Top Lists
Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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1
Speeds up the speed at witch colonists pass through the airlocks - now as a UMM mod.
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Tool to patch the game and allow for mods to be loaded. This is required to use any mod!
- 900KB
- 710
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2Tool to patch the game and allow for mods to be loaded. This is required to use any mod!
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3
Helper library required by some mods.
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4
Loosen restrictions on placing structures.
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Updated version of the mod patcher for modern versions on Planetbase. Used to patch the game to use the Planetbase Framework, a system for creating new mods. Using this system, mods should be easier to write, more stable, and faster than ever before.
- 249KB
- 163
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5Updated version of the mod patcher for modern versions on Planetbase. Used to patch the game to use the Planetbase Framework, a system for creating new mods. Using this system, mods should be easier to write, more stable, and faster than ever before.
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6
Change settings of your mines with one button!
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7
Rotate and align new buildings with existing ones on placement.
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8
Automatically places connections when placing modules.
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jPBCE Planetbase Challenge (Mission) Editor v 1.0
Challenge editor with UI to generate a xml fileAllows to change almost all parameters in game including terrain generation valuesSource Code:https://github.com/provector/jPBCE
- 1.7MB
- 90
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9jPBCE Planetbase Challenge (Mission) Editor v 1.0
Challenge editor with UI to generate a xml fileAllows to change almost all parameters in game including terrain generation valuesSource Code:https://github.com/provector/jPBCE
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Unity Mod Manager Configuration
A Powershell script to install Planetbase support to Unity Mod Manager.
- 1KB
- 59
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10Unity Mod Manager Configuration
A Powershell script to install Planetbase support to Unity Mod Manager.
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11
Increases the time before Solar and Wind generaters need spares.
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Improvements to Manufacturing Limits. Set limits for more resource types with a better interface and much higher maximum values.
- 12KB
- 55
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12Improvements to Manufacturing Limits. Set limits for more resource types with a better interface and much higher maximum values.
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13
See the base from your colonist's perspective.
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14
Adds a "exit to desktop" button to the pause menu.
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15
We need more space to build, why not build something underground.
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16
Just some new hotkeys to decrease utilization of my right index finger.
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17
Automatically enables/disables alerts in case of disaster or intruders.
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18
First person view from your colonists!
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19
A new camera with less restrictions!
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20
Shut down specific types of buildings when low on power or water.
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21
Helper to align buildings on placement.
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22
Intruders are no longer your problem.
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Manage storage across your base. Define filters and transfer resources between storage buildings.Compatible with Unity Mod Manager or older Patcher/Redirector.
- 45KB
- 215
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23Manage storage across your base. Define filters and transfer resources between storage buildings.Compatible with Unity Mod Manager or older Patcher/Redirector.
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This mod will prevent your bots to decay overtime and get damaged irreversibly. They will still need to be repaired, but they wont die. This mod needs Redirector in order to work.
- 3KB
- 222
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24This mod will prevent your bots to decay overtime and get damaged irreversibly. They will still need to be repaired, but they wont die. This mod needs Redirector in order to work.
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25
Disables the need for Spares on Solar panels and Wind turbines.
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26
Fixes two issues on planets with other day/night hours than 12/12
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27
Disabled screen edge scrolling
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this mod ads a few game changes that make the game more fun to play. for example the MedKitstorage now has more space. instead of 8 medkits.
- 3KB
- 131
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28this mod ads a few game changes that make the game more fun to play. for example the MedKitstorage now has more space. instead of 8 medkits.
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You can build every apparatus in the biodome like a mealmaker. also the jobs of biologists and workers are replaced by medics and engeneers. the colonist ships carry more people on averidge 20()and
- 10KB
- 71
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29You can build every apparatus in the biodome like a mealmaker. also the jobs of biologists and workers are replaced by medics and engeneers. the colonist ships carry more people on averidge 20()and
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Increase the game speed past 4x. There is a limit to where ship animations don't complete if speed is set too high so this mod is restricted to max playable speed.
- 2KB
- 98
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30Increase the game speed past 4x. There is a limit to where ship animations don't complete if speed is set too high so this mod is restricted to max playable speed.