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This page was last updated on 23 July 2022, 7:05PM
- Changelogs
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Version 1.144c
- fixed mindlblade ghost blade feature not granting ghost touch enchantment
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Version 1.144b
- fixed compatibility issues with ArmsArmor and TweakOrTreat introduced by 1.144 update
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Version 1.144
- fixed typos
- fixed split hex to work per description (i.e. affect targets within 30 feet of initial targets)
- fixed infectious charms to work per description (i.e. affect target closest to the initial target within 30 feet)
- returned improved twf (but not greater twf) with balance fixes on
- modified halcyon spell lore of magaambyan arcanist to give spells only at lvl 1, 2, and every 2 levels thereafter
- halcyon spell lore no longer offers spells that are already on arcanist spell list
- fixed investigator studied combat abilities to scale with investigator casting stat
- arsenal chaplain now receives full sacred weapon scaling damage (to compensate for removed sacred weapon enchantment)
- fixed priest of the fallen to receive shared spells feature
- antipaladin can no longer channel touch of corruption into weapon automatically, he needs to pick channel corruption feat for it
- +dc/cl arcane reservoir feature and magical supremacy should now correctly account for activated metamixing in terms of resource cost
- wIth balance fixes on, dc/cl arcane reservoir feature costs a number of points equal to spell level, potent magic returned back
- investigator inspiration bonus will be applied to rolls independently of their failure/success if the cost of applying inspiration is zero
- fixed size changing buffs to be only incompatible with other size changing buffs and buffs that have polymorph components (instead of all buffs with polymorph descriptor)
- added effortless aid investigator talent
- fixed rogue talents available as investigator talents
- fixed multiarea spells (like burning entanglement) to remove all areas upon dispel
- fixed multiarea spells orientation
- information about investigator inspiration usage is now shown in combat log
- added logical spell feat
- modified sanctified slayer to receive slayer talents at lvls 8, 12, 14 and 20, and to receive quarry and improved quarry as slayer
- added spirit summoner summoner archetype
- fey caller archetype is no longer selectable (but any summoner can pick fey eidolon)
- Psychic casters/alchemy casters tag is now correctly shown in class selection ui
- fixed battlemind link not to apply dc bonus when using non-spell abilities
- if balance fixes on, shared slot evolution can be selected for any eidolon type
- added condensed ether spell
- refixed wall spells target visualziation for 2.1+
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Version 1.143j
- fixed duration of Wooden Flesh Arcanist Exploit
- fixed vanilla issue preventing correct behaviour of reroll on Failure logic for saving throws
- Investigator inspiration for skill checks, attack rolls and saving throws will now only be triggered if useful (i.e. the inspiration uses will not be spent if the roll is already successful or if max bonus from inspiration cannot turn failure to success)
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Version 1.143i
- fixed incorrect scaling of certain eldritch scion (Bloodrager) bloodline features
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Version 1.143h
- fixed damage of steel headbutt
- fixed jabbing style bonuses triggering on all damage instances instead of only weapon ones
- fixed some typos
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Version 1.143g
- fixed Kineticist Favored Class damage bonus
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Version 1.143f
- fixed persistence inquisition progression
- fixed some typos
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Version 1.143e
- fixed duration of shatter defenses effect
- fixed bug allowing to use off-hand claw attacks with 2-handed weapons
- fixed some typos
- fixed Tyrant Antipaladin aura of vengeance to provide smite chaos effect instead of smite good
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Version 1.143d
- fixed some typos
- fixed superstitious rage power effect to remove itself correctly when barbarian stops raging/skald stops singing
- fixed Greater Eldritch Heritage feat incorrectly working in certain cases
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Version 1.143c
- fixed fear phantom lvl 1 power to work only on melee weapons for exciter
- fixed despair lvl 1 power to work on all exciter melee weapons
- pounce evolution is no longer selectable for leopard animal companion (since they automatically receive it at lvl 7)
- fixed oracle deaf curse
- fixed some typos
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Version 1.143b
- fixed excessive messages about disbelief savingthrows
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Version 1.143
- modified shadow spells to work more consistently
- added shadow descriptors to spells that were missing it
- fixed some typos
- fixed issue with certain spell conversion abilities (like contingency) not working with controller UI
- fixed incorrect path Kinetic Fist Ice blast icon
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Version 1.142
- added new spells: Ball Lightning, Flaming Sphere, Flaming Sphere, Greater (this change breaks Elemental and Summer witch patrons - respec corresponding character to lvl 1 before update)
- added Demon (chaos) subdomain
- fixed animal foci and similar abilities (like invoker aspects) to work as per pnp (this change might break all relevant classes - you might need to respec your characters with class levels in hunter, invoker, naturalist or bloodhunter after update)
- critical hits are now automatically confirmed if character rolls 20 on confirmation roll and automatically failed if character rolls 1
- fixed initial natural armor of pets to pnp values
- animal companions can now use armor (provided they have relevant feats)
- fixed DC of Sleet Storm mobility check
- fixed some typos
- if balance_fixes are enabled Call Lightning and Call Lightning Storm subsequent casts can be used as move actions
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Version 1.141
- added new alchemist archetype: Beastmorph
- added new psychic archetype: Terror Weaver
- added new spells: Battlemind Link, Litany of Truth
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Version 1.140b
- fixed arcane eye issues
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Version 1.140
- added new spells: Arcane Eye, Emblem of Greed
- added new occultist focus powers: Light Matrix, Mind Eye
- added phantasmal web and phantasmal putrefaction to occultist spell list
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Version 1.139
- Added new rage powers: Fiend Totem, Lesser; Fiend Totem, Fiend Totem, Greater (thanks to Mnem)
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Version 1.138
- added toggle to make off-hand unarmed attacks with twf
- added flying kick style strike
- added ninja style strikes
- increased cost of sharing ki powers with one ally by 1 and with all allies by 2 when using sensei advice
- fixed shatter defense to work as per description
- fixed duration and action of sensei mystic wisdom abilities
- fixed incorrectly calculated hammerblow style strike damage
- fixed awesome blow to no longer work against incorporeal opponents
- fixed mod introduced monk ki powers to work with sensei advice
- fixed sensei diamond soul/body buffs (2.08 Vanilla issue)
- fixed ki extra attack action cost (2.08 Vanilla Issue)
- fixed brawler's, warpriest's and elemental flurry to allow qualifying for pummeling style
- removed style strikes from sensei (since they do not have flurry of blows)
- removed ki extra attack from sensei and iroran paladin (since they do not have flurry of blows)
- fixed bug with vital strike damage boost triggering on cleaving finish (or any other attack executed within initial vital strike context)
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Version 1.137
- added new class: Brawler
- fixed fear phantom increase fear aura to work more consistently
- fixed recalculation of approach radius for unit attack when using kinetic whip
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Version 1.136b
- fixed features that reduce ability action cost to properly affect melee touch abilities
- occultist necromantic servant focus power can no longer animate bodies that it should not be able to (like undead, vermin, constructs or previously animated ones)
- animal companion/eidolon/phantom and drake companion progressions are no longer compatible (all animal companion progressions still stack with each other, same as drake companion progressions)
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Version 1.136
- added new spells: Eruptive Postules, Implosion, Haunting Mists, Scourge of Horsemen
- added missing flawless mind monk feature
- added new feat: Wounded Paw Gambit
- replaced Target of Opportunity ability with toggle
- arcanists/exploiter wizards now receive less arcane exploits with balance fixes on
- improved scaling of basic bloodline blasts with balance fixes on
- flurry of blows can no longer be used with twf
- fixed some typos
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Version 1.135
- added new ranger archetype: Feywarden
- added new investigator archetype: Scavenger
- inspiration can now be used on initiative checks
- added pain descriptor to certain spells
- added archetype prerequisites
- fixed incorrect duration of Fiery Shuriken when used to fire only one projectile
- fixed Tartuccio and Regongar loosing their 1st lvl ability with update_companions set to false
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Version 1.134c
- fixed bug due to which Havocker was not able to use infusions requiring an attack roll
- fixed metakinesis to properly increase cost of kinetic fist/energize weapon infusions
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Version 1.134b
- fixed issue with temporary natural attacks not being correctly removed upon corresponding effect expiration in tb (2.15)
- fixed some typos
- fixed issue with versatile channeler not working correctly with negative channeling warpriest
- 1.134b-2.1b: added Deity selection to psychic (for Faith Discipline)
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Version 1.134
- added new Kineticist archetype: Elemental Ascetic
- added new Hunter archetype: Totem-Bonded
- added new infusion wild talents: energize weapon, kinetic fist
- fixed incorrect amount of Divine Anger resource
- Divine Anger no longer allows to qualify for Extra Rage feat
- fixed incorrect target type for Ghostbane Dirge, Mass
- fixed bug with Occultist Size Alteration focus power not working on non-humanoid targets
- fixed bug with duplicating gore attacks due to steel headbutt
- fixed Penetrating Strike feat (Vanilla bug)
- creatures immune to combat maneuvers no longer provoke aoo on maneuver attempt from characters with Greater Bull Rush/Trip feats (Vanilla Bug)
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Version 1.133b
- fixed Weapon Mastery revelation to give Greater Weapon focus at lvl 12
- fixed Dawnflower Anchorite Solar Weapons ability to affect all creatures subject to solar invocation effect
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Version 1.133
