Salt and Sanctuary
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Cryptkeeper

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deleted179656851

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About this mod

Rebalances Salt and Sanctuary to be more Dark Soulish.

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Changelogs
- Requires new 1.10 enhanced patch.
 - Weapon wielding, and scaling redone to be closer to Dark Souls.
 - Better starting classes.
 - Knight sword has C/C scaling, and better starting armor. 
 - Mage starts with a lightning sword.
 - Paladin starts with holy mace, and better starting armor.
 - Pauper starts with Pitchfork 100% blunt damage, and dexterity gloves.
 - Thief starts with longer range dagger, and willpower gloves. 
 - Skilltree revised, and no longer have to waste 4 pearls on stat nodes to learn Magic/Prayer 1.
 - Better balance for Hammers, Axes, Greataxes, Pollaxes, and Elemental Weapons.
 - No weapons have slow hitter on them.
 - Elemental weapons all have Weapons, Magic/Prayer requirements, but cost less skillpoints to wield compared to enhanced.
 - Adjusted weights on some of the weapons, armors, and shields.
 - Fixed end game platforming sections for less gravity deaths.
 - Added an optional hard mode.