Pathfinder: Kingmaker

File information

Last updated

Original upload

Created by

Holic92

Uploaded by

Holic92

Virus scan

Safe to use

About this mod

This mod adds Arcanist, Hunter, Oracle, Witch, Skald, Warpriest, Bloodrager, Shaman, Investigator, Summoner, Hinterlander and Holy Vindicator classes, and lots of new feats, spells and other class abilities.

Requirements
Permissions and credits
Changelogs

!!!!!!!!! IMPORTANT: READ AT LEAST THE TEXT IN BOLD BEFORE INSTALLING THE MOD !!!!!!!!!
Starting from version 1.57 the mod is no longer compatible with Eldritch Arcana.
If you are using mod version prior to 1.57 (or no mod at all) and have characters who are polymorphed, wait till polymorph effect expires.
Save games with primal companion hunter, are no longer compatible, so respec out of the archetype is required prior to 1.68 update.
If you have animal companions with animal growth buff, wait till it expires, before updating to 1.68
If you have characters with Quicken Blessing feat, respec them so they do not have it, before updating to 1.72,
Advanced fighter training options from 1.77 are not compatible with Advanced Martial Arts Mod, you can deactivate them if you prefer the latter.
Wizard Discoveries from 1.81 might conflict with those from The Lost Grimoire Mod, you can disable them in setting.json.

Mod is only expected to work with  2.08 English version of Enhanced Edition of the game.

Known Issues:
- Sometimes when playing Hunter/Eidolon, companion abilities (animal foci, teamwork feats, fiendish or celestial templates, evolutions) might disappear after level up. It seems that deactivating all companion abilities (like power attack) and saving the game (no need to reload)  brings all missing abilities back. Same issue happens with newly created mercenaries, it resolves itself when you leave the capital/varnhold/trading post or enter the endless dungeon.
- If you start summoner/primal companion hunter level-up and then abort the process, your eidolon will lose all of its evolutions and will not regain them until you finish level-up,
- Unsummon Eidolon ability does not work properly if you are playing with death door instead of normal death.

Changes to npc companions, class skill points and some others are optional and can be disabled (set corresponding values
to false in your game_folder/Mods/CallOfTheWild/settings.json)


My other mods you might be interested in:
Proper Flanking 2 - flanking, combat maneuver and cover mechanics similar to pnp
Favored Class - racial favored class bonuses

Other suggested mods:

Turn-Based mod
A Touch Of Magic - arcane archer and deadeye devotee prestige classes
Races Unleashed - more player races

Using Closer to Tabletop mod is not advised since it is not fully supporting all related COTW features,  use Proper Flanking 2 instead.

This is Pathfinder: Kingmaker mod.
It introduces new classes:
  • Hunter with following archetypes: Divine Hunter, Forester, Primal Companion Hunter and Feykiller,
  • Witch with with following archetypes: Ley Line Guardian, Hedge Witch, Hex Channeler and Winter Witch,
  • Bloodrager with following archetypes: Metamagic Rager, Spelleater, Steelblood and Urban Bloodrager,
  • Skald with following archetypes: Urban Skald, Herald of the Horn War Drummer and Court Poet,
  • Warpriest with following archetypes: Sacred Fist, Cult Leader, Champion of the Faith and Feral Champion,
  • Shaman with following archetypes: Overseer, Speaker for the Past, Witch Doctor and Spirit Warden,
  • Arcanist with following archetypes: School Savant, Blood Arcanist, Unlettered Arcanist and Occultist,
  • Oracle with following archetypes: Seeker, Spirit Guide and Warsighted and Divine Herbalist,
  • Investigator class with following archetypes: Empiricist, Jinyiwei, Questioner and Psychic Detective.
  • Summoner with following archetypes: Devil Binder, Fey Caller, Naturalist, Master Summoner and Twinned Summoner,
  • Hinterlander and Holy Vindicator prestige classes.