- added new antipaladin archetypes: Tyrant (evil Iomedaen paladin) and Unholy Minion (evil sacred servant)
- added new occultist archetype: Planar Harmonizer
- added new spiritualist archetype: Priest of the Fallen
- added new witch archetype: Invoker
- fixed ranged spellstrike to be selectable by Eldritch Scion if he has also has Eldritch Archer archetype
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Version 1.132
- added new monk archetype: Sage Counselor
- added new warpriest archetype: Divine Commander
- added new oracle archetype: Hermit
- moved feint feats from Proper Flanking 2 to this mod (you will need to update PF2 if you are using it)
- modified superstitious rage power to work as per pnp
- modified abyssal bloodrager bloodline strength bonus to be untyped
- Healer's way ability should now provide healing on lvl 1
- added level requirements for eidolon evolutions giving extra attacks/limbs to emulate pnp attack per round limitation
- added separate entry in settings for monk ac balance fix
- fixed not correctly working Horrifying Strike ability on Exciter spiritualist
- fixed locate weakness spell
- added Reclusive oracle curse
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Version 1.131
- added new bard archetype: Court Bard
- added new skald archetype: Red Tongue
- added missing simple proficiencies to stygian slayer and iroran paladin
- increased mystic theurge lesser spell synthesys buff duration to 9 seconds
- added missing Selective metamagic flags to certain spells
- fixed ghoul touch spell to require a failed fortitude save to work
- fixed arrowsong minstrel arrowsong strike II ability
- multiattack feat now requires BAB >= 6
- multiattack feat now accounts for extra attack evolutions
- serpentine eidolons can now take extra attack evolution
- xavorns cross should now work with new channel energy abilities
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Version 1.130
- added new summoner archetype: Soulbound Summoner
- added new slayer archetype: Stygian Slayer
- added new arcanist archetype: Spell Specialist
- added new feats: Disruptive, Spellbreaker
- added new rage powers: Disruptive, Spellbreaker, Clear Mind
- Blindsight/Tremorsense should now allow to ignore mirror images if the target is close enough
- Modifed Metamagic Knowledge and Combat Trick passive focus powers to no longer permanently reduce focus points
- fixed elemental arcana to properly account for resistance/vulnerability/immunities (vanilla bug)
- fixed pact wizard Great Power, Greater Expense rerolls ability to make a second roll even if the first one was successful
- fixed description of Ghostbane Dirge, Mass
- fixed Quickness Focus power of Transmutation implement to consume focus
- fixed missing level requirements of Necromantic Servant and Energy Shield focus powers
- fixed Reliquarian spellbook name
- fixed suffocate wild talent target
- fixed incorrect damage of Rune domain blast rune ability with balance fixes on
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Version 1.129
- added new fighter archetype: Dervish of Dawn
- added new rogue archetype: Swashbuckler
- added new magus archetype: Skirnir
- fixed incorrect claws damage for draconic bloodrager bloodline at lvl 4
- fixed vanilla bug (?) that allowed to use spell combat with spells with casting time < standard action
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Version 1.128
- added new shaman archetype: Draconic Shaman
- added new druid archetype: Draconic Druid
- Improved cleaving finish is now merged with cleaving finish when balance fixes are on
- fixed some typos
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Version 1.127
- added new cleric archetype: Divine Scourge
- added new subdomain: Curse
- fixed bug with certain strike Destined Bloodline Bloodrager ability not consuming uses
- Dawnflower Anchorite class levels no longer allow to fulfill requirements for boon companion if you does not have animal companion
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Version 1.126
- added Crossblooded Sorcerer archetype
- fixed bug with Shocking enchant not being transferred via Improved Weapon Shift
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Version 1.125
- added new babrabrian archetype: Pack Rager
- added new bloodrager archetype: Primalist
- added new paladin archetype: Iroran Paladin
- added new witch patrons: Storms, Shadow
- made multiclassing between monk/sacred fist/ninja more consistent
- fixed metamagic cost discounts not being correctly applied to certain spontaneously converted spells
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Version 1.124
- added new inquisitor archetype: Relic Hunter
- added new wizard archetype: Pact Wizard
- fixed discordant voice sometimes triggering additional damage from certain buffs/items
- fixed incorrect spell level calculation for spontaneously converted spells that are not on caster spell list
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Version 1.123b
- fixed incorrect number of uses per day scaling for certain Ancestors Mystery revelations
- fixed some typos
- remove Greater Vital Strike from feat selction with balance fixes on
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Version 1.123
- added new wizard subschools: Phantasm, Undead, Arcane Crafter
- fixed issue with incorrectly working area effects when balance_fixes were on
- fixed incorrect duration of tactical leader tactician ability (vanilla bug)
- added more balance_fixes (see description)
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Version 1.122b
- fixed issue with certain changes not being deactivated if balance_fixes was set to false
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Version 1.122
- added Performer's Accoutrements Panoply (homebrewed, since the one from the rules is barely usable)
- added Two-Weapon Rend feat
- fixed Universalist Metamagic Mastery to work as per pnp rules
- fixed not working Philosopher's touch focus power
- fixed unselectable mercies for Kindness Phantom
- added optional balance fixes (see description)
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Version 1.121
- added new occultist archetype: Necroccultist
- added new spells: Allied Cloak, Weapon of Awe
- fixed bug with twilight knife being spawned on every hit
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Version 1.120
- added new Occutlist archetype: Panoply Savant
- fixed broken flanking
- aggressive thundercloud should no longer attack enemies more than once per turn
- feat sharing abilities should no longer provide feats to characters that already have them
- added occultist compatibility with caster level advancing prestige classes
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Version 1.119
- added new class: Occultist
- added new spells: Warding Weapon, Locate Weakness, Globe of Invulnerability (+Lesser), Corrosive Consumption,
- fixed not correctly working lingering aoe kineticist infusions,
- armor non-proficiency penalty is no longer applied to enemies
- Fear descriptor is added to the ability context when Skill Unlock: Intimidation is used
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Version 1.118
- added new spells: Shadow Claws, Second Wind, Wracking Ray, Smite Abomination, Spiritual Weapon, Twilight Knife, Spiritual Ally, Mage's Sword
- added new feat: Spiritual Guardian
- fixed Aura of Madness Madness Domain ability to work as toggle
- breaks save games with Ancestor Mystery Oracles (changed their mystery spells)
- fixed incorrect number of uses of warpriest blessings
- fixed calculation of max caster level for intensified metamagic
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Version 1.117c
- antipaladin can now pick any Deity with corresponding alignment
- sacred fist now receives now ki strike with one of alignment components of his Deity instead of a lawful one (any alignment component for neutral Deities) at lvl 13
- removed buff descriptor immunity from power of wyrms draconic bloodline capstone
- fixed deadly juggernaut giving 2 times bigger damage bonus than it sрould
- fixed caster tag on bloodhunter ranger archetype
- fixed weapon training calculation for arsenal chaplain for 2h weapons
- most poison buffs duration no longer runs under effect of delay poison
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Version 1.117b
- fixed issue with not correctly working suppress buffs logic
- fixed issue with kinetic knight, stacked with other archetypes altering burn mechanics being unable to use gather power with shield
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Version 1.117
- added new class: Antipaladin
- added new feats: Theurgy, Ability Focus: Cruelty,
- added new spells: spirit-bound blade, ghostabane dirge (+mass), phantom limb, arcane concordance
- added new spell-like monk ki powers: Burst of Adrenaline, Burst of Insight, Cloak of Winds, Deadly Juggernaut, Akashic Form, Frightful Aspect,
- fixed spellbook prerequisites for certain classes when qualifying for PRC,
- fixed unholy/holy/axiomatic/anarchic enchantments damage to trigger only on weapon attacks
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Version 1.116
- separated toxicant alchemist archetype from vivisectionist (use Favored Class mod to stack them again)
- toxicant can now use poison weapon as move action starting from level 3 and as swift action starting from level 6
- dawnflower anchorite prc now also advances druid wildshape and animal companion
- fixed keen edge and wrathful weapon to work on monk unarmed strike
- fixed druid to get woodland stride at lvl 2 instead of lvl 3
- fixed metamagic flags on certain spells
- IMPORTANT: this update breaks toxicant alchemist archetype and all classes/archetypes using wildshape, you will need to respec corresponding characters after update (or before, but to different classes)
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Version 1.115b
- fixed hunter tactics and related abilities not to overwrite animal companion teamwork feats
- delay poison no longer gives immunity to poison, but only suppresses its effects for the duration
- fixed interaction of flying spells
- removed unsupported use_armor_in_wildshape option
- fixed some typos
- fixed incorrectly working water shroud for kinetic knight (2.1+)
- fixed scaling of blessing of the faithful for Holy Vindicator and Dawnflower Anchorite
- fixed tactics inquisition Grant the Initiative ability to give bonus to character himself if he is not an inquisitor
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Version 1.115
- added new prestige class: Dawnflower Anchorite
- added new spells: Undead Anatomy I, II and III
- added powerless prohecy oracle curse
- fixed necklace of double crosses to provoke aoo only on disengage
- riving strike penalty is no longer stackable
- fixed warpriest sacred weapon scaling
- fixed blood mist to apply wisdom damage
- fixed synaptic pulse and synaptic pulse greater spells
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Version 1.114
- added new Spiritualist archetype: Exciter
- added new feat: Emotional Conduit
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Version 1.113e
- removed extra infusion from lvl 3 kinetic knight
- added persistent metamagic tag to dazzling blade mass spell
- fixed preferred spell to not increase casting time with more than one metamagic applied
- fixed inflict pain mass for inquisitor
- dragon bloodline draconic wings now should disappear when bloodrager turns into dragon
- fixed despairing shout despair phantom ability description
