Top Lists
Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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1
Speeds up the speed at witch colonists pass through the airlocks - now as a UMM mod.
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2
Adds several upgraded versions of components to the game, unlockable via techs.
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Tool to patch the game and allow for mods to be loaded. This is required to use any mod!
- 900KB
- 693
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3Tool to patch the game and allow for mods to be loaded. This is required to use any mod!
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4
Loosen restrictions on placing structures.
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Improvements to Manufacturing Limits. Set limits for more resource types with a better interface and much higher maximum values.
- 12KB
- 55
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5Improvements to Manufacturing Limits. Set limits for more resource types with a better interface and much higher maximum values.
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6
Change settings of your mines with one button!
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7
My genius engineers can do something better for improving base.
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8
Helper library required by some mods.
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9
Disabled screen edge scrolling
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Increase the game speed past 4x. There is a limit to where ship animations don't complete if speed is set too high so this mod is restricted to max playable speed.
- 2KB
- 96
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10Increase the game speed past 4x. There is a limit to where ship animations don't complete if speed is set too high so this mod is restricted to max playable speed.
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this mod speeds up the speed at witch colonists pass through the airlocks. it comes with a config that lets you choose the speed.
- 8KB
- 157
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11this mod speeds up the speed at witch colonists pass through the airlocks. it comes with a config that lets you choose the speed.
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Ships now carry more than 5 passengers per ship. this mod makes colonist ships carry more people so you don have to build 20 platforms to get a few colonists.there is a config included where you can set the minimum colonists per ship.
- 7KB
- 97
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12Ships now carry more than 5 passengers per ship. this mod makes colonist ships carry more people so you don have to build 20 platforms to get a few colonists.there is a config included where you can set the minimum colonists per ship.
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This mod allows you to configure some game options from plants and some productions.for example the production period of each individual plant and its oxygen production and its storagealso allows you to set the time it takes to convert an ore into an steel.
- 6KB
- 82
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13This mod allows you to configure some game options from plants and some productions.for example the production period of each individual plant and its oxygen production and its storagealso allows you to set the time it takes to convert an ore into an steel.
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Updated version of the mod patcher for modern versions on Planetbase. Used to patch the game to use the Planetbase Framework, a system for creating new mods. Using this system, mods should be easier to write, more stable, and faster than ever before.
- 249KB
- 156
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14Updated version of the mod patcher for modern versions on Planetbase. Used to patch the game to use the Planetbase Framework, a system for creating new mods. Using this system, mods should be easier to write, more stable, and faster than ever before.
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15
An update of BuildingAligner by JPFarias
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16
Increases the time before Solar and Wind generaters need spares.
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17
A cheat menu with some useful tools for experimenting and testing.
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Edited from Warezline's Cheatmod.- Fix errors when loading saved games- Changed models for buildings and components- New edited building Hyperdome- New building Superdorm- New building Hospital- New building Ship Monument- New building Suite- New type bot: Drone- New type colonist: Humanoid
- 17KB
- 31
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18Edited from Warezline's Cheatmod.- Fix errors when loading saved games- Changed models for buildings and components- New edited building Hyperdome- New building Superdorm- New building Hospital- New building Ship Monument- New building Suite- New type bot: Drone- New type colonist: Humanoid
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19
A collection of improvements to the Guard class of colonists.
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20
See the base from your colonist's perspective.
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21
Loosen restrictions on placing structures, now updated for UMM!
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22
Adds a "exit to desktop" button to the pause menu.
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23
Just some new hotkeys to decrease utilization of my right index finger.
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24
Rotate and align new buildings with existing ones on placement.
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25
Automatically enables/disables alerts in case of disaster or intruders.
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26
First person view from your colonists!
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27
Skip the intro cinematic.
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28
Automatically places connections when placing modules.
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29
Shut down specific types of buildings when low on power or water.
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30
Helper to align buildings on placement.