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Changelogs
Version 1.1.1.0
Added a option to give intruder guns higher durability (disabled by default), the new game crash should be fixed
Version 1.1.0.0
Fixed the health Harmony patch (it would sometimes crash the game), added in-game config for health multiplayer for guards, removed unused dependencies
Here it is, ladies and gentlemen! A brand new mod for Planetbase, in 2023! You'd think with all that armor our Guards would be more resistant to gunfire than average colonist. Alast, that isn't really the case in vanilla gameplay. The mod aims to make Guards more tanky.
Full list of changes:
The max HP of Guards is now configurable, simply edit the value in config.txt as of version 1.1.0.0 you can edit that value in-game (by default the key combo for UMM mod config is Ctrl+F10, max hp default was 1 just like other colonist class)
Upon being knocked out, both Guards and Intruders drop their guns so they can be sold/reused (vanilla behaviour - guns disappear alongside them). This will make intruder attacks actually worthwhile.