- removed second false life spell from spiritualist spell list
- fixed necklace of double crosses to actually trigger aoo on allies
- fixed snapshot feat line
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Version 1.113d
- fixed pinpoint targeting to ignore natural armor
- fixed some missing metamagics on spontaneously converted spells
- Immunity to Compulsions Arcane lvl 5 kingdom project should no longer provide immunity against your own compulsions
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Version 1.113c
- fixed issue with touch spells with metamagic always consuming full-round action even for non-spontaneous spellcasters
- fixed Idealize wizard discovery and fate's favored trait to work correctly after save/load
- (2.1) fixed fast bombs toggle to work correctly in turn-based mode
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Version 1.113b
- invigorate effect no longer allows tired barbarian to enter rage
- removed language-dependent immunity from monstrous humanoids
- fixed preferred spell and greater spell specialization to work with arcanist
- fixed issue with unselectable kinetic invocation feat
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Version 1.113
- added new Spiritualist archetype: Fractured Mind
- added new spells: Daze, Mass, Invigorate, Invigorate, Mass, Cloak of Winds
- added new wild talents: Air's Leap, Cold Snap, Flame Jet, Flame Jet, Greater, Purifying Flames, Smoke Storm, Suffocate, Windsight, Wings of Air
- added new feat: Kinetic Invocation
- added language-dependent spell immunity to monstrous humanoids
- characters can now wear body armor even if they do not have corresponding proficiency, in this case they apply armor check penalty to their attack bonus
- if Kineticist chooses his primary element as expanded element, he receives additional utility or infusion wild talent
- if Kineticist chooses his primary element as expanded element twice, he receives +1 on attack rolls and DC for corresponding element abilities
- added missing summon elemental spells to certain classes
- added missing metamagic flags to shadow spells
- fixed issues with summoning shadow monsters
- fixed ninja dueling sword proficiency
- fixed halcyon spell lore to be properly removed on respec
- (2.1+) fixed incorrect full round tag in spell memo
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Version 1.112c
- fixed kindness phantom opening strike ability
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Version 1.112b
- fixed incorrect number of bloodrage rounds for bloodrager
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Version 1.112
- added new subdomain: Rage
- added new feats: Eldritch Heritage, Improved Eldritch Heritage, Greater Eldritch Heritage
- added new spells: Telekinetic Strikes, Debilitating Portent
- fixed Steadfast Personality feat
- fixed Amnesiac Spell Recollection ability for lvl 8 spells
- removed stun descriptor from (Greater) Command: Halt spell buff
- Dark Half abomination discipline ability will now remove all active fear effects from psychic when used
- fixed bug with incorrect 2h weapons animation in inventory screen
- fixed bug with Athletics/Knowledge (World) skills for Valerie
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Version 1.111
- added spiritualist archetypes: Hag-Haunted, Onmyoji, Scourge
- fixed bug with Lamashtu Deity not allowing to choose channel energy
- Lamashtu can now be choosen by any race
- fixed missing spiritualist scythe and kukri proficiencies
- fixed issue with certain non-shadow spells forcing a disbelief save
- Flurry of Darts Ninja Talent is no longer requires advanced talents, and also allows to treat darts as light weapons for purpose of twf
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Version 1.110
- added Spiritualist class
- added new spells: Hermean Potential, Shadow Conjuration (+Greater), Shades
- fixed spell combat to work with bastard sword/estoc/dwarven waraxe if magus has corresponding exotic weapon proficiency
- added language dependent spells immunity to magical beast
- shadow spells should now work more consistently
- fixed skald's raging song skill penalties to be applied only to skald's allies and only until skald reaches lvl 20
- fixed summon eidolon ability to bring eidolon to summoner
- fixed flame blade icon
- fixed blade tutor to work with piranha strike
- fixed aggressive thundercloud description
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Version 1.109
- added new spells: Control Construct, Channel Vigor
- added Lamashtu Deity (only for Goblins)
- optionally made Dark Elementalist and Psychokineticist archetypes a bit better (see description in Notable Differences from PNP)
- fixed twf animation when using bastard sword or dwarven war axe with corresponding exotic weapon proficiencies
- fixed not correctly working Flurry of Darts ninja talent
- fixed not correctly working Akashic Form spell
- fixed missing mind-affecting descriptors on certains spells
- fixed (greater) elemental focus feat to properly work with kineticist substance infusions
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Version 1.108d
- fixed incorrect calculation of concentration for kineticist
- fixed not working opposition schools for school savant
- fixed some typos
- increased max burn of ovewelming soul to cha bonus + kineticist level
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Version 1.108c
- added new rogue talent: Slippery Mind
- fixed some ability descriptors
- fixed issue with intensified metamagic not working for certain spells
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Version 1.108b
- fixed incorrect lvl5 pageantry psychic discipline spell
- changed Ritual Unity pageantry psychic discipline ability to work until target makes a corresponding skill check
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Version 1.108
- added new feats: Signature Skill (for Intimidate, Heal and Mobility), Steadfast Personality,
- Lore (Religion) skill can now be used to treat deadly wounds,
- replaced some discipline spells for psychic Pageantry discipline (respec psychic to lv1 if you selected this discipline, before update)
- fixed bug with skald raging song applying fatigue at the end
- fixed bug with exotic weapon proficiencies not being correctly recognized in certain cases
- fixed issues breaking save games done before 1.107 update
- fixed certain not working effects giving attack bonus on aoo
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Version 1.107
- added new spells: synaptic pulse (+greater), babble, song of discord greater, silence, shadow enchantment (+greater), wrathful weapon, blade tutor
- added eldritch scion variant using bloodrager bloodlines
- added new bloodline mutation: Blood Piercing
- reduced range of hallucinogenic aura to 20ft
- added missing evocation spells to (greater) shadow evocation
- when psychic casters learn an undercastable spell they can replace a lower level version of it with another spell (if they have any)
- added trip, disarm and sunder weapon properties
- removed flails x3 crit multiplier option
- fixed incorrect ability score check bonuses in dialogs
- fixed issue when area effects ignoring SR also ignored creature immunity (vanilla bug)
- fixed not working wisdom cognatogen (vanilla bug)
- update breaks bloodrager progression, so you will need to respec any corresponding characters after update and retake all bloodrager levels again
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Version 1.106c
- fixed missing skill point from fighter versatile training
- fixed Defensive Strategist Trait in favored class mod
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Version 1.106b
- Estoc can now be used as non-finessable martial weapon if wielded two-handed
- fixed not working psychic marauder aura of insanity
- sacred huntsmaster no longer recieves solo tactics (optional)
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Version 1.106
- dwarven war axe and bastard sword can be used as martial weapons if wielded two-handed; dueling sword can be used as martial weapon, in this case it is no longer considered to be finessable
- fixed preferred spell not decreasing casting time when using one metamagic
- changed life link to deactivate if target is further than 60 ft (cotw medium range) from caster
- fixed bug with some psychic spells not being selectable with perfect spell
- fixed some archetype stacking issues for archetypes stacking feature from FavoredClass mod
- fixed incorrect lvl8 spell for faith disicipline
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Version 1.105b
- fixed some bloodrager abilities not working with urban bloodrager
- (2.1) fixed eidolon glitches in inventory screen
- fixed some typos
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Version 1.105
- added new psychic archetypes: Psychic Marauder and Mutation Mind
- added new psychic disciplines: Pageantry and Ferocity
- added new subdomain: Restoration
- added new Arcanist Exploit: Item Bond (to imitate Arcane Bloodline Development)
- fixed incorrect subdomain spells
- fixed some typos
- fixed not working reach metamagic with ranged spellstrike
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Version 1.104b
- fixed certain amplifications not working with amnesiac
- fixed some spell effects (like dazing/rime metamagic) not applying if spell dealt only 1 damage
- updated description of forest blessing/alchemical affinity to include list of affected spells
- superstitious rage power to longer affects supernatural abilities
- (2.1) abilities giving empty-hand weapons should no longer consume extra action
- fixed missing CMD bonus from Knowledge is Power discovery
- Remove fear now suppresses fear efects for its duration, as it should according to description
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Version 1.104
- Arrowsong minstrel can now make full attack when using spell strike at lvl 18
- added shift caster arcane exploit
- added extra Healer's way feat
- vindictive bastard now receives teamwork feats every 3 levels
- fixed incorrect scaling of warpriest minor rune blessing ability
- fixed not working shield-trained trait
- fixed some typos
- fixed grease to work closer to pnp
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Version 1.103d
- added new feat: Vicious Stomp
- fixed not working threnodic/verdant metamagics and related abilitties
- added missing metamagic flags to Blade Barrier and Bust of force spells
- havocker now receives gather power at lvl 1
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Version 1.103c
- - added missing cooldown for amnesiac spell recollection
- - added missing combat bonus for amnesiac spell recollection
- - fixed incorrect spells for esoterick starseeker Pack constellation
- - fixed not working scaling of certain oracle abilities
- added missing expeditious retreat spell to psychic spell list
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Version 1.103b
- fixed incorrect durration of erase from time mystery at lvl1
- fixed missing deity selection for psychic with faith discipline
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Version 1.103
- added Psychic class
- added new feats: Greater Spell Specialization, Perfect Spell, Threnodic Spell, Verdant Spell
- added new spells: burst of adrenaline, burst of insight, synapse overload, burst of force, psychic crush I - V, pain strike (+mass), inflict pain (+mass), synsthesia (+mass), iron body, orb of the void, psychic surgery, akashic form, divide mind, telekinetic storm
