Salt and Sanctuary

Adjusted two enemies in accordance with player feedback and testing:
- Crypt Keeper: HP 1200 -> 900
- Nameless God: HP 5000 -> 3000, poise 360 -> 180, Holy defense 200 -> 100

Poison resistance has been universally nerfed to prevent poison from becoming a non-factor in the game.
- Old formula: 3 + def / 20
- New formula: Sqrt(def) / 2

Changed NG+ enemy HP scaling:
- Basic
Old: HP += HP * 1.5f + HP * 0.5f * (NG+ Level) + (50 * (NG+ Level)) + 80f;
New: HP += HP * 0.75f + HP * 0.25f * (NG+ Level) + (50 * (NG+ Level)) + 80f;
- Boss bonus
Old: HP += 3000f + (NG+ Level) * 2000f;
New: HP += 3000f + (NG+ Level) * 1000f;

Increased the base damage of critical hits (i.e. ripostes) as well as the scaling from dexterity.
- Old formula: Crit multiplier = 0.5 + 0.01 * DEX. Then, if crit multiplier > 1, crit multiplier = 1 + (crit multiplier - 1)/2
- New formula: Crit multiplier = 1 + 0.01 * DEX.

Spells have been rebalanced. No spells were nerfed, but many have been buffed to varying degrees. Numbers listed are the base damage values found in the game's code. Certain spells are coupled and cannot be adjusted individually; changing one also changes the other. Such spells are listed together below.
- PRAYERS:
- Ray of Searing: 50 -> 150
- Sprites: 10 -> 50
- ELEMENTAL SPELLS:
- Lightning Arc + Lightning Pod: 20 -> 30
- Flashfire and Flame Star: 10 -> 20
- Fireball: 18 -> 30
- ELEMENTAL INCANTATIONS:
- Wildfire: 30 -> 75
- Flame Orbiters: 15 -> 50
- Flame Guardian: 10 -> 50
- DARK SPELLS:
- Dark Coil: 10 -> 25
- Dark Arrows: 2 -> 8

1.5.1

Adjusted the following spells:
- Fire Orbiters: 50 -> 35
- Sprites: 50 -> 35
- Lightning Barrage: 5 -> 8
- Flame Barrage: 7 -> 11

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xaxaiue

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