Top Lists
Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
-
1
Helper library required by some mods.
-
2
Automatically enables/disables alerts in case of disaster or intruders.
-
3
Loosen restrictions on placing structures.
-
Tool to patch the game and allow for mods to be loaded. This is required to use any mod!
- 900KB
- 628
- --
4Tool to patch the game and allow for mods to be loaded. This is required to use any mod!
-
5
Skip the intro cinematic.
-
This mod will prevent your bots to decay overtime and get damaged irreversibly. They will still need to be repaired, but they wont die. This mod needs Redirector in order to work.
- 3KB
- 202
- --
6This mod will prevent your bots to decay overtime and get damaged irreversibly. They will still need to be repaired, but they wont die. This mod needs Redirector in order to work.
-
7
Helper to align buildings on placement.
-
Manage storage across your base. Define filters and transfer resources between storage buildings.Compatible with Unity Mod Manager or older Patcher/Redirector.
- 45KB
- 197
- --
8Manage storage across your base. Define filters and transfer resources between storage buildings.Compatible with Unity Mod Manager or older Patcher/Redirector.
-
Increase the game speed past 4x. There is a limit to where ship animations don't complete if speed is set too high so this mod is restricted to max playable speed.
- 2KB
- 84
- --
9Increase the game speed past 4x. There is a limit to where ship animations don't complete if speed is set too high so this mod is restricted to max playable speed.
-
Ships now carry more than 5 passengers per ship. this mod makes colonist ships carry more people so you don have to build 20 platforms to get a few colonists.there is a config included where you can set the minimum colonists per ship.
- 7KB
- 89
- --
10Ships now carry more than 5 passengers per ship. this mod makes colonist ships carry more people so you don have to build 20 platforms to get a few colonists.there is a config included where you can set the minimum colonists per ship.
-
Updated version of the mod patcher for modern versions on Planetbase. Used to patch the game to use the Planetbase Framework, a system for creating new mods. Using this system, mods should be easier to write, more stable, and faster than ever before.
- 249KB
- 128
- --
11Updated version of the mod patcher for modern versions on Planetbase. Used to patch the game to use the Planetbase Framework, a system for creating new mods. Using this system, mods should be easier to write, more stable, and faster than ever before.
-
12
Rotate and align new buildings with existing ones on placement.
-
13
Intruders are no longer your problem.
-
this mod ads a few game changes that make the game more fun to play. for example the MedKitstorage now has more space. instead of 8 medkits.
- 3KB
- 116
- --
14this mod ads a few game changes that make the game more fun to play. for example the MedKitstorage now has more space. instead of 8 medkits.
-
this mod speeds up the speed at witch colonists pass through the airlocks. it comes with a config that lets you choose the speed.
- 8KB
- 143
- --
15this mod speeds up the speed at witch colonists pass through the airlocks. it comes with a config that lets you choose the speed.
-
This mod allows you to configure some game options from plants and some productions.for example the production period of each individual plant and its oxygen production and its storagealso allows you to set the time it takes to convert an ore into an steel.
- 6KB
- 73
- --
16This mod allows you to configure some game options from plants and some productions.for example the production period of each individual plant and its oxygen production and its storagealso allows you to set the time it takes to convert an ore into an steel.
-
17
Adds several upgraded versions of components to the game, unlockable via techs.
-
Improvements to Manufacturing Limits. Set limits for more resource types with a better interface and much higher maximum values.
- 12KB
- 37
- --
18Improvements to Manufacturing Limits. Set limits for more resource types with a better interface and much higher maximum values.
-
19
A cheat menu with some useful tools for experimenting and testing.
-
Edited from Warezline's Cheatmod.- Fix errors when loading saved games- Changed models for buildings and components- New edited building Hyperdome- New building Superdorm- New building Hospital- New building Ship Monument- New building Suite- New type bot: Drone- New type colonist: Humanoid
- 17KB
- 16
- --
20Edited from Warezline's Cheatmod.- Fix errors when loading saved games- Changed models for buildings and components- New edited building Hyperdome- New building Superdorm- New building Hospital- New building Ship Monument- New building Suite- New type bot: Drone- New type colonist: Humanoid
-
21
A collection of improvements to the Guard class of colonists.
-
22
A selection of very small and sensible gameplay changes
-
23
First person view from your colonists!
-
24
A new camera with less restrictions!
-
25
Automatically places connections when placing modules.
-
26
Shut down specific types of buildings when low on power or water.
-
27
Disables the need for Spares on Solar panels and Wind turbines.
-
Most of the buildings will require Spares, just like Solar panels and Wind turbines. At a lower rate though.
- 2KB
- 24
- --
28Most of the buildings will require Spares, just like Solar panels and Wind turbines. At a lower rate though.
-
29
Fixes two issues on planets with other day/night hours than 12/12
-
30
Disabled screen edge scrolling