elite Knight (Dark Souls)• replaces Steel armor's look with Elite Knight Armor• Escutcheon - Crest Shield (Dark Souls)• Include a save game with the knight with full Elite Knight set
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Easy Respec and Stone Statue Mod
This mod makes Drowned Walkers drop gray pearls, and some other mobs drop stone statues.
- 173KB
- 47
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Easy Respec and Stone Statue Mod
This mod makes Drowned Walkers drop gray pearls, and some other mobs drop stone statues.
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Paladin reskin - sunlight warrior - Solaire
Replaces the paladin's armor and shield look with the "sunlight warrior" theme. Also replaces the skin of the mace with the sunlight straight sword appearance.
- 8.8MB
- 16
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Paladin reskin - sunlight warrior - Solaire
Replaces the paladin's armor and shield look with the "sunlight warrior" theme. Also replaces the skin of the mace with the sunlight straight sword appearance.
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New class node effects, a couple map changes, and all sorts of changes to items.
News & Updates
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Version 1.9.0 Detailed Changes
Wand Special Properties
Saltwood Branch: Reduces elemental imbalance by 25%.
Antler Baton: Every spell cast deals a random damage type, chosen between fire, lightning, and arcane. 20% of the time, spells spawn an additional projectile with a semi-random trajectory.
Necromancer's Virge: Each enemy you kill while wielding this wand increases your spell damage and melee attack speed by 2.5%, up to a maximum of 50%. Each hit you take reduces this bonus by 10%.
Rostrum Scepter: While wielding this wand, the maximum length of your barrages increases from 12 to 18. Each shot in a barrage gets a multiplicative 3% damage bonus. This results in a 70% damage bonus on the final shot.
Cocoon Battledore: While wielding this wand, your melee attacks shred away t... -
Version 1.8.2 Detailed Changes
Staves now have special properties:
Scrimshaw Cane: Spells cost 20% less focus to cast.
Rowan Crosier: Scales with Wisdom instead of Magic.
Channeler's Rod: Lightning spells deal 75% more damage but also incur 100% more magic imbalance. Fire spells are rendered impotent, having negligible damage and imbalance. Damage boost is incompatible with the Link of Fire and Sky.
Purgatory Scepter: Thorns on block, deals 150% more riposte damage.
Saira's Staff: Dark spells deal 25% more damage but cost HP in addition to focus to cast.
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Version 1.8.1 Detailed Changes
Armor Break
Armor break is now a flat reduction instead of a percentage reduction. Each hit received will reduce all defenses by 20 to 100 points based on the raw damage of the attack compared to the max HP of the target. If armor break would reduce a defense to a negative value, that defense is set to 0 instead. After a 5 second delay which is reset on hit, armor break decays at a rate of 100/s.
Icons will appear above your resource bars when you suffer armor break. Each icons represents 100 points of negated defense.
Barrage Spells
Focus cost increased from 1 to 2
Burst ends if stamina runs out
Maximum burst length increased to 12
Damage increased to 7
These new changes make barrage spells less s... -
This mod replaces paladin armor textures with a look similar to Solaire's gear. It also replaces the look of the paddle with a medieval-style wooden paddle.
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V1.0
-New Enemy Placements
-New Boss Fights and Changed AI
-Enemy Stats Redone
-Weapons now have MP or HP Leech
-Armor/Shields have Effects on each Piece
-Spell Costs reduced by 50%
-Much more Treasure found in the World
-Added Mini-Bosses throughout the World
-Added Hell Mode: Enemies deal more damage, move faster and some boss fights are changed.... -
Version 1.7.0 Detailed Changes
Shield Bashing and Kicking
By pressing the heavy attack button while blocking, you can perform a shield bash. This is a blunt damage attack with base damage equal to your strength, subject to softcap. It deals very high poise damage and can stagger many enemies in a single hit. Additionally, if you hit an enemy's shield while they are blocking, they will be instantly guard broken and can be riposted. Perhaps most importantly, you continue to block while bashing, so you can perform this attack without lowering your guard.
Shield bashing can be performed with any type of shield. The characteristics are as follows:
Buckler: 20 stamina, 60 speed, 1x damage, 100 poise damage
Heater: 25 stamina, 50 speed, 1.5x damage, 150 poise damage
Kite: 30 sta... -
Version 1.6.0 Detailed Changes
Mini-stun Rework
Instead of a running total of recent poise damage that decays over time, mini-stuns are now based on a queue of poise damage instances. An instance is removed 1 second after it is added. If the sum of these poise damage instances (i.e. the amount of poise damage you've taken in the last second) is greater than a certain threshold, you experience a mini-stagger. The threshold has been increased from 25% to 50% of your max poise.
Chargeable Attacks
The following melee attacks can now be charged up:
Unarmed: Light Attack, Heavy Attack
Swords: One-handed Heavy Attack
Poleaxes: One-handed Heavy Attack, Two-handed Heavy Attack
Greataxes: One-handed Light Attack, One-handed Heavy Attack, Two-handed Heavy Attack -
Adjusted two enemies in accordance with player feedback and testing:
- Crypt Keeper: HP 1200 -> 900
- Nameless God: HP 5000 -> 3000, poise 360 -> 180, Holy defense 200 -> 100
Poison resistance has been universally nerfed to prevent poison from becoming a non-factor in the game.
- Old formula: 3 + def / 20
- New formula: Sqrt(def) / 2
Changed NG+ enemy HP scaling:
- Basic
Old: HP += HP * 1.5f + HP * 0.5f * (NG+ Level) + (50 * (NG+ Level)) + 80f;
New: HP += HP * 0.75f + HP * 0.25f * (NG+ Level) + (50 * (NG+ Level)) + 80f;
- Boss bonus
Old: HP += 3000f + (NG+ Level) * 2000f;
New: HP += 3000f + (NG+ Level) * 1000f;
Increased the base damage of critical h... -
Less Salty mod discussion: what would like to do and not being able to actually implement it
Title topic, I would like to:
.remove black pearls as world item loot, such as the one you find after defeating the sodden knight and the alchemist. I don't feel balance at all with them
.adjust the skilltree so that hammers and axes are different roads to take, and remove the stat increasing in the nodes of Weapon class proficiency as well in shields and armors. I feel like there should be two node types: stat increases (including potions and mana potions) and item proficiencies
.add more spells
.give to strength stat the increase in load capacity, while endurance stat should increase the stamina bar, and lastly willpower stat increase focus (the white bar for spells) only
.give some staff and wands a scaling on wisdom... -
Version 1.2.0 Detailed Changes
When staggered, players and monsters gain immunity to staggering for a short time. Times are in seconds.
- Bosses: 5 + maxPoise/80
- Normal enemies: 0.25 + maxPoise/40
- Players: 0.5 + maxPoise/300
Poise damage now scales with strength (mult: 0.7 + str * 0.006).
Critical damage now scales with dexterity (mult: 0.5 + dex * 0.01). Each point of dex after 50 counts for half as much.
Fixed a bug that caused certain enemy attacks to erroneously inflict poison damage.
Adjusted monster stats to fit the new mechanics:
- Drowned Berzerker: Poise 10 -> 20
- Bloated Monstrosity: Poise 100 -> 60
- Lietch: Poise 100 -> 20
- Dread Horseman: Poise 50 -> 90, now drops Diamond Clu... -
Simple...