New Archetypes for existing classes:
  • Vindictive Bastard Paladin archetype (implemented as a separate class),
  • Arrowsong Minstrel Bard archetype,
  • Spirit Whisperer Wizard archetype,
  • Nature Fang and Storm Druid Druid archetypes,
  • Undead Lord and Evangelist Cleric archetypes,
  • Seeker and Primal Bloodline Wildblooded Sorcerer archetypes,
  • Untamed Rager Barbarian archetype,
  • Nature-Bonded Magus archetype,
  • Ninja class as rogue archetype,
  • Zen Archer Monk archetypeб
  • Sanctified Slayer Inquisitor archetype,
  • Executioner Slayer archetype,
  • Lore Warden Fighter archetype,
  • Overwhelming Soul Kineticist archetype,
  • Divine Tracker Ranger archetype,
  • Preservationist Alchemist archetype.

New feats:
  • Extra Hex,
  • Accursed Hex,
  • Amplified Hex,
  • Split Hex and Split Major Hex,
  • Witch Knife,
  • Rage Casting,
  • Raging Brutality,
  • Blooded Arcane Strike,
  • Riving Strike,
  • Feral Combat Training,
  • Furious Focus,
  • Felling Smash,
  • Strike True,
  • Devastating Strike,
  • Weapon of The Chosen, Improved Weapon of the Chosen, Greater Weapon of the Chosen,
  • Planar Wild Shape,
  • Powerful Shape,
  • Skald's Vigor and Greater Skald's Vigor,
  • Discordant Voice,
  • Stalwart and Improved Stalwart,
  • Osyluth Guile,
  • Artful Dodge,
  • Quick Channel,
  • Channel Smite,
  • Channeling Scourge,
  • Versatile Channeler,
  • Deadeye's Blessing,
  • Guided Hand,
  • Planar Focus,
  • Weapon Shift, Improved Weapon Shift, Greater Weapon Shift
  • Coordinated Shot,
  • Distracting Charge,
  • Target of Opportunity,
  • Swarm Scatter,
  • Bonded Mind and Share Spell,
  • Extended Bane,
  • Broken Wing Gambit,
  • Hurtful,
  • Dazing Assault,
  • Stunning Assault,
  • Unsanctioned Knowledge,
  • Linnorm Style, Linnorm Vengeance, Linnorm Wrath,
  • Jabbing Style, Jabbing Dancer, Jabbing Master,
  • Lesser Spell Synthesis,
  • Extra Spell Synthesis,
  • Quicken Blessing,
  • Dazing Spell,
  • Intensified Spell,
  • Persistent Spell,
  • Rime Spell,
  • Toppling Spell,
  • Elemental Spell,
  • Selective Spell,
  • Piercing Spell,
  • Spontaneous Metafocus,
  • Spell Perfection,
  • Mage's Tattoo,
  • Fey Foundling,
  • Extra Reservoir,
  • Extra Exploit,
  • Extra Revelation,
  • Extra Investigator Talent,
  • Extra Inspiration,
  • Ranged Study,
  • Extra Evolution,
  • Snap Shot, Improved Snap Shot, Greater Snap Shot,
  • Perfect Strike,
  • Feral Grace,
  • Advanced Weapon Training,
  • Advanced Armor Training,
  • Shielded Mage,
  • Stumbling Bash,
  • Toppling Bash,
  • Unhindering shield,
  • Shield Brace,
  • Tower Shield Specialist,
  • Prodigious Two-Weapon Fighting,
  • Improved Spell Sharing,
  • Animal Ally.

New rage powers:
  • Terrifying Howl
  • Taunting Stance,
  • Unrestrained Rage,
  • Quick Reflexes,
  • Superstition,
  • Ghost Rager,
  • Witch Hunter,
  • Energy Resistance,
  • Atavism Totem Lesser,
  • Atavism Totem,
  • Atavism Totem Greater,
  • Spirit Totem, Lesser,
  • Spirit Totem,
  • Spirit Totem, Greater,
  • Celestial Totem, Lesser,
  • Celestial Totem,
  • Celestial Totem, Greater,
  • Daemon Totem, Lesser,
  • Daemon Totem,
  • Daemon Totem, Greater,
  • Ferocious Beast and Ferocious Beast, Greater.

