Pathfinder: Kingmaker
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Holic92

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Holic92

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About this mod

This is a mod for Pathfinder:Kingmaker that replaces original game flanking mechanics to that of pnp pathfinder. It also adds cover mechanics and a few related feats.

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The mod has Call of the wild 1.99d or newer as a hard requirement.

This is a mod for Pathfinder:Kingmaker that replaces original game flanking mechanics to that of pnp pathfinder.
It also adds soft cover mechanics (can be disabled in your_game_folder/Mods/ProperFlanking2/settings.json) and few related feats:
  • Phalanx Formation
  • Low Profile
  • Quick Draw
  • Pack Flanking
  • Paired Opportunists
  • Gang Up
  • Enfilading Fire
  • Friendly Fire Maneuvers
  • Improved Feint
  • Greater Feint
  • Ranged Feint
  • Swordplay Style and Swordplay Upset
  • Wild Flanking
  • Two-Weapon Feint and Improved Two-Weapon Feint
  • Quick Dirty Trick
  • Dirty Fighting
  • Improved Outflank

New Rogue Talents:
  • Underhanded Trick

Additional Features
  • Veering enchantment was added to certain unique weapons.

Additional Traits (for Favored Class mod):
  • Deadeye Bowman.

PnP fixes:
  • Aldori Swordlord PRC gains quick draw feat at level 1,
  • Divine Hunter Paladin's Aura of Clear Sight is replaced with Aura of Care,
  • Units, having concealment against attacker are immune to his precision damage


It is not compatible with Proper Flanking (it is actually an updated version of it) and Closer To Tabletop mod, but it can replace them without breaking your saves.

It also adds option to use combat maneuvers as attacks.In addition, when using Trip, Disarm, Sunder, Bull Rush (as a part of charge) or Dirty Trick combat maneuvers (as part of full attack with Quick Dirty Trick feat) CMB will be calculated based on weapon used for maneuver (primary hand weapon if used outside of full attack), CMD calculation should also now take into account attacker dependent bonuses to AC.

Mod also makes reach weapons work closer to how they should in pnp: Unit with reach weapon is not threatening enemies in range equal to half its maximum range. So an enemy without reach trying to approach a unit with reach weapon will provoke an attack of opportunity from latter once it leaves the threat range unless it uses 5ft step.
Source code at github

Install
  • Download and install Unity Mod Manager 0.13.0 or later
  • Download the mod
  • drop archive into UMM GUI
  • Run the game