Top Lists
Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
-
Tool to patch the game and allow for mods to be loaded. This is required to use any mod!
- 900KB
- 630
- --
1Tool to patch the game and allow for mods to be loaded. This is required to use any mod!
-
2
Helper library required by some mods.
-
3
Loosen restrictions on placing structures.
-
4
Skip the intro cinematic.
-
5
Helper to align buildings on placement.
-
6
Rotate and align new buildings with existing ones on placement.
-
This mod will prevent your bots to decay overtime and get damaged irreversibly. They will still need to be repaired, but they wont die. This mod needs Redirector in order to work.
- 3KB
- 203
- --
7This mod will prevent your bots to decay overtime and get damaged irreversibly. They will still need to be repaired, but they wont die. This mod needs Redirector in order to work.
-
Manage storage across your base. Define filters and transfer resources between storage buildings.Compatible with Unity Mod Manager or older Patcher/Redirector.
- 45KB
- 198
- --
8Manage storage across your base. Define filters and transfer resources between storage buildings.Compatible with Unity Mod Manager or older Patcher/Redirector.
-
9
A new camera with less restrictions!
-
10
Automatically enables/disables alerts in case of disaster or intruders.
-
11
Automatically places connections when placing modules.
-
12
First person view from your colonists!
-
this mod speeds up the speed at witch colonists pass through the airlocks. it comes with a config that lets you choose the speed.
- 8KB
- 144
- --
13this mod speeds up the speed at witch colonists pass through the airlocks. it comes with a config that lets you choose the speed.
-
Updated version of the mod patcher for modern versions on Planetbase. Used to patch the game to use the Planetbase Framework, a system for creating new mods. Using this system, mods should be easier to write, more stable, and faster than ever before.
- 249KB
- 128
- --
14Updated version of the mod patcher for modern versions on Planetbase. Used to patch the game to use the Planetbase Framework, a system for creating new mods. Using this system, mods should be easier to write, more stable, and faster than ever before.
-
this mod ads a few game changes that make the game more fun to play. for example the MedKitstorage now has more space. instead of 8 medkits.
- 3KB
- 117
- --
15this mod ads a few game changes that make the game more fun to play. for example the MedKitstorage now has more space. instead of 8 medkits.
-
16
Intruders are no longer your problem.
-
Ships now carry more than 5 passengers per ship. this mod makes colonist ships carry more people so you don have to build 20 platforms to get a few colonists.there is a config included where you can set the minimum colonists per ship.
- 7KB
- 90
- --
17Ships now carry more than 5 passengers per ship. this mod makes colonist ships carry more people so you don have to build 20 platforms to get a few colonists.there is a config included where you can set the minimum colonists per ship.
-
Increase the game speed past 4x. There is a limit to where ship animations don't complete if speed is set too high so this mod is restricted to max playable speed.
- 2KB
- 85
- --
18Increase the game speed past 4x. There is a limit to where ship animations don't complete if speed is set too high so this mod is restricted to max playable speed.
-
jPBCE Planetbase Challenge (Mission) Editor v 1.0
Challenge editor with UI to generate a xml fileAllows to change almost all parameters in game including terrain generation valuesSource Code:https://github.com/provector/jPBCE
- 1.7MB
- 79
- --
19jPBCE Planetbase Challenge (Mission) Editor v 1.0
Challenge editor with UI to generate a xml fileAllows to change almost all parameters in game including terrain generation valuesSource Code:https://github.com/provector/jPBCE
-
This mod allows you to configure some game options from plants and some productions.for example the production period of each individual plant and its oxygen production and its storagealso allows you to set the time it takes to convert an ore into an steel.
- 6KB
- 73
- --
20This mod allows you to configure some game options from plants and some productions.for example the production period of each individual plant and its oxygen production and its storagealso allows you to set the time it takes to convert an ore into an steel.
-
21
Disables the need for Spares on Solar panels and Wind turbines.
-
You can build every apparatus in the biodome like a mealmaker. also the jobs of biologists and workers are replaced by medics and engeneers. the colonist ships carry more people on averidge 20()and
- 10KB
- 68
- --
22You can build every apparatus in the biodome like a mealmaker. also the jobs of biologists and workers are replaced by medics and engeneers. the colonist ships carry more people on averidge 20()and
-
23
Shut down specific types of buildings when low on power or water.
-
24
Disabled screen edge scrolling
-
Unity Mod Manager Configuration
A Powershell script to install Planetbase support to Unity Mod Manager.
- 1KB
- 46
- --
25Unity Mod Manager Configuration
A Powershell script to install Planetbase support to Unity Mod Manager.
-
26
Fixes two issues on planets with other day/night hours than 12/12
-
27
An update of BuildingAligner by JPFarias
-
Improvements to Manufacturing Limits. Set limits for more resource types with a better interface and much higher maximum values.
- 12KB
- 38
- --
28Improvements to Manufacturing Limits. Set limits for more resource types with a better interface and much higher maximum values.
-
29
A cheat menu with some useful tools for experimenting and testing.
-
30
A modern update of JPFarias's AutoConnections mod.