The mod also adds following inquisitions which can be selected instead of domains:
  • Anger,
  • Conversion,
  • Heresy,
  • Imprisonment,
  • Persistence,
  • Tactics,
  • Valor.

New Wild Talents:
  • Blade Rush,
  • Kinetic Whip,
  • Whip Hurricane.

New Rogue Talents:
  • Minor Magic,
  • Major Magic,
  • Feat,
  • Bleeding Attack.

New Slayer Talents:
  • Assassinate,
  • Armored Marauder,
  • Armored Swiftness,
  • Reaping Stalker.
New Magus Arcana:
  • Familiar,
  • Maneuver Mastery,
  • Spell Blending,
  • Reach Spellstrike.

 Bloodline Mutations:
  • Blood Havoc,
  • Blood Intensity,
  • Blood Familiar.

 Wizard Discoveries:
  • Alchemical Affinity,
  • Forest's Blessing,
  • Idealize,
  • Infectious Charms,
  • Knowledge is Power,
  • Opposition Research,
  • Resilient Illusions,
  • Time Stutter.

Bard Masterpieces:
  • Clamor of Heavens,
  • Dance of 23 Steps,
  • Symphony of Elysian Heart,
  • Triple Time,
  • Banshee's Requiem,
  • Blazing Rondo.


New Advanced Weapon Training Options:
  • Dazzling Intimidation,
  • Defensive Weapon Training,
  • Fighter's Finesse,
  • Focused Weapon,
  • Trained Grace,
  • Trained Throw,
  • Versatile Training,
  • Warrior Spirit.
Advanced Armor Training Options:
  • Adaptable Training,
  • Armor Specialization,
  • Armored Confidence,
  • Armored Juggernaut,
  • Critical Deflection,
  • Steel Headbutt.

New features:
  • Share Spell for animal companions,
  • Animal companions can now equip belts, bracers, capes and amulets,
  • Druid retains its armor bonus while in wildshape (optional),
  • Rerolls (due to Bit of Luck and similar abilities) are now shown in the battle log,
  • Animal Companions are now level-upped manually,
  • Spell area effects can now be dismissed by their caster,
  • An ability was added to reject rage either from skald Inspired Rage, Rage Spell or Inspire Ferocity,
  • When using spell with wall area effect, ui should now indicate units that will be affected.