- added new Phrenic amplifications,
- fixed crashing waves hex to work on water descriptor spells instead of cold
- psychic spells can now be undercast
- added center self ability for psychic magic
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Version 1.102d
- fixed unarmed attack enchantments not bypassing dr of incorporeal creatures
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Version 1.102c
- fixed not working new arcana ability for blood arcanist with arcane bloodline
- school savant can no longer pick school understanding exploit
- fixed school understanding inspiring prediction ability working without school understanding exploit activation
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Version 1.102b
- clerics can no longer select parent domain if they have already picked a corresponding subdomain
- fixed unhindering shield to allow kineticist to use gather power with buckler
-
Version 1.102
- familiar can now be used to activate items in place of its master
- added new feat: Hex Strike
- added new wild talent: Spark of Life
- added new arcane subschool: Prophecy
- fixed belts of perfect components to properly work with new spells (and some of vanilla ones)
- subschools can now be selected with school understanding exploit
-
Version 1.101
- added new spells: Feiry Shurikens, Fickle Winds
- added new arcanist exploit: School Understanding
- added subchools: Teleportation, Admixture and Enhancement
- added subdomains: Lightning and Storms
- Unhindering shield now works with dervish dance
- master summoner eidolons subtype is now accounted for fulfilling evolution prerequisites
- Sneak attack now should trigger only once on spell cast
- Mod abilities giving blindsight, now also give immunity to gaze attacks
-
Version 1.100
- added new feats: Crusader's Flurry, Improved Combat Expertise
- added aid another actions to all characters
- fixed hex channeler channel dc scaling
- fixed issues with interaction of sacred weapon/ strong jaw upon game load
- fixed description of skald raging song
- fixed bug with master summoner's alignment not affecting monsters summoned through sla
- fixed witch patron spells progression to work like in pnp
- removed extra hunter focus from feral hunter
- fixed the way the game picks character to perfrom a skill check during dialogs
-
Version 1.99h
- greater evolution surge spell now allows to pick up to 2 evolutions
- pit spells should no longer affect flying units
- fixed magical beast shape spell and scroll
- elemental metamagic now removes all other elemental descriptors from spell
- psychic detective and mind blade can no qualify for holy vindicator class
-
Version 1.99g
- added new items from mod to xelliren
- fixed missing animation for certain natural attacks
- added deity selection to Ravener Hunter
- fixed missing caster type tags on certain archetypes
- fixed sigil of creation ring to work with new kinetic healer talents
- added missing heavy armor proficiency to armored marauder slayer talent
- fixed stacking of weapon enchantment bonuses transferred with greater weapon shift and other natural attack enchantments
- fixed interaction of thundering claw of the bear god scimitar with wildshape
-
Version 1.99f
- fixed not working elemental/rime etc metamagic on off-hand flame blade
- fixed some typos
-
Version 1.99e
- added icons for extra attack eidolon evolutions
- fixed issue with empty hand weapon replacement buffs consuming move action on activation
-
Version 1.99d
- fixed flying not giving immunity against pit spells and mud golem aura
- fixed fate's favored trait from favored class mod not working on archaelogist luck
-
Version 1.99c
- fixed missing share spell feature on certain summoner archetypes
- fixed bug with certain eidolons getting secondary claws attacks without evolution
- fixed missing share spell feature on certain summoner archetypes
- fixed bug with certain eidolons getting secondary claws attacks without evolution
-
Version 1.99b
- added Extra Attack II and Extra-Off-Hand Attack II evolutions
- updated some eidolon models/portraits
- fixed not working summon duration increase for conjuration school savant arcanist
-
Version 1.99
- added new feat: Skin and Scales
- added new spell: Magical Beast Shape
- added new Eidolon Evolutions: Extra Attack, Extra Off-Hand Attack (to compensate form missing limbs evolution)
- moved deity for everyone component to Favored Class Mod
- updated some eidolon models and portraits
- changed ui for summoner archetypes with alternative eidolons
- fixed bug with metamagic properties being lost upon game load on summoned weapons
- corrected action type for certain turn back abilities on wildshape/ beastshape and polymorph
- fixed not working Witch Hunter Rage power
- fixed Size Increase: Large evolution to not increase reach for quadruped eidolons
-
Version 1.98
- added new items: Rod of Interminable Hexes, rod of Abrupt Hexes, Rod of Voracious hexes (can be bought from Zarcie)
- wildshaped and polymorphed units no longer gain benifits of their shields (if they have any), if you have any characters under polymorph/wildshape effect, please wait till it expires before updating
- added wild enchantment to some shields
- added option to make rake and similar attacks count as secondary ones
- added multiattack feat (can be taken by anyone, animal companions/eidolons receive it for free at appropriate levels)
-
Version 1.97b
- fixed sunsinger missing his standard raging song
-
Version 1.97
- added new shaman archetype: Possessed Shaman
- added new skald archetype: Sunsinger
- added option to select a deity for every class
- throwing daggers and starknives should now work with snap shot
- Oracles with lich curse no longer receive Wail of Banshee spell, they receive Banshee Blast instead
-
Version 1.96b
- added new feat: Ability Focus:Toxic Secretion
- added new alchemist discovery: Concentrate Poison
- fixed broken Manyshot feat
- non blood conduit bloodragers can no longer select contact specialist as bloodline feat
-
Version 1.96
- added new alchemist archetype: Toxicant
- added new hunter archetype: Feral Hunter
- added new arcanist archetype: Magaambyan Initiate
- added new alchemist discoveries: Sticky Poison and Celestial Poison
- fixed Seeker Sorcerer bloodline feats and Seeker Magic ability
- fixed missing kinetic blast proficiency on Havocker
- fixed arcanist quick study to scale with arcanist max spell level
- fixed naturalist/feycaller summon sla to use standard action instead of full-round action
-
Version 1.95
- added new Bloodrager Archetype: Blood Conduit
- added new Oracle Archetype: Dual Cursed
- added new Inquisitor Archetype: Ravener Hunter
- added new Warpriest Archetype: Arsenal Chaplain
- added new Witch Archetype: Havocker
- added new Fighter Archetype: Drill Sergeant
- added new spells: Barrow Haze, Oracle's Burden, Screech
- summoned monsters are now considered as allies
- fixed tactical leader tactician ability to work as per pnp rules
- fixed snapshot feat line issues
- fixed incorrect aoe location for (greater) path of glory
-
Version 1.94b
- fixed missing blueprint issue
- rewind time revelation and blessed infiltration inquisition abilities should no longer trigger reroll if initial roll succeeded
-
Version 1.94
- added new investigator archetype: Cryptid Scholar
- added new slayer archetype: Grave Warden
- fixed issues with mindblade two weapon manifestation
-
Version 1.93c
- fixed spell level conflicts between class and domain spell levels (respec might be required)
-
Version 1.93b
- fixed incorrect dc and cl scaling on exploiter wizard arcane reservoir bonuses
- Changed Eaglesoul spell to use swift action
-
Version 1.93
- added new ranger archetype: Blood Hunter
- added new rogue archetype: Rake
- added new feats: Bullseye shot and Pinpoint Targeting
- fixed missing snowball spell on Summoner spell list
- fixed missing discoveries from wizard bonus feats
- fixed not properly working exploiter wizard arcane reservoir caster level bonus
- masterpieces should now deactivate at the end of combat
- fixed ranger master hunter ability to work as per description
-
Version 1.92b
- fixed boon companion to properly work with animal ally
-
Version 1.92
- added new paladin archetype: Sacred Servant
- added new monk archetype: Monk of the Mantis
- added new barbarian archetype: Beastkin Berserker
- magus can now choose new metamagic feats as his bonus feats
- monks can now use stunning fists to stagger opponents at level 12, to blind at level 16 and to paralyze at level 20
-
Version 1.91b
- fixed crash on using spell combat
-
Version 1.91
- added exploiter wizard archetype
-
Version 1.90
- added new Bard Archetype: Dirge Bard
- added new Kineticist Archetype: Kinetic Chirurgeon
- added new Magus Archetype: Mindblade
- added new rage power: Sharpened accuracy
- some unique items received wild enchant, wild enchant on all armors option is no longer on by default
- size changes should no longer stack with polymorph spells
- weapons shift no longer transfers unique enchants
- feral champion claws is now an activatable ability
- fixed missing knacks of Psychic detective
- oracle wolf-scarred face should no longer consume spell upon failure
- (Greater) Magic Weapon and Keen Edge can now optionally be applied to off-hand weapon
- Flame blade can now be created in the off-hand
-
Version 1.89b
- bloodrager steelblood armor training is now taken into account by shield mastery feats
- effects that consume resource on spell cast should no longer do it if the spell is converted to non-spell effect
- wall spells targeting ui should now show line instead of circle
-
Version 1.89
- added new cleric archetype: Undead Lord
- added new druid archetype: Nature fang
- fixed some typos
- abilities that grant parametrized feats (like battle oracle weapon mastery) should no longer give the feat if you already have it
- fixed prerequisite of Wings of Air wind revelation
- fixed missing armor marauder prerequisite for armored swiftness slayer talent
-
Version 1.88b
- fixed issue with unarmed enemies provoking aoo
- fixed serpentfriend Serpentine bloodline ability (vanilla bug)
- improved channel should now increase necromancy turn undead dc
- fixed damage reduction evolution to be selectable by twinned eidolons
-
Version 1.88
- added new Sorcerer archetype: Seeker
- added new Summoner archetype: Twinned Summoner
- fixed coordinated shot feat
- mercenaries should now receive 25 pb by default
- fixed oracle lame curse speed penalty to work correctly with heavier armors
- When using spell with wall area effect ui should now indicate units that will be affected
-
Version 1.87
- added bard masterpieces
-
Version 1.86
- added new spells: desecrate and consecrate
- fixed flamedancer to receive Song of fiery gaze at lvl3 and fire break only at level 6
- skald's song of marching now doubles global map speed instead of providing resistance to fatigue
- bards now receive versatile performance instead of rogue talents
- archaeologists now receive rogue talents at levels 4, 8, 12, 16 and 20
- animated skeletons can no longer be looted
- planar focus no longer allows forester hunter to share it with her animal companion if he got it through animal ally feat
- added missing from_spell flag to mod spell buffs
-
Version 1.85
- added new spell: animate dead, lesser
- fixed animate dead spell to work closer to pnp (you need a corpse to raise a skeleton, and skeleton retains corpse's stats, size, HD and equipment, and lasts 10 minutes/cl, caster can not raise more than 4 * caster level HD of skeletons).
