Gameplay
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Antibodies mod expands vanilla zombification mechanic by adding antibodies curve which is loosely based on real-life immune system response. If antibodies overtake the infection, the character will slowly recover.
- 103KB
- 370
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Antibodies mod expands vanilla zombification mechanic by adding antibodies curve which is loosely based on real-life immune system response. If antibodies overtake the infection, the character will slowly recover.
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This mod adds many Quality of Life improvements to the game, such as:Ability to pry doors, windows, vehicles, etc. openLots of new and improved recipes.
- 1020KB
- 349
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This mod adds many Quality of Life improvements to the game, such as:Ability to pry doors, windows, vehicles, etc. openLots of new and improved recipes.
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The aim of this mod is to let you repair and fix up your vehicle(s)and will bring more focus and choices for the mechanics and metal welders amongst us-For game version 41.78+-works in MP and SP (and can be installed anytime)-with a shortage of working cars on some servers you can now fix up what you find-have a mechan
- 1.4MB
- 144
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The aim of this mod is to let you repair and fix up your vehicle(s)and will bring more focus and choices for the mechanics and metal welders amongst us-For game version 41.78+-works in MP and SP (and can be installed anytime)-with a shortage of working cars on some servers you can now fix up what you find-have a mechan
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This mod adds a extra zoom levels to Project Zomboid, so you zoom in and out further.
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Increases all exercise experience by X multiplier.
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HotBar mod for Project Zomboid
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A handful of professions to try out.
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This mod adds working bicycles to the game!
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Ever wanted to read a book faster, what about slower? or while walking? Guess what? Now you can!
- 216KB
- 63
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Ever wanted to read a book faster, what about slower? or while walking? Guess what? Now you can!
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Infection Threshold Mod (Build 41.65)
Rebalances the zombification mechanic to rely on sustained injuries, allowing for it to be based more on cautious decision-making over pure dice rolls.
- 28KB
- 54
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Infection Threshold Mod (Build 41.65)
Rebalances the zombification mechanic to rely on sustained injuries, allowing for it to be based more on cautious decision-making over pure dice rolls.
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This mod is a must-have for players looking to optimize their exp gain. Mod automatically retrieves and saves missed perk exp in data for each skill book level. When you read a skill book, you will receive the missed exp for the current skill book level. Level up faster and more efficiently with the Exp Recovery.
- 879KB
- 48
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This mod is a must-have for players looking to optimize their exp gain. Mod automatically retrieves and saves missed perk exp in data for each skill book level. When you read a skill book, you will receive the missed exp for the current skill book level. Level up faster and more efficiently with the Exp Recovery.
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This mod allows Players to camouflage themselves using zombies' corpses, making it hard for them to be spotted and pursued by zombies.
- 8.9MB
- 41
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This mod allows Players to camouflage themselves using zombies' corpses, making it hard for them to be spotted and pursued by zombies.
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This mod adds an M4 Sherman Tank from WWII to the game, with working guns and custom sound!
- 2.9MB
- 38
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This mod adds an M4 Sherman Tank from WWII to the game, with working guns and custom sound!
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Braven!Your favorite modder, now available as a companion NPC! Survive the apocalyptic world of Project Zomboid as a team, fighting the infected, scavenging and making your own journey!
- 995KB
- 31
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Braven!Your favorite modder, now available as a companion NPC! Survive the apocalyptic world of Project Zomboid as a team, fighting the infected, scavenging and making your own journey!
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Project Zomboid render a 190x190 tiles zone around the playerThis mod reduce the size of this zone and avoid loading not necessary squareThis way you can expect 40% to 70% perfs increase
- 93KB
- 31
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Project Zomboid render a 190x190 tiles zone around the playerThis mod reduce the size of this zone and avoid loading not necessary squareThis way you can expect 40% to 70% perfs increase
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I'm lost!There's so many map mods out there! And what about new Players? How do you know exactly in which town or region of the map you are? With this mod, of course!
- 1.1MB
- 30
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I'm lost!There's so many map mods out there! And what about new Players? How do you know exactly in which town or region of the map you are? With this mod, of course!
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Another Update Released!Hey there everyone!It seems like someone was in Kentucky just before the apocalypse and left some quests for the survivors. Did this stranger have something to do with the outbreak or just go out on a limb. No matter the case, a challange has been left for the survivors.
- 1.1MB
- 29
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Another Update Released!Hey there everyone!It seems like someone was in Kentucky just before the apocalypse and left some quests for the survivors. Did this stranger have something to do with the outbreak or just go out on a limb. No matter the case, a challange has been left for the survivors.
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Collecting!From the creator of common sense, comes obvious collecting! The mod that lets you pick up stones, twigs, garbage bags and other stuff that is literally right in front of you!
- 1.4MB
- 28
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Collecting!From the creator of common sense, comes obvious collecting! The mod that lets you pick up stones, twigs, garbage bags and other stuff that is literally right in front of you!
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Simple log-stacking mod, allowing you to make stacks of 5 and 15. Additionally changes the base Log item in the game to weigh 2.5 pounds (or whatever unit of measure they're using), instead of the vanilla 9 each; the log stack weights are based around this weight of 2.5 as well (so you can actually manage the stacks).
- 524KB
- 27
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Simple log-stacking mod, allowing you to make stacks of 5 and 15. Additionally changes the base Log item in the game to weigh 2.5 pounds (or whatever unit of measure they're using), instead of the vanilla 9 each; the log stack weights are based around this weight of 2.5 as well (so you can actually manage the stacks).
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When crops reach final maturity (Ready for harvest with seed), they normally go to rotten within a couple of days. This mod multiplies how long they stay in this state by 7x
- 5KB
- 26
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When crops reach final maturity (Ready for harvest with seed), they normally go to rotten within a couple of days. This mod multiplies how long they stay in this state by 7x