New spells:
  • Blade Lash,
  • Command and Command, Greater,
  • Chill Touch,
  • Dazzling Blade and Dazzling Blade, Greater,
  • Frostbite,
  • Hex Vulnerability,
  • Ill Omen,
  • Lend Judgment and Lend Judgment, Greater,
  • Life Conduit, Life Conduit, Improved and Life Conduit, Greater,
  • Long Arm,
  • Magic Weapon, Magic Weapon, Greater,
  • Mind Thrust I, II, III, IV, V, VI,
  • Obscuring Mist,
  • Produce Flame,
  • Rejuvenate Eidolon, Lesser, Rejuvenate Eidolon and Rejuvenate Eidolon, Greater,
  • Sanctuary,
  • Sense Spirit Magic,
  • Shillelagh,
  • Spirit Call,
  • Touch of Bloodletting,
  • Animate Dead, Lesser,
  • Bladed Dash and Bladed Dash, Greater,
  • Blistering Invective,
  • Aggressive Thundercloud and Aggressive Thundercloud, Greater
  • Blood Armor,
  • Bone Fists,
  • Burst of Radiance,
  • Consecrate,
  • Desecrate,
  • Evolution Surge, Lesser, Evolution Surge and Evolution Surge, Greater,
  • Fiery Runes,
  • Flame Blade,
  • Flames of the Faithful,
  • Flurry of Snowballs,
  • Force Sword,
  • Ghost Touch,
  • Ice Slick,
  • Mental Barrier I, II, III, IV, V,
  • Path of Glory and Path of Glory, Greater,
  • Thought Shield I, II, III,
  • Invisibility Purge,
  • Righteous Vigor,
  • Savage Maw,
  • Stricken Heart,
  • Vine Strike,
  • Winter's Grasp,
  • Accursed Glare,
  • Bloody Claws,
  • Burning Entanglement,
  • Countless Eyes,
  • Deadly Juggernaut,
  • Earth Tremor,
  • Flame Arrow,
  • Flashfire,
  • Threefold Aspect,
  • Sands of Time,
  • Wall of Nausea,
  • Fly and Fly, Mass,
  • Font of Spirit Magic,
  • Halt Undead,
  • Howling Agony,
  • Keen Edge,
  • Resinous Skin,
  • Sheet Lightning,
  • Sleet Storm,
  • Stunning Barrier, Greater,
  • Air Walk and Air Walk, Communal,
  • Archon's Trumpet,
  • Aura of Doom,
  • Explosion of Rot,
  • Fire Shield,
  • Fleshworm Infestation,
  • Forceful Strike,
  • Rebuke,
  • Rigor Mortis,
  • River of Wind,
  • Solid Fog,
  • Spite,
  • Intellect Fortress,
  • Thirsting Entanglement,
  • Virtuoso Performance,
  • Wall of Fire,
  • Overland Flight,
  • Tidal Surge,
  • Suffocate,
  • Wall of Blindness,
  • Contingency,
  • Curse, Major,
  • Fire Seeds,
  • Fluid Form,
  • Freezing Sphere,
  • Poison Breath,
  • Plant Shape I, II and III,
  • Ice Body,
  • Wind Walk,
  • Giant Form I and II,
  • Control Undead,
  • Hold Person, Mass,
  • Particulate Form,
  • Scouring Winds,
  • Blood Mist,
  • Incendiary Cloud,
  • Irresistible Dance,
  • Temporal Stasis,
  • Meteor Swarm,
  • Hold Monster, Mass,
  • Shapechange,
  • Suffocate Mass,
  • Time Stop,
  • Winds of Vengeance.

Beast shape I - IV spells were also changed to be a bit more fun and more in line with pnp:
  • Beast shape I allows to turn into wolf and leopard,
  • Beast shape II allows to turn into bear (without rend) and dire wolf (with trip),
  • Beast shape III allows to turn into large smilodon and Huge Mastodon (with trample),
  • Beast shape IV allows to turn into large hodag (with toss ability) and large winter wolf (with trip and breath weapon)
The changes corresponding to these spells as well as Plant Shape I, II and III were also applied to druid/transmuter wildshape ability.