- changed raise dead bones revelation to summon only one skeletal champion, whose power scales with oracle level
- (greater) magic fang/ amulet of mighty fists/ (greater) magic weapon enhancements now allow to bypass DR
- fixed bug with lvl3 ability of undead sorcerer bloodline
-
Version 1.84
- added animal ally feat
- fixed ranger hunter's bond to work closer to pnp (limited animal companion choice and sharing favored enemy and terrain bonuses with companion)
- fixed prerequisites for improved spell sharing feat
- Daze effect from sheet lightning spell and Dazing Metamagic no longer has mind-affecting descriptor
- fixed issue with Sun’s Blessing Sun domain ability not working on evangelist's channel energy
-
Version 1.83
- added new rage powers: Ferocious Beast, Ferocious Beast, Greater
- added new feat: Improved Spell Sharing
-
Version 1.82d
- added missing constricting coils spell to infectious charms
- fixed unhindering shield and brace shield animation
-
Version 1.82c
- fixed bug with other natural weapons proficiency not available to charcters at lvl1 (vanilla bug)
-
Version 1.82b
- fixed broken shield master enchantment bonus to attack rolls
-
Version 1.82
- added new feats: Shield Brace, Unhindering Shield, Tower Shield Specialist and Prodigious Two-Weapon Fighting
- monks should no longer receive their ac bonus when using shields (vanilla bug)
-
Version 1.81f
- fixed certain abilities triggering on attack roll to also trigger on ranged touch spells
-
Version 1.81e
- fixed interaction of strong jaw spell and warpriest sacred weapon damage
-
Version 1.81d
- fixed investigator inspiration bonus on attack rolls to work on ray attacks.
-
Version 1.81c
- fixed spirit whisperer progression advancement issue
-
Version 1.81b
- fixed spirit guide Bonded Spirit progression advancement
-
Version 1.81
- added wizard discoveries (optionally)
- 2h-fighter now qualifies for advanced weapon training feats
- fixed description of Focused Weapon advanced weapon training
- fixed warpriest sacred weapon damage scaling to work for larger character sizes
-
Version 1.80
- added new magus arcana: reach spellstrike
- fixed incorrect range of Whip Hurricane
-
Version 1.79b
- fixed issue with duplicated attacks from steel headbutt (repec might be required for changes to apply)
-
Version 1.79
- added new feats: shielded mage, stumbling bash and toppling bash
- fixed certain spells to not affect undead/constructs/elementals
- fixed twin eidolon ability to not to remove itself on load/area change
- eldritch scions can no longer get blood mutations
- fixed bug with weapon shift not affecting the very last natural attack
- fixed Versatile channeler and Channeling scourge feats to work with evangelist
- fixed typos in demon eidolon ability descriptions
-
Version 1.78d
- added missing knacks to Psychic Detective
- fixed Oracle Deaf curse to remove perception penalty at level 5
- creatures under effect of web / phantasmal web spells now make cmb checks against spell dc, rather than caster cmd.
-
Version 1.78c
- replaced sorcerer bloodline spells with those from pnp, where it was appropriate
- fixed not functional raise animal companion hunter ability
-
Version 1.78b
- added missing phantasmal killer and suffocation spells to Psychic Detective
- fixed broken blessing selection on Warpriest
- Arrowsong minstrel should no longer get spell combat ability
- golems from The Lost Grimoire should level up automatically
-
Version 1.78
- added new Alchemist archetype: Preservationist
- added new Oracle archetype: Divine Herbalist
- added new Ranger Archetype Divine Tracker
- fixed wrong name for Armored Swiftness slayer talent
- fixed issue when using mod with chinese game version
- fixed missing scaling on Winter Witch cold flesh ability
- increased overwhelming soul kineticist number of mental prowess uses to 2 + its kineticist level
-
Version 1.77
- added new fighter archetype: Lore Warden
- added new investigator archetype: Psychic Detective
- added new kineticist archetype: Overwhelming Soul (different from pnp)
- added new warpriest archetype: Feral Champion
- added advanced fighter weapon and armor training options (optional),
- added new feats: Advanced Weapon Training, Advanced Fighter Training, Feral Grace
- added new spells: mind thrust I - VI, mental barrier I - V, thought shield I - III, intellect fortress
- added new Slayer talents: Armored Marauder, Armored Swiftness, Reaping Stalker
- added missing burning entanglement spell to shaman spell list
- added javelins weapon category to snap shot feat
- fixed not working Spell Bane feat
- warpriest cult leader archetype now gains one rogue talent at level 6
- hunters can now use raise animal companion spell like ability, starting from level 10 (breath of life for Forester)
- Forester tactician ability now grants only one teamwork feat to allies
- Shaman Lore spirit Monstrous Insight ability can now be used even on completely inspected units.
- Shaman Lore spirit Monstrous Insight ability can now be used even on completely inspected units.
-
Version 1.76
- added new inquisitor archetype: sanctified slayer
- added new slayer archetype: executioner
- fixed not porperly working Occultist capstone
- added new slayer/ninja talent: assassinate
- metamixing should no longer consume arcane reservoir points if using it is pointless
- fixed missing fx when arcanist casts a spell
-
Version 1.75b
- fixed missing description of bleeding attack rogue talent
- fixed damage of eidolon gore attack
- fixed voiceset of demon eidolon
- fixed slow reactions to work as other sneak attack-affecting talents
-
Version 1.75
- added new summoner archetype: Master Summoner
- added new monk archetype: Zen Archer
- added new feat: Perfect Strike
- added new spells: Touch of Bloodletting and Bloody Claws
- added new rogue talent: Bleeding Attack
- added new ninja talent: Flurry of Darts
- added ability to unsummon Eidolon
- fixed incorrect computation of CMB for Toppling Spell
- fixed True Seeing to allow ignoring concealment
- fixed missing stun immunity on undead
- fixed description of obscuring mist spell and nature-bonded magus synthesis ability
- monks can now choose mobility as a bonus feat starting from level 6
- It is no longer possible to use more than one rogue talent, that adds effect on sneak attack
-
Version 1.74
- added new magus archetype: Nature-Bonded Magus
- added new shaman archetype: Spirit Warden
- added new witch archetype: Winter Witch
- added ninja class (as rogue archetype)
- added new spell: Halt Undead
- changed all effects that allow to bypass certain type of physical dr to work on all physical damage of a given weapon
- added new rogue talent: feat
- Combat Trick rogue talent can no longer be taken more than once
-
Version 1.73
- added new barbarian archetype: Untamed Rager
- added new bloodrager archetype: Urban Bloodrager
- fixed broken concealment from blur and displacement
- fixed spell specialization to work properly with modded classes
-
Version 1.72
- added new skald archetype: Court Poet,
- added new arcanist archetype: Occultist
- added new feats: Evolved Companion, Piercing Metamagic
- fixed Quicken blessing feat to work on both minor and major blessings (respec is required before updating for characters with this feat)
- fixed saving throw type of howling agony
- fixed some typos
-
Version 1.71b
- reduced speed boost of Wind Walk by factor of 3, to prevent bypassing certain plot limits on global map
- fixed level of air walk on cleric spell list
- fixed sleet storm to use mobility instead of strength for inability to move check
- fixed incorrect level of time stop spell for time domain
-
Version 1.71
- fixed missing jabbing dancer prerequisite of jabbing master feat
- added ability to dismiss area effect spells
- added new feats: Snap Shot, Improved Snap Shot, Greater Snap Shot
-
Version 1.70b
- fixed broken naturalist summoner archetype
- fixed incorrect alignment and gender of certain eidolons
-
Version 1.70
- added new Eidolon types: Protean, Water Elemental Serpentine, Fire, Earth and Air Elemental quadruped
- added new Evolution: Poison
- fixed aspect summoner feature to be given starting from level 10
- improved unarmed strike should no longer override empty hand weapon, if there is something else that overrides it
-
Version 1.69
- fixed missing bonus to trickery on rogue/slayer/seeker/investigator trapfinding
- fixed bug with disappearing Eidolon models upon area transition
- Animals/Quadruped Eidolons can no longer take armor and weapon proficiency feats, Biped Eidolons can no longer take armor proficiency feats
- primal animal companions with bite but without trip now qualify for trip evolution
-
Version 1.68c
- twin eidolon ability now also gives all eidolon non-evolution abilities to summoner
- fixed name of Demon Eidolon
-
Version 1.68b
- added missing slam evolution for inevitable eidolon
-
Version 1.68
- added Summoner class with following archetypes: Devil Binder, Fey Caller, Naturalist,
- added new spells: Rejuvenate Eidolon (+ Lesser and Greater), Evolution Surge (+Lesser and Greater), Life Conduit (+Improved and Greater),
- Enlarge/Reduce person can now be cast on animal companions/eidolons through share spells
- fixed investigator inspiration bonus to skill checks not being applied during book events,
- Nature mystery revelation Friend to Animals no longer gives free Summon Nature's Ally spells
- Important note: Save games with primal companion hunter, are no longer compatible, so respec out of the archetype is required prior to update,
- Important note: if you have animal companions with animal growth buff, wait till it expires, before updating
-
Version 1.67c
- fixed issue with strong jaw not working on weapons missing entries in the scaling table
- fixed ranged study not removing studied target upon using ranged studied strike
- fixed sponataneous metafocus
-
Version 1.67b
- fixed not properly working enhanced cures
- made spirirt guide oracle use charisama for all spirirt abilities (even those depending on wisdom)
- elk can no longer take claws evolution
- fixed some typos
-
Version 1.67
- added Primal Companion Hunter Archetype
- added new feat: Extra Evolution
- changes to animal companion stats are no longer optional
- fixed dazzling display to work with weapon focus: Kinetic blast without requiring to hold weapon in hand
- fixed not working dragon mystery presence of dragons
- fixed channel energy to work with fey foundling,
- fixed maximum rank of channel energy bonus fcb
-
Version 1.66b
- fixed issue with animal companion losing his master upon level up (hopefully?)
