Project Zomboid
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Aanon0133

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Aanon0133

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About this mod

A handful of professions to try out.

Requirements
Permissions and credits
Changelogs
Overview
This mod is a handful of [Fan-based but lore-friendly] Professions for you to try out currently in a testing phase. This is a small part of a larger mod that I am releasing separately for basic testing purposes and overall experience in modding the entirety of Project Zomboid. Regardless, this adds a total of 5 Professions that you can choose from with different stats based on the Profession's Background. And I also have a few professions that are being worked on and might be implemented in future updates [alongside some better media and screenshots].
The following professions are as provided:

S.R.P.A. Operative
You were once part of a forgotten experimental program brought together by the US Army. The Special Research Projects Administration is a group dedicated to studying and eliminating off worldly phenomena on American Soil. You were part of a fireteam that was sent to study the occurrences of Knox Country, only to have your team separated and subjected to ungodly demises. Now stranded in infected, uncharted territory your survival depends on your training.

Firearms aren’t the only thing you excel at, you also have capabilities in mechanics-based skills and swift on your feet.

S.T.A.R.S. Officer
Special Tactics And Rescue Services is a SWAT-based team meant to counteract terrorists and things that were deemed too dangerous for the common Police Officer to handle. Although not gaining as much popularity across the country, you were lucky enough to score a spot within the S.T.A.R.S. Knox County Precinct. Unbeknownst of what will lie ahead for the fate of Knox County.

As a S.T.A.R.S. Operative, you are meant to survive, granting you the knowledge to endure the wilderness and more.

U.B.C.S. Mercenary
The Umbrella Biohazard Countermeasure Services is who you call when certain… “oopsies” occur in the world of business. They specialize in dealing with Biohazard related incidents, regardless of methods and results. You were once part of a fireteam that was sent in tandem with the National Guard as a joint operation to assess and neutralize the threat with extreme prejudice. Unfortunately, Mercenaries won’t be enough to satiate the hunger of Knox County.

Being a Mercenary has its perks. But being a Mercenary working for a Pharmaceutical Company? Thanks to your employer’s business of interest, you gain access to most of their knowledge in first aid making wounds less of a chore to deal with. As long as bites aren’t involved.

Kendo Gunsmith
Joining the Kendo Gunshop meant that you and the Kendo Brothers have something in common: A desire for high-quality firearms- an understanding that guns are more than just deadly machines. That they are tools with stories to tell which need the utmost respect from both the user and the designer. 

Being a Gunsmith gives you more benefits than just handling firearms. You know them all from the inside out. Meaning that you can maintain them to be at the best peak performance possible, and ensure that the gun in your hand lasts longer than the Zeeks.

TerraSave Volunteer
TerraSave is a volunteer force brought together as first responders on attacks related to Biohazard and other Biological threats. On the first day, you were among the first of the TerraSave Unit responding to the incident taking place in Knox Country. You believed by working for TerraSave, you were doing it for the greater good- maintaining the peace of Knox County. It was a setup that already sealed your fate.

As a supposed first responder, you still need some work done in first-aid. But out of contingency, you had some training in other fields that TerraSave deemed important. If they really were important, to begin with.

Most of these are basic Professions and aside from traits don't give you any additional items [yet]. This is also part of a much larger project I am working on, the release of this part of the mod is to test the mod directory of my works and see if they're all working properly before I get into anything advanced [like adding guns]

Mod Requirements & Recommended Mods to addon

Professions Framework B41 by Dr. Bright [Hard Requirement]
This was made directly with Professions Framework and as such is recommended and required to use as a safety measure to avoid bugs or anything that'll go awry.

Fair Traits Cost by star [Recommended Mod]
Not formally a requirement, but it was also made using Fair Traits. I know that Traits are entirely separate from Professions, but I'm still uncertain about the balancing of the Professions provided when it comes to balancing the trait points during creation for both Vanilla and Fair Traits Cost. Open to recommendations on the balances.
I also would've recommended Fair Traits anyways since it provides points balance for those who think that the original balancing for them is kind of wack.

Bef's Professions and Traits [Recommended Mod]
Not for the Professions but for the traits to help diversify the trait roster.

More Traits by HypnoToadTrance [Recommended Mod]
Same as above, just something to expand the traits even further to broaden the horizons.

Credits

The following is a fan-based mod. STARS, UBCS, TerraSave, and anything tied to the Resident Evil Franchise is owned by Capcom while SRPA and the Resistance Trilogy are owned by Insomniac Games.
Please support the official releases.

Coding and Scriptwork done by Z0mb13hunt3r735 [myself- or refer to me as Aanon735 I don't mind either one]

Now that we got that out of the way, you can download the mod and carry on.