In addition mod also makes some changes to make existing content closer to pnp:
  • nerfs animal companions to make them same as in pnp :reduces physical prowess bonuses by factor of 2, natural ac bonuses by 1.5, and removes
  • enhanced attacks,
  • sets base skill points of every classes according to (https://www.d20pfsrd.com/skills/consolidated-skills-optional-rules/) and gives bonus skill points to humans and half-orcs only at even levels (optional),
  • replaces favored enemy for Sacred Huntsmaster with animal focus as per pnp (optional),
  • fixes Magic Vestment spell to work as per pnp rules,
  • Legendary Proportions increases size only by one category,
  • Animal Growth properly increases size of animal companion,
  • Arcane Bond works with spontaneous spells (fixed by 2.07),
  • Barbarian Increased Damage Reduction rage power works only during rage, same for Stalwart Defender,
  • Increased damage reduction defensive power increase dr by 2 instead of 1 9to make it similar to unchained barbarian rage power)
  • Channel energy dc should now correctly scale with class level that gave access to it instead of character level,
  • Empyreal Sorcerer channel energy now scales from wisdom,
  • Rangers should now receive improvement to their favored terrain bonuses,
  • cave fang traps can no longer be cast on the same squares (they can still target one unit more than once provided it is big enough),
  • medium range for spells was increased to 60 ft, long range to 100 ft,
  • flails and heavy flails critical multiplier was changed to x3 to compensate for missing trip and disarm properties (optional),
  • weapon swap consumes move action instead of standard (optional),
  • spell casting is not forbidden while in elemental form (optional),
  • allied spellcaster now should additionally give +1 cl and +2 spell penetration if adjacent teammates with this feat have the same spell,
  • changes range of Wail of Banshee and Polar Midnight to medium (since by the time you can cast these spells in pnp the range will be around 70ft,
  • fixes ecclecitheurge class to correspond better to pnp rules (no bonus skill point and no channel energy improvement at level 3) (optional),
  • acid fog now should work as in pnp,
  • kineticists blasts type was changed to spell-like,
  • when using kinetic healer ability, burn cost can be optionally offloaded to the target,
  • Kineticists now receive internal buffer ability (as in pnp),
  • Kinetic Knights now receive Blade Rush infusion at level 3, Kinetic Whip infusion at level 5, Whip Hurricane infusion at level 11 and Swift Blade Rush infusion at level 13 for free,
  • When using burn to improve water shroud ac bonus, kinetic knight increases enchantment bonus of his armor or shield instead of raw armor/shield bonuses,
  • Mystic Theurge now receives spell synthesis ability at level 10,
  • added alternative option for using fast bombs, toggle fast bombs ability will also now disallow using full round actions (to imitate full attack action with fast bombs),
  • Vital Strike can be used with ranged weapons
  • all flying creatures are immune to difficult terrain and ground based area/buff effects and also receive +3 dodge melee ac bonus against non-flying creatures,
  • Sylvan Sorcerer druid level for animal companion progression is equal to his class level - 3 (min 1),
  • Empyreal sorceror no longer receives wings,
  • Celestial Sorcerer receives wings at lvl 9 and does not receive heavenly aura,
  • Abyssal bloodline sorcerer no longer receives wings,
  • Arcane bloodline combat casting was replaced with metamagic adept as per pnp rules,
  • Rogue and Slayer trapfinding now give scaling bonuses to trickery skill,
  • Combat Trick rogue talent can no longer be taken more than once,
  • It is no longer possible to use more than one rogue talent that provides additional effect on sneak attack,
  • monks can now choose mobility as a bonus feat starting from level 6,
  • ranger can only select dog, elk, leopard, lizard or wolf as her animal companion through hunter's bond feature,
  • ranger now shares her favored enemy and favored terrain bonuses with her animal companion,
  • Animate Dead spell works more akin to pnp (you need a corpse to raise a skeleton, and skeleton retains corpse's stats, size, HD and equipment, and lasts 10 minutes/cl, caster can not raise more than 4 * caster level HD of skeletons),
  • Versatile performance works closer to pnp: bards can either receive a number of ranks in specific skill for free and
  • use charisma as skill stat, or choose martial performance,
  • Archaelogist receives rogue talents at level 4, 8, 12, 16 and 20.

Original game bug fixes:
  • Vital Strike now takes standard action and extra damage dice are no longer multiplied on critical hits,
  • Singing Steel works properly,
  • Archaeologist luck works with Lingering Performance and Singing Steel,
  • Lingering Performance no longer allows to overlap different bardic performances,
  • Summoned weapons no longer consume additional standard action on equip,
  • Dazzling display can no longer be used without weapon for which you have weapon focus,
  • Dragonkind I dragons bite and claw weapon are placed in main/off hand slots (so it can benefit from haste and feral combat training),
  • Web school is changed to conjuration,
  • radius of teamwork feats that require "adjacent" allies changed to 5 feet (instead of 5 meters) (optional),
  • Invulnerable rager extreme endurance bonus no longer scales exponentially,
  • Unarmed bonuses from Magic fang, Manticore's gloves and amulet of mighty fists should no longer stack,
  • Characters now receive slam natural weapon proficiency,
  • Fixes incorrect calculation of burn cost for kinetic blade and blade whirlwind abilities.
  • necklace of double crosses no longer gives sneak attack bonus on ranged attacks,
  • Fixes issue where certain domains (mostly for druids) did not allow to use non-domain spells if they had lower level than that on
  • domain list (respec is required),
  • Polymorph no longer puts a lock on inventory slots (they still stay inaccessible though) to avoid preventing temporary weapons and limbs from removal when corresponding buffs expire; as a side effect it is also possible now to loot body under baleful polymorph,
  • Fixed missing druid scaling on 1st level Weather domain ability,
  • Improved Unarmed Strike should no longer override empty hand weapon if there is something else that overrides it,
  • Fixed penetrating strike,
  • Creatures under web/phantasmal web effect make grapple checks against spell dc, rather than caster's cmd,
  • Monks no longer gain their AC bonus if using shield and fight unarmored.