- fixed fire belly to work with shared spells
-
Version 1.66
- animal companions are now level-upped manually
- fixed bug with missing scaling on transmutation physical enchantment for school savant
-
Version 1.65d
- -fixed spell perfection to reduce metamagic cost only for selected spell
-
Version 1.65c
- fixed metamixing exploit to require spending arcane reservoir point
- added enhanced potion and extend potion discoveries to list of investigator talents
-
Version 1.65b
- fixed oracle oracle blackened curse to give penalty only to weapon attacks
- fixed certain typos in descriptions
-
Version 1.65
- added new investigator archetype: jinyiwei
- added new investigator talent: prolonged study
- added new rogue talents: minor magic, major magic
- questioner no longer receives poison immunity at level 11
- fixed missing questioner cantrips
-
Version 1.64
- added investigator class
- added new feats: extra investigator talent, extra inspiration, ranged study
-
Version 1.63b
- fixed incorrect energy damage type of elemental strieks for elemental bloodrager bloodline
- dazzling display can now be used when focus weapon is in off-hand
-
Version 1.63
- added Bones Oracle mystery
- added Control Undead spell
- fixed issue with bleed effects dealing more damage than they should
- fixed incorrect damage/heal amount on shaman bones spirit ability
- fixed incorrect description for Spirit of Nature revelation
- fixed incorrect class skills for nature mystery
-
Version 1.62
- added Nature oracle mystery
- fixed oracle curse description formatting
- fixed missing inflict serious wounds spell on witch spell list
-
Version 1.61b
- fixed Arcane Enlightenment primary Lore Spirirt ability broken by previous update
- removed duplicated line from Clouded Vision curse description
-
Version 1.61
- added new class: Oracle
- added new spell: Sleet Storm
- added new feat: Extra Revelation
- fixed Particulate Form spell to provide immunity to critical hits
-
Version 1.60c
- fixed missing scaling on certain touch abilities for divine hunter domains, school savant schools and blood arcanist bloodlines
-
Version 1.60b
- fixed incorrect requirements for dragon disciple
-
Version 1.60
- added new Magus Arcanas: maneuver mastery, spell blending, familiar
- added new spells: Temporal Stasis, Time Stop
- added new speaker for the past revelations: ancestral weapon, erase from time
- updated speaker for the past bonus spells
-
Version 1.59b
- fixed not working bloodrager lvl 4 ability
- blood arcanist no longer gets magical supremacy
- fixed incorrect name of arcanist arcane weapon speed enchantment
- snowball spell is added to arrowsong minstrel spell list
-
Version 1.59
- added Arcanist class with following archetypes: School Savant, Blood Arcanist, Unlettered Arcanist
- added new feats: extra exploit, extra reservoir
- added bloodline familiar ability
-
Version 1.58b
- fixed Evangelist not being able to spontaneously cast command and greater command
- fixed Persistent metamagic not working with lingering area effect spells
- fixed incorrect calculation of bonuses on certain spells for low caster level
-
Version 1.58
- added primal wildblooded sorcerer bloodlines
- added fey foundling feat
- fixed incorrect metamagic flags on certain spells
-
Version 1.57e
- fixed incorrect bardic performance rounds count for evangelist
- new metamagics are now shown in spell ability sheet
- fixed blood havoc not working on bloodline spells for which caster did not have spell focus
-
Version 1.57d
- fixed broken sneak attack
-
Version 1.57c
- fixed missing saving throw trigger on dazing metamagic
-
Version 1.57b
- fixed issues with unselectable spellbook progression for certain prestige classes for non-bards due 1.57 update
-
Version 1.57
- added new spells: Threefold Aspect, Sands of Time and Wind Walker
- added new Speaker for the past revelations: Spirit Walk and Rewind Time
- added new archetypes: Arrowsong Minstrel, Evangelist, Spirit Whisperer and Storm Druid
- added new feats: Intensify Spell, Elemental Spell, Toppling Spell Selective Spell, Dazing Spell, Rime Spell, Spontaneous Metafocus, Spell Perfection, Mage's Tattoo (so the mod is no longer compatible with Eldritch Arcana), Metamagic rods can be bought from Zarcie
- added bloodline mutations: Blood Havoc and Blood Intensity
- cleaned Sorcerer bloodline UI (if you are playing sorc or eldritch scion respec is likely to be required)
- changed Arcane/Sage bloodline abilities to work as per pnp (Metamagic Adept and Arcane Apotheosis)
- Empyreal, Abyssal and Celestial Bloodlines no longer give wings as per pnp
- Sylvan Sorcerer druid level for animal companion progression is equal to his class level - 3 (min 1) as per pnp
- Skalds can now select extra rage power, but can only pick powers that are not shareable
- fixed Vine strike spell not working on non-primary weapons
- fixed warpriest fervor to properly work with Death’s Embrace
- fixed warpriest Blinding Strike blessing action type
- fixed missing druid scaling on 1st level Weather domain ability
-
Version 1.56
- added shaman Heavens spirit
- added new spells: Aggressive Thundercloud (+Greater), Air Walk (+Communal), Fly (+Mass), Incendiary Cloud, Hypnotic Pattern, Meteor Swarm, Overland Flight, Scouring Winds, Wall of Blindness, Wall of Fire, Wall of Nausea
- added witch Flight hex
- changed certain domain/spirit/patron/bloodrager bloodline spells to better match pnp
- made flying a bit more consistent (all flying units should now receive +3 dodge bonus to melee AC against non-flying units, and also be immune to certain ground based effects)
-
Version 1.55b
- fixed broken channel negative energy for healing undead
-
Version 1.55
- added new spells: Tidal Surge, Path of Glory, Path of Glory, Greater
- Vital strike can now be used with ranged weapons
-
Version 1.54b
- added missing metamagic to Stunning Barrier, Greater
- inherent intelligence bonus from shaman mental acuity is now taken into account for feat prerequisites
-
Version 1.54
- added new feat: Quicken Blessing
- added new spells: Delayed Consumption, Blade Lash, Long Arm, Stunning Barrier, Greater, Resinous Skin
- added alternative option for using fast bombs, toggle fast bombs ability will also now disallow using full round actions (to imitate full attack action with bombs)
- Added bloodrager auto-cast ability upon entering bloodrage
- Warpriest can no longer use level 7+ scrolls
- Replaced some incorrect spells in bloodrager spellbook
- Shaman can no longer cast Summon Nature Ally VII as 6th level spell
-
Version 1.53
- Scrolls for spells introduced by mod can now be bought from Zarcie
- Added Spell Synthesis to Mystic Theurge
- Added Lesser Spell Synthesis and Extra Spell Synthesis feats
-
Version 1.52
- added new spells: magic weapon, magic weapon greater, dazzling blade, dazzling blade mass, thirsting entanglement, accursed glare, solid fog
- changed acid fog spell to work like in pnp
- changed kineticist blast type to spell-like
- fixed not properly working greater weapon shift feat
- fixed issue with internal buffer not working with "spell-like" wild talents
-
Version 1.51
- Fixed vanilla issue where certain domains (mostly for druids) did not allow to use non-domain spells if they had lower level than that on domain list (respec is required).
- Fixed issue with stalwart defender description not being shown.
