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Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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this mod speeds up the speed at witch colonists pass through the airlocks. it comes with a config that lets you choose the speed.
- 8KB
- 144
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31this mod speeds up the speed at witch colonists pass through the airlocks. it comes with a config that lets you choose the speed.
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Ships now carry more than 5 passengers per ship. this mod makes colonist ships carry more people so you don have to build 20 platforms to get a few colonists.there is a config included where you can set the minimum colonists per ship.
- 7KB
- 90
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32Ships now carry more than 5 passengers per ship. this mod makes colonist ships carry more people so you don have to build 20 platforms to get a few colonists.there is a config included where you can set the minimum colonists per ship.
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jPBCE Planetbase Challenge (Mission) Editor v 1.0
Challenge editor with UI to generate a xml fileAllows to change almost all parameters in game including terrain generation valuesSource Code:https://github.com/provector/jPBCE
- 1.7MB
- 79
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33jPBCE Planetbase Challenge (Mission) Editor v 1.0
Challenge editor with UI to generate a xml fileAllows to change almost all parameters in game including terrain generation valuesSource Code:https://github.com/provector/jPBCE
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Unity Mod Manager Configuration
A Powershell script to install Planetbase support to Unity Mod Manager.
- 1KB
- 46
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34Unity Mod Manager Configuration
A Powershell script to install Planetbase support to Unity Mod Manager.
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I know, Running out of power is what kills most colonies. If you don't want to, install this mod then running out of power is no longer your problem.
- 2KB
- 18
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35I know, Running out of power is what kills most colonies. If you don't want to, install this mod then running out of power is no longer your problem.
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36
Utility class for use with many of my mods.
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37
A modern update of JPFarias's AutoConnections mod.
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38
An update of BuildingAligner by JPFarias
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39
Increases the time before Solar and Wind generaters need spares.
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Planetbase Framework JPFarias compatibility layer
Adds compatibility to the Planetbase Framework allowing it to load older, JPFarias-style mods.
- 15KB
- 22
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40Planetbase Framework JPFarias compatibility layer
Adds compatibility to the Planetbase Framework allowing it to load older, JPFarias-style mods.
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A Unity Mod Manager compatible version of the excellent CameraOverhaul mod by jpfarias. Now with some new features and configurability.
- 9KB
- 20
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41A Unity Mod Manager compatible version of the excellent CameraOverhaul mod by jpfarias. Now with some new features and configurability.
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42
Automatically enables/disables alerts in case of disaster or intruders - remade for UMM.
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43
A collection of improvements to the Guard class of colonists.
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44
Loosen restrictions on placing structures, now updated for UMM!
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45
Change settings of your mines with one button!
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Access landing permissions, security panel and manufacturing limits without their respective modules.
- 7KB
- 3
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46Access landing permissions, security panel and manufacturing limits without their respective modules.
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It's not an update from the previous version, but still have some leftovers. Improved Hyperdome, Hospital, New Building Indoor Mine, Public Museum, Super Airlock, Alien Ruin, New Bot: Builder Bot, Deleted Ship Monument, Humanoid, Drone, and others.Let's discuss it on Discord: https://discord.gg/kTxkDjHmnq
- 16KB
- 7
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47It's not an update from the previous version, but still have some leftovers. Improved Hyperdome, Hospital, New Building Indoor Mine, Public Museum, Super Airlock, Alien Ruin, New Bot: Builder Bot, Deleted Ship Monument, Humanoid, Drone, and others.Let's discuss it on Discord: https://discord.gg/kTxkDjHmnq
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Revamped version of the first Bot Colonist, now can spawn colonist, add resources, instant building, etc.Let's discuss it on Discord: https://discord.gg/kTxkDjHmnq
- 8KB
- 2
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48Revamped version of the first Bot Colonist, now can spawn colonist, add resources, instant building, etc.Let's discuss it on Discord: https://discord.gg/kTxkDjHmnq
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49
A selection of very small and sensible gameplay changes
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50
We need more space to build, why not build something underground.
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51
Just some new hotkeys to decrease utilization of my right index finger.
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52
End game power source.
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53
Computer can do the math.
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54
Disable landing permission for colonists with limit.
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55
My genius engineers can do something better for improving base.
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56
We are useless, at least you can eat.
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Updated version of the mod patcher for modern versions on Planetbase. Used to patch the game to use the Planetbase Framework, a system for creating new mods. Using this system, mods should be easier to write, more stable, and faster than ever before.
- 249KB
- 128
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57Updated version of the mod patcher for modern versions on Planetbase. Used to patch the game to use the Planetbase Framework, a system for creating new mods. Using this system, mods should be easier to write, more stable, and faster than ever before.
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The peculiarity of this challenge is that you have to complete the task on a very small stretch of land (island). Also, you must have flattening landscapes skills. This difficult challenge will be interesting to those players who can survive on the standard four planets.
- 553KB
- 3
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58The peculiarity of this challenge is that you have to complete the task on a very small stretch of land (island). Also, you must have flattening landscapes skills. This difficult challenge will be interesting to those players who can survive on the standard four planets.
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The peculiarity of this challenge is that you have to complete the task on a very small stretch of land (island).This challenge is the easiest in a series of missions on the islands. In the challenge "Island resort and hospital" there are no mountains and there is no need to flattening landscapes. However, ore and iron will have to buy from t
- 666KB
- 4
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59The peculiarity of this challenge is that you have to complete the task on a very small stretch of land (island).This challenge is the easiest in a series of missions on the islands. In the challenge "Island resort and hospital" there are no mountains and there is no need to flattening landscapes. However, ore and iron will have to buy from t
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The peculiarity of this challenge is that you have to complete the task on a very small stretch of land (island). On a small island you need to place all the options for structures and achieve a high amount of prestige.The "Island State" challenge is a continuation of the "Island Resort and Hospital" challenge.
- 514KB
- 3
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60The peculiarity of this challenge is that you have to complete the task on a very small stretch of land (island). On a small island you need to place all the options for structures and achieve a high amount of prestige.The "Island State" challenge is a continuation of the "Island Resort and Hospital" challenge.