Notable differences from pnp:
  • witch sleep hex does not work on targets with more hd, than your character level; disturbing slumber and ice tomb do not have this limitation,
  • Hunters animal foci duration is unlimited and animal companion foci can not be reapplied to hunter upon animal companion death,
  • Primal companion hunter primal transformation duration is permanent and these evolutions can not be applied to hunter upon animal companion death,
  • fire focus, from planar focus feat deals 1d3 points of fire damage per 4 hunter levels,
  • cold focus from planar focus feat deals 1d4 points of cold damage per 4 hunter levels,
  • Blood Armor and Magic Vestment spells do not work on targets without body piece of equipment,
  • jiniywei does not get judgements,
  • eidolons can not get extra limbs evolutions (serpentines are assumed to have it as base one instead of those corresponding to the base form of their subtype, and can only add claws to it),
  • skald inspired rage is different from pnp in the fact that it allows other classes to stack their rages (with bonuses and rage
  • powers, although same rage powers do not stack) with skald inspiring rage,
  • shaman/spirit guide oracle wandering spirits are actually not wandering and can be selected only once,
  • shaman lore spirit Arcane Enlightenment  is not a hex but a greater spirit ability and allows you to select one spell per 2 levels (you will need to have charisma and intelligence equal to at least 10 + level of the spell),
  • arcanist quick study allows you to replace all the spells of specified level instead of only one,
  • Sprit Totem spirit slam attack works as a secondary slam attack, that uses charisma modifier for attack/damage,
  • Wind Walk increases speed to only 20mph instead of 60,
  • Assassinate slayer talent does not require target to be unaware of Slayer, only flat-footed
  • Sanctified Slayer looses Bane ability,
  • Cult Leader Warpriest gains weapon focus at level 1 instead of bonus combat feat at level 18 and one rouge talent at level 6 instead of combat feat,
  • Overwhelming soul can use Mental Prowess a number of times per day qual to 2 + its kineticist level,
  • Lore Warden Hair's Breadth ability grants a permanent bonus to AC against critical hits equal to 1/3 of mobility skill
  • Lore Warden maneuver mastery gives same bonus to all combat maneuvers,
  • Psychic magic spells can not be undercast,
  • Warrior Spirit Advanced Weapon Training option allows to apply any number of enchantments as long as their combined cost fits into available amount,
  • Condition removal DC for Master Healing Technique ability of divine herbalist oracle is increased by 5,
  • Monk/Ninja ki pools do not stack,
  • You can not use twf with unhindering shield,
  • Twinned Eidolon can use spell-like ability an additional time per day at level 11 and 18.

Mod also changes stats of some npcs (optional)
  • Valerie class was changed to Vindictive Bastard and stats to 18/10/14/13/10/15
  • Harrim class was changed to Warpriest and stats to 17/10/14/10/18/8
  • Amiri archetype was changed to Invulnerable Rager and her stats to 19/14/16/10/12/8
  • Ekun to 14/18/10/10/14/8
  • Tristian to 10/14/12/10/19/14 and replaces his primary domain to fire
  • Linzi to 9/17/12/14/10/18
  • Octavia to 10/16/10/18/10/14
  • Regongar to 19/12/12/10/8/16
  • Nok-Nok to 9/22/14/12/10/8


Special Thanks:
Hsinyu and Spacehamster for their help in resolving numerous problems that I faced while making this mod,
Elmindra for creating Eldritch Arcana mod, without which Call of the Wild would probably never happen,

Nolanoth for providing new icons.

Installation instructions
  • Download and install Unity Mod Manager 0.13.0 or later
  • Download the mod
  • drop archive to UMM gui or copy its content to your game_folder/Mods
  • Run the game

Source code at github