-
Version 1.50
- fixed incorrect description of inquisitor stalwart ability
- fixed bug with new combat feats not being available through combat trick
- reduced life shaman spirit Healers' Touch bonus to +3
- added Internal Buffer ability to kineticists as per pnp
- Hedge Witch now receives +3 bonus to religion skill (to compensate for missing hex and empathic healing) at level 8
-
Version 1.49
- updated stats of certain npc
- new classes should be now recognized by ai as arcane/divine/support casters
- fixed issue with ai not being able to use channel energy
-
Version 1.48
- added Split Major Hex Feat
- fixed not working Unsanctioned Knowledge for paladins
- changed ui for split hex and back to the grave abilities
-
Version 1.47b
- - fixed incorrect prerequisites for Jabbing Style feat
- - fixed Jabbing Master triggering at wrong moment
- - fixed issue with kinetic knight still requiring to have combat expertise for certain feats
-
Version 1.47
- added new feats: Unsanctioned Knowledge, linnorm style, linnorm vengeance, linnorm wrath, jabbing style, jabbing dancer, jabbing master
- added restless slumber hex
- removed lock on inventory slot during polymorph to to fix bug preventing temporary weapons and limbs from removal after corresponding buff has expired
- fixed bug with shaman spirits progression scaling with character level instead of shaman level
- fixed necklace of double crosses not to give dmg bonus on ranged attacks
- fixed not properly working howling agony spell
- fixed deadly juggernaut to only give dmg bonus on melee attacks
- fixed missing weapon and armor proficiency of stalwart defender
- fixed internal fortitude for stalwart defender to work only during defensive stance
- changed dr defensive power to give dr 2/- (as for unchained barbarian)
-
Version 1.46
- made kinetic whip and hunter animal companion tricks right-click activatable
- fixed typo in frostbite spell non-weapon variant name
- fixed description of skald raging song to reflect number of rounds it can be used
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Version 1.45
- added new feats: Hurtful, Broken Wing Gambit, Extended Bane, Dazing Assault, Stunning Assault
- fixed incorrect kinetic blade/blade whirlwind cost calculation
- when using kinetic healer ability, burn cost can be optionally offloaded to the target,
- added new Wild Talents: Blade Rush, Kinetic Whip, Whip Hurricane
- kinetic knight now receives blade rush, kinetic whip, whip hurricane and swift blade rush for free as per pnp
- changed water shroud defensive wild talent to add enchantment bonus to either armor or shield when spending burn on kinetic knight
- fixed bug with animal companions not being able to use capes if save was created with older versions of the mod
- fixed incorrect strong jaw damage dice scaling
- frostbite and chill touch spells can now be optionally cast as touch spells with multiple charges
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Version 1.44
- added inquisitions
- added new spells: lend judgement, lend judgement greater, flames of the faithful and command, greater
- fixed missing bonus animal focus on level 1 for Forester (he actually should receive 2 instead of 1)
- added new feats: artful dodge, osyluth guile
- fixed missing slam proficiency on player characters
- fixed incorrect requirements for selective channel feat
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Version 1.43b
- fixed incorrect duration of Major ameliorating saves bonus hex
- sr from superstition rage power should now work with area effect spells
- added target hd limit for slumber hex equal to character level
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Version 1.43
- added new spells: Fiery Runes, Bladed Dash (+Greater)
- fixed bug with web spell not being memorizable in specialist spell slots
- fixed incorrect name of font of spirit magic icon
- attempt to fix incorrect sneak attack toggle on discordant voice
- fixed not properly working roar ability if savage maw spell
- fixes ecclecitheurge class to correspond to pnp rules (no bonus skill point and no channel energy improvement at level 3) (optional)
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Version 1.42
- added new feats: Witch Knife, Swarm Scatter, Distracting Charge, Target of Opportunity, Weapon Shift (+Improved and Greater), Mutated Shape
- added new spells: Ill-Omen, Howling Agony, Forceful Strike, Spite, Rebuke, Fleshworm infestation, Ghoul Touch, Freezing Sphere
- added Death and Enchantment witch patrons
- added Swamp's grasp hex
- added missing Energy drain spell to witch spell list
- range of Wail of Banshee and Polar Midnight was changed to medium
- allied spellcaster now should additionally give +1 cl and +2 spell penetration if adjacent teammates with this feat have the same spell available (optional)
- slightly changed Trisitian stats
- changed the way how beast of ill-omen hex works (free action, but with 1 minute cooldown, can only be selected if has familiar)
- updated starting equipment of urban skald and shaman
- fixed scaling issue with Invulnerable Rager extreme endurance
- fixed incorrect version of poison spell on witch spell list
- fixed incorrect web school
- radius of teamwork feats that require "adjacent" allies changed to 5 feet (instead of 5 meters) (optional)
- unarmed bonuses from Magic fang, manticores gloves and amulet of mighty fist should no longer stack
- replaced some spells for witch elemental, plague, summer and winter patron and shaman battle spirit
- Animal companions can now equip capes
- bonded mind and share spell teamwork feats can no longer be shared with abilities that share teamwork feats
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Version 1.41
- added new spells: Suffocation (Mass), Curse Major, Irresistible Dance, Particulate Form, Hold Person Mass, Hold Monster Mass
- added Primal regression to Shaman and Witch spell lists
- Confusion curse and brain drain shaman lore spirit hexes now impose cooldown only on failed save
- Fire seeds buff and abilities are now removed from target once it runs out of charges
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Version 1.40b
- - added fire seeds spell
- - fixed broken shared spells
- - Dragonkind I dragons bite and claw weapon are now placed in main/off hand slots (so it can benefit from haste and feral combat training)
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Version 1.40
- added Shaman archetypes: Speaker for the Past, Overseer and Witch Doctor
- added new spells: Sense Spirit Magic, Spirit Call, Blistering Invective, Stricken Heart, Flashfire, Font of Spirit Magic, Rigor Mortis, Ice Body
- if option for 1/2 skill points is enabled, Humans and Half-orcs no longer receive bonus skill points at odd-numbered levels
- fixed unlimited uses of self fervor on warpriest
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Version 1.39b
- - fixed incorrect shaman saving throws
- - fixed incorrect fury hex bonus
- - fixed bug with fury hex not being extended by chant
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Version 1.39
- added shaman class
- added new spells: River of Wind, Winds of Vengeance
- fixed blood armor spell only to give enchantment bonus on taking slashing or piercing damage
- added option to allow spellcasting in elemental forms (including druid wildshape and transmuter shapechange)
- fixed incorrect vampiric touch spells on bloodrager and witch
- fixed incorrect duration of burning entanglement
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Version 1.38
- fixed compatibility issue with Races Unleashed (dhampirs should now be properly affected by mod abilities)
- added new spells: obscuring mist and burst of radiance
- updated fx for blood mist
- witch touch range hexes should now work as sticky touch abilities, their range is changed to close if they are cast through split hex
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Version 1.37
- added new spells: Burning Entanglement, Ray of Exhaustion
- added Ward hex
- added Felling Smash feat
- dazzling display can no longer be used without weapon for which you have weapon focus
- fixed description of slumber hex
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Version 1.36c
- fixed aura of doom not working if caster himself is immune to fear or mind-affecting effects
- fixed few typos in spell descriptions
- fixed bug with mod spells not being selectable for first choise of spell specialization
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Version 1.36b
- frostbite and chill touch no longer consume charges on missed attack
- frostbite and chill touch are now cast before approaching target
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Version 1.36
- added new spells: Frostbite, Chill Touch, Bone Fists, Earth Tremor, Aura of Doom, Explosion of Rot, Archon's Trumpet
- weapon swap should now consume move action instead of standard (optional)
- fixed broken vital strike
- when summoned weapon disappears, it no longer consumes an action
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Version 1.35
- added Vindicative Bastard Paladin Archetype (as a separate class)
- added new spells: Blood Armor, Force Sword, Countless Eyes, Flame Arrow, Keen Edge, Winter Grasp, Savage Maw, Blood Mist
- added new feats: Weapon of the Chosen, Improved Weapon of the Chosen, Greater Weapon of the Chosen, Strike True, Devastating Strike
- summoned weapons no longer consume additional standard action on equip
- optionally flail crit multipliers can be changed to x3
- Valerie class changed to Vindciative Bastard, Harrim class changed to Warpriest
- increased medium range of spells to 60 ft, long range - to 100 ft
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Version 1.34
- added Discordant Voice and Powerful Shape feats
- added Poison Breath spell
- added option for druids to retain their armor bonus while in wildshape
- fixed monster tactician feat sharing not working with mod teamwork feats
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Version 1.33b
- fixed missing spellschool on vinestrike spell
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Version 1.33
- added new spells: Produce Flame, Flurry of Snowballs, Ice Slick, Vine Strike, Sheet Lightning
- Flame blade no longer requires to have non magical scimitar
- cave fang spell can no longer be used on same squares
- fixed one more issue breaking save games made before 1.29 in certain cases
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Version 1.32
- added Holy Vindicator prestige class
- fixed bug with Versatile Channeler decreasing effective caster level for both positive and negative energy channels and giving acces to corresponding spontaneous spell conversion
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Version 1.31
- added wolf form to beast shape I and corresponding polymorph and wildshape abilities
- Herald of the horn now receives Arcane Bond - Object at 1st level
- fixed mirror image to work with shared spells
- fixed not working major ameliorating hex
- spells requiring touch attack no longer make a second roll on successful hit with weapon with spell storing
- fixed non-loading save games with certain missing assets due to 1.29
- fixed issue with mod not working on non-english versions (again)
-
Version 1.30
- made requirements of Versatile Channeler more transparent
- Versatile Channeler can now be taken by Warpriest
- packed related channel energy abilities under one ability with variants
-
Version 1.29b
- fixed bloodrager ragecasting not working with spells with variants
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Version 1.29
- added Channeling Scourge and Versatile Channeler feats
- flame blade damage no longer scales with unit size
- Feykiller should no longer receive mouse focus
- Channel Energy dc should now correctly scale with class level that gave access to it instead of character level
- Empyreal Sorcerer channel energy now scales from wisdom
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Version 1.28
- added no atheism requirement to divine hunter hunter archetype
- removed poison feature from hodag form, replaced it with toss ability as per pnp
- removed paralyzing poison from giant flytrap form, replaced it with engulf ability as per pnp
- added extra channel feat for warpriests and paladins (items giving additional channel uses now should also work for warpriest and paladins)
- fixed incorrect resistance bonus from invulnerable rager extreme endurance
- fixed incorrect dc on warpriest blinding strike ability from sun blessing
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Version 1.27
- added Hinterlander prestige class
- added Strong Jaw spell
- added Deadeye's Blessing feat
- rangers and foresters should now receive favored terrain bonuses improvement
- changed hunter animal companion tricks to be normal abilities instead of activatable ones
- fixed issue with mod not working on non-english versions
-
Version 1.26
- Added Channel Smite, Guided Hand and Planar Focus Feats
- Added Snake Focus to Hunter, and Moongoose Focus to Feykiller
- Added Skirmisher tricks to hunter animal companion (needs respec to get them if you are above level 6),
- Feykiller now gets 3 animal foci as base hunter, but does not receive skirmisher tricks
- Hunter animal companion should also now get woodland stride, when hunter reaches level 5
- Warpriest now gets his sacred weapon bonuses with his deity favored weapon
- Flaming burst bonus on bloodrager hellfire charge should no longer stack with existing flaming burst enchantment
- Fixed bug with virtuoso performance spell sometimes making bardic songs unusable
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Version 1.25b
- fixed broken by 1.25 arcane strike (and probably other activatable abilities)
- replaced arcane strike ability and buff icons
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Version 1.25
- added missing Plague Storm spell to witch spell list
- fixed icon paths for linux
- fixed bug with cult leader not being able to use light shields
- fixed bardic performance using free action instead of standard
- fixed lingering performance allowing to overlap different bard songs
- fixed crane wing not working with Stalwart feat
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Version 1.24
- added Furious Focus and Planar Wild Shape Feats
- fixed not properly working smite alignment abilities
- fixed Singing Steel
- fixed Vital Strike to use standard action
- fixed Archaeologist luck to work with Lingering Performance and singing Steel
- flying creatures should now be immune to difficult terrain and ground based buffs
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Version 1.23
- added Contingency Spell
- fixed Arcane Bond to work with spontaneous spells
- updated some icons for feats
- updated tooltip for Ice Tomb hex
- fixed increased damage reduction rage power on core barbarian archetype that still worked out of barbarian rage
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Version 1.22
- added stalwart and improved stalwart feats
- added new rage powers: superstition, ghost rager, witch hunter, energy resistance
- replaced icons for certain new feats
- fixed increased damage reduction rage power to work only during rage
- summer heat hex now applies exhausted condition to fatigued target and deals fire damage instead of non-lethal
- fixed fervor swift cast to not consume uses if drinking a potion
- fixed accursed hex feat broken by 1.21
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Version 1.21
- added split hex feat
- added activatable ability that controls spell release from spell storing warpriest blessing
- fixed animal foci effect on animal companion to depend on master level, rather than companion level
- fixed not properly working warpriest sacred weapon enchantment ability
- fixed warpriest sacred armor enchantment to use swift action instead of free
- fixed not properly removed amplified hex bonuses after hex cast in certain cases
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Version 1.20
- fixed not properly working Certain Strike ability from Destined bloodrager bloodline
- added missing Coordinated Shot feat to hunter teamwork feat selection
- Animal Growth now properly increases size of animal companion
- Fervor can no longer be used with non-warpriest spells
- fixed Quick Channel feat being not selectable for negative energy - channeling clerics
- hunter and warpriest now work with mystic theurge prc
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Version 1.19
- added missing dimension door, neutralize poison, hellfire ray and foresight spells to witch spell list
- fixed description of daemon totem feature
- made certain bloodrager abilities usable only during bloodrage
- fixed missing 12th level combat feat on Champion of the Faith and removed channel energy
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Version 1.18
- Added definitive version of Warpriest class with following archetypes: Sacred Fist, Cult Leader, Champion of the Faith
- Added missing Pox Postules and Spit Ven to witch spell list
- Fixed not working 3rd animal focus for Hunter
- Fixed not working 3rd use of Spell Kenning for Skald
- Information about rerolls (from Fortune / Misfortune and similar spells) is now showed in battle log
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Version 1.17
- fixed 3rd level Ice Storm Winter Patron spell using 4th level slot on memorization
- added Sanctuary spell
- added Command spell
- added preview of Warpriest class
- added Fire Shield spell
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Version 1.16
- added missing Fear spell to witch spell list
- fixed bug with spirit totem forcing to use charisma on all attacks instead of only spirit slam
- fixed witch patron spells using higher level slots if the same spell also belonged to witch spell list (might require respec)
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Version 1.15
- fixed some issues with spells putting enchantments on items upon save/load
- fixed missing point blank shot prerequisite of coordinated shot
- fixed incorrect level of virtuoso performance spell
- fixed buggy druid bear form
- increased duration of accursed hex to 9 seconds
- added Quick Channel feat
- added Sklad's Vigor and Greater Skald's Vigor feats
- added Celestial and Daemon totem lines of rage powers
- added Amplified Hex feat
- added Invisibility Purge spell
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Version 1.14
- - changed icons for Deadly Juggernaut and Virtuoso Performance Spells
- - added Coordianted Shot teamwork feat
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Version 1.13
- fixed Feral Combat Training to work with Deflect Arrows
- fixed bonus Improved Critical feat for Wardrummer
- Added Spirit totem line of rage powers
- Added new spells: Shillelagh, Flame Blade, Deadly Juggernaut and Virtuoso Performance
- Added Retribution Hex
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Version 1.12
- added Raging Brutality, Blooded Arcane Strike, Riving Strike, and Feral Combat Training feats
- Cackle now can also be used as a move action ability
- Skald can no longer take Extra Rage Power Feat
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Version 1.11
- fixed descriptions for druid wildshapes
- add new rage powers: terrifying howl, taunting stance, quick reflexes, unrestrained rage, atavism totem lesser, atavism totem, atavism totem greater
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Version 1.10b
- fix (hopefully) for buggy inventory after introducing slots for animal companions
-
Version 1.10
- fixed broken sacred huntsmaster if favored enemy replacement with animal focus was enabled
- animal companions can now equip bracers, amulets and belts
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Version 1.09
- fixed resist nature lure description
- fixed skald not being able to take arcane prestige classes
- reject rage now also blocks inspire ferocity
- removed unnecessary dlls
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Version 1.08
- added Skald Class with 3 archetypes (Urban Skald, War Drummer and Herald of the Horn); save games with Skald from 1.07 might not load anymore.
- fixed bug with Ley Line guardian requiring to be able to cast level 2 spells to advance in Dragon Disciple
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Version 1.07
- fixed not properly working meta rage, rage casting and conduit surge
- fixed range of Fortune Hex
- added Skald class (experimentally)
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Version 1.06
- fixed druid not being able to choose natural spell feat
- fixed bloodrager not getting additional use of breath weapon if he gets breath weapon ability after having received it from dragon disciple class levels
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Version 1.05
- fixed bug with dragon disciple not getting certain abilities if multiclassed from bloodrager
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Version 1.04
- added Share Spell for animal compnions
- added Bonded Mind and Share Spell feats
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Version 1.03
- fixed scaling of evil eye hex
- fixed missing extend metamagic option on hex vulnerability spell
- bloodrager multiclassing to dragon disciple now continues development of his bloodline instead of picking a new sorcerer one
- added option to disable favored enemy replacement with animal focus for Sacred Huntsmaster
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Version 1.02
- fixed issue with character sheet ui showing abilities acquired at lvl ups only until 12/13 levels
- fixed bug with witch not being able to learn cure/inflict spells
- fixed witches not getting their level 9 patron spell
- fixed healing hex not being upgraded at level 5
- fixed hunter precise companion not working properly
- added accursed hex feat
- added cackle hex
- added hex vulnerability spell
- removed unnecessary assembly files from mod
- fixed grand hexes to be obtainable only after level 18
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Version 1.01
- added settings file, which allows to disable certain mod features
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- Author's activity
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July 2022
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23 Jul 2022, 7:05PM | Action by: Holic92
File added
'CallOfTheWild.zip [version 1.144c]'
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23 Jul 2022, 6:55PM | Action by: Holic92
File added
'CallOfTheWild2_1.zip [version 1.144c-2.1]'
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23 Jul 2022, 6:45PM | Action by: Holic92
Changelog added
'Change log added for version 1.144c'
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23 Jul 2022, 6:44PM | Action by: Holic92
Attribute change
'Mod version changed to 1.144c.'
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19 Jul 2022, 7:54AM | Action by: Holic92
File added
'CallOfTheWild.zip [version 1.144b]'
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19 Jul 2022, 7:45AM | Action by: Holic92
File added
'CallOfTheWild2_1.zip [version 1.144b-2.1]'
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19 Jul 2022, 7:36AM | Action by: Holic92
Changelog added
'Change log added for version 1.144b'
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19 Jul 2022, 7:36AM | Action by: Holic92
Attribute change
'Description changed.
Mod version changed to 1.144b.'
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17 Jul 2022, 4:52PM | Action by: Holic92
Attribute change
'Description changed.'
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16 Jul 2022, 1:04PM | Action by: Holic92
Permission change
'Bug tracker enabled.'
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16 Jul 2022, 9:13AM | Action by: Holic92
Attribute change
'Description changed.'
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16 Jul 2022, 9:09AM | Action by: Holic92
Attribute change
'Description changed.'
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16 Jul 2022, 8:54AM | Action by: Holic92
Permission change
'The mod page is now allowing a single comment topic.'
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16 Jul 2022, 8:53AM | Action by: Holic92
Changelog added
'Change log added for version 1.144'
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16 Jul 2022, 8:52AM | Action by: Holic92
File added
'CallOfTheWild.zip [version 1.144]'
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16 Jul 2022, 8:34AM | Action by: Holic92
File added
'CallOfTheWild2_1.zip [version 1.144-2.1]'
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16 Jul 2022, 8:23AM | Action by: Holic92
Changelog added
'Change log added for version 1.144'
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16 Jul 2022, 8:22AM | Action by: Holic92
Attribute change
'Description changed.'
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16 Jul 2022, 8:08AM | Action by: Holic92
Attribute change
'Mod version changed to 1.144.'
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16 Jul 2022, 8:07AM | Action by: Holic92
Attribute change
'Description changed.'
